Not for you it seems. However there are plenty of gamers who do like the direction taken by BioWare. I absolutely don't want just a repackaged DAO. The gameplay in that game bores me to tears.
I've liked - and defended - DA2 and ME3 farther than a lot of people. DA2's nowhere nearly as good as Origins, granted, but some of those changes weren't bad ones. Weapon restrictions from hell aside, Rogues had some neat abilities this go around, and 2h warriors were vastly more fun to play than DAO's baseball players.
The problem is so much takes a nosedive in the process. Bioware's seemingly trying to appeal to everyone on the planet, and spreading themselves so thin in the process they're transparent.
Player option is practically gone. If you're a warrior, all you can do is 2h or s/s. Rogues get knives or bows, not even crossbows. Mages get robes and sticks. Due to the removal of weapon swap ability, combined with the restrictions, warriors and rogues can't even switch on the fly to a ranged weapon for, let's say, tactical situations. Now you're handcuffing people to eight abilities to provide some sort of parity with the MP mode, which just "happens" to share the same UI?
Say what you will about Bethesda, but they know their audience. Single-player games, designed around dungeon crawling an exploration. Their publisher might be dumb as a box of rocks and think an MMO is a good idea, but you're never going to see an actual TES game with multiplayer. Todd Howard's come out as far as to say that it will always lose to any other feature in the design process. And guess what? Skyrim sold nine million on one platform alone - the Xbox360.