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#1676
Sylvius the Mad

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2. You missed the point of mp is to play with other people.

The intended use of any feature is irrelevant. They build us a toy, and we play with it as we see fit.

That BG let us build a whole party of our own is a feature of BG. I do not care whether it was an intended feature.

Just like the silent protagonist left us more room tk headcanon PC behaviour. That was a feature of those games.

Whenever BioWare removes a feature, we should ask why.

#1677
Paul E Dangerously

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Not for you it seems. However there are plenty of gamers who do like the direction taken by BioWare. I absolutely don't want just a repackaged DAO. The gameplay in that game bores me to tears.

 

I've liked - and defended - DA2 and ME3 farther than a lot of people. DA2's nowhere nearly as good as Origins, granted, but some of those changes weren't bad ones. Weapon restrictions from hell aside, Rogues had some neat abilities this go around, and 2h warriors were vastly more fun to play than DAO's baseball players.

 

The problem is so much takes a nosedive in the process. Bioware's seemingly trying to appeal to everyone on the planet, and spreading themselves so thin in the process they're transparent.

 

Player option is practically gone. If you're a warrior, all you can do is 2h or s/s. Rogues get knives or bows, not even crossbows. Mages get robes and sticks. Due to the removal of weapon swap ability, combined with the restrictions, warriors and rogues can't even switch on the fly to a ranged weapon for, let's say, tactical situations. Now you're handcuffing people to eight abilities to provide some sort of parity with the MP mode, which just "happens" to share the same UI?

 

Say what you will about Bethesda, but they know their audience. Single-player games, designed around dungeon crawling an exploration. Their publisher might be dumb as a box of rocks and think an MMO is a good idea, but you're never going to see an actual TES game with multiplayer. Todd Howard's come out as far as to say that it will always lose to any other feature in the design process. And guess what? Skyrim sold nine million on one platform alone - the Xbox360.


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#1678
Degenerate Rakia Time

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I don't want animation removed. I just don't want to lose gameplay features to accommodate it.

And I want modern players to know what they've given up in exchange for their non-interactive cutscenes.

as someone who is only interested in the story i have 0 problems "loosing" some gameplay features in exchange for something that helps my story immersion



#1679
aaarcher86

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Derek French @bio_derek 5s

Strange, now that DAI MP is announced that any perceived problem with SP is now blamed on MP.

 

Not strange at all really lol.  We knew this would happen! 



#1680
Beerfish

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Well since I have already paid for the game in full,and its doubtful I would get a full refund on the basis that this is no longer a "Dragon Age Game" because MP has been tacked on as a excuse to add micro transactions and now that the franchise has lost one of its USP's (being one of the few pure SP RPG's left squad based or otherwise)I have no choice but to play the SP and hope Bioware is telling the truth this time about MP not being tied into SP as this was one of 3 games that I invested over $2000 into a high end custom built gaming PC for.(The others being Star Citizen and Witcher 3)

 

If this is a trend going forward,then this will be the last Bioware game that I ever pre order special or collectors editions of, or even order day 1.I can count on 1 hand the number of pure SP RPG franchises on PC that feature Dragons there was 2 and now with this descent into mediocrity that means having to wait till Bethesda can be bothered to make a follow up to Skyrim, as sadly this is the second time that Bioware has taken one of my favorite SP franchises and forever ruined it by tacking on MP (Knights of the Old Republic with SWTOR)

 

While I'll likely play the hell out of DAI SP nothing will ever convince me to even try MP and it has shattered whatever "goodwill" you had built up with me from DAO,DA2 and all the books and comics given that we are now hearing the same tired old rinse/repeat "assurances" that was given both before and after ME3's release does not help at all Alan and neither does the Wait till it comes out"especially to people like me that have already paid in full upfront.. Knowing how SWTOR's F2P model is intentionally nerfed to nickel and dime you into the subscription model it makes me cringe at what Dragon Age will most likely become.

So you are going to play the sp game and ignore the mp game, just like a fair number of othre people.  Excellent have at it, but does the rest of the world have to listen to the repeated forced indignation?


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#1681
CIA

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Obviously you can't generalise everyone, and I'm a moaner myself, but why is Bioware cursed with the whiniest fans in the industry


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#1682
Raven X

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so is the Legionaire guy the same as the Templar guy?



#1683
Beerfish

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The intended use of any feature is irrelevant. They build us a toy, and we play with it as we see fit.

That BG let us build a whole party of our own is a feature of BG. I do not care whether it was an intended feature.

Just like the silent protagonist left us more room tk headcanon PC behaviour. That was a feature of those games.

Whenever BioWare removes a feature, we should ask why.

The bolded part is correct however as they build a toy they have to make design decisions and they may not line up with the way you want to play with the toy.  If they build this toy with mutliplayer in mind you should not be surprised or upset that some decisions are not going to line up with playing the content alone.  At some point logic has to step in here.



#1684
aaarcher86

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Obviously you can't generalise everyone, and I'm a moaner myself, but why is Bioware cursed with the whiniest fans in the industry

 

Just lucky I guess.



#1685
The Elder King

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so is the Legionaire guy the same as the Templar guy?


I don't think so. The legionnaire seems a dwarf based by the card, while the templar in the trailer seems a human.

#1686
CronoDragoon

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You can take your pick of ME2, DA2, ME3, and TOR. Any arrangement.


Well, in the case of Mass Effect 2, I suppose they made it for the millions of copies it sold and all the GOTY awards it won.

Let's not pretend there isn't an audience for the games they are making now.

I forgot about TOR though, as I often do when discussing BioWare games...

#1687
The Night Haunter

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1. Pre- extended cut Shepard is dead, even in the breathing scene. Why? Because he/she is stuck unconscious bleeding out in a destroyed station in a post galactic dark age with no way anyone can get to them because all tech is gone. Does that 5 second breath scene make things better? Nope.

2.Because of the it's not different then any on the ending. Shepard dies no matter what pre-extended cut.

3. If you could see the scene pre-extended cut with no mp need, it would still be a bad ending to the story. So it makes no difference.

4.The issue should about how bad those ending were, mp did nothing to add to how bad those endings were. Even if a 5 sec scene was cut away for mp only, the ending would still be bad.

You realize of course that whole argument is predicated upon an opinion. You are assuming Shepard is dead. Why would they include a special scene at max galactic readiness only of him breathing, just to kill him right then and there? Shepard is alive if you got that ending, and until ME4 or a dev says otherwise you won't convince me Bioware made the only difference between the second best and best endings be that we get see Shepard's dieing breath. I may be wrong, you may be wrong, neither of us will know until a years from now when ME4 is out (and even then we may not know, depending), but that scene makes it possible that Shepard is alive, which no other scene allows for.

As I said, you can say that scene is pointless all you want, but to thousands of gamers that is the true ending (with Shepard potentially alive).

 

4. It doesn't matter how bad the endings were, one of them was locked behind MP and completely inaccessible to SP only gamers for months. That is the purpose of this discussion, MP affecting SP.

 

Clarification: You don't need to convince me that MP in DA won't affect the SP. The devs said so and I believe them. I will also enjoy the MP (probably) and supertacularly enjoy the SP. I am simply pointing out that you are trying to force your opinion and assumptions on everyone else as though their own were invalid.



#1688
Paul E Dangerously

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Well, in the case of Mass Effect 2, I suppose they made it for the millions of copies it sold and all the GOTY awards it won.

Let's not pretend there isn't an audience for the games they are making now.

 

If you're going by that, ME3 didn't have any flaws, either. Nope. Nothing.



#1689
Degenerate Rakia Time

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And in a pointless attempt to get this on topic - any thoughts on the 10 characters we know of so far? speculation on their abilities?



#1690
leaguer of one

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The intended use of any feature is irrelevant. They build us a toy, and we play with it as we see fit.

That BG let us build a whole party of our own is a feature of BG. I do not care whether it was an intended feature.

Just like the silent protagonist left us more room tk headcanon PC behaviour. That was a feature of those games.

Whenever BioWare removes a feature, we should ask why.

1. It was not nor never was used for something else.

2. It was improved on with the next game they made , Never winter knights.

3. It was cut out in the later game fro various reasons from time, economic, issue with the cousoles, and etc.

4.It  really does work.

Spoiler

 

5. The latest versions of bg1 and 2 have it still.

 

You have no point.



#1691
KennethAFTopp

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The intended use of any feature is irrelevant. They build us a toy, and we play with it as we see fit.

That BG let us build a whole party of our own is a feature of BG. I do not care whether it was an intended feature.

Just like the silent protagonist left us more room tk headcanon PC behaviour. That was a feature of those games.

Whenever BioWare removes a feature, we should ask why.

 

you havn't custom ordered this toy, Sylvius, so the toy builders as professionals must build the toy as they see fit, you might not prefer the new version of the toy, but that's up to you to decide.


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#1692
Raven X

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I don't think so. The legionnaire seems a dwarf based by the card, while the templar in the trailer seems a human.

 

ah.  thanks.



#1693
Sylvius the Mad

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Such as?

We can't dress the companions as we like. We can't name our own character. We can't equip the weapons we prefer (or even unequip weapons amd go without). We can't decide what our character's interpretation of events is. We can't determine to what our character pays attaention.

All of the design features work together. As soon as BioWare decided to present conversations cinematically, and whole wave of design decisions followed from that, and I don't think players are sufficiently aware of what's causing those changes, or what they might have had instead.

Opportunity costs matter.
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#1694
Guest_Stormheart83_*

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This is true. Nobody sells full games anymore.

Really? Darksiders 2, The last of Us, Borderlands 2, Diablo 3, Dead Space 3, Dishonored all complete games with a beginning middle and end.

#1695
CronoDragoon

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If you're going by that, ME3 didn't have any flaws, either. Nope. Nothing.


When did this become about flaws? You asked where the audience was.

#1696
KennethAFTopp

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I will say this, everytime you add Multiplayer you must be prepared that that veil of immersion will be pierced as soon as it can.


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#1697
ElitePinecone

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And in a pointless attempt to get this on topic - any thoughts on the 10 characters we know of so far? speculation on their abilities?

 

The Elementalist will probably have fire and ice magic, and maybe lightning. But I think each kit only got two skill trees?

 

The Keeper is a support class, so glyphs, buffs and healing? 



#1698
Sylvius the Mad

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4.It really does work.

I know. It's a good feature. What are you talking about?

#1699
Iakus

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Let's not pretend there isn't an audience for the games they are making now.
 

Problem is the games they're making now are just like every other game out there.

 

Bioware used to be big fish in a small pond.  They are rapidly turing into minnows in an ocean.


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#1700
KennethAFTopp

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We can't dress the companions as we like. We can't name our own character. We can't equip the weapons we prefer (or even unequip weapons amd go without). We can't decide what our character's interpretation of events is. We can't determine to what our character pays attaention.

All of the design features work together. As soon as BioWare decided to present conversations cinematically, and whole wave of design decisions followed from that, and I don't think players are sufficiently aware of what's causing those changes, or what they might have had instead.

Opportunity costs matter.

 

this I actually agree with, but, it is still their toy to build.