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#1801
cjones91

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That is a false assumption. Bioware has stated several times that they get a budget based on deliverables. A SP campaign nets them x dollars from EA in funding, a MP add-on grants them y dollars, completely separate from the x dollars. The reasoning for this is that additional features bring in additional consumers, thus increasing the expected sales of the game. If bioware decided not to go the route of adding MP then they would have gotten only x dollars. The campaign would be the exact same as it is now, except for the improvements generated from MP encounter testing.

Wasted resources can also mean content as well,TR:2013 is a notorious example of how the single player got shafted in DLC while the multiplayer got it all.Unless DA:I is going to split the DLC evenly then there might be a huge gap in content being created for both modes.



#1802
ElitePinecone

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Well, the desire to give them each their own personality and presumably voice acting probably makes it take a bit more resources per class.

 

Though it also might depend on how they're treating abilities, since ultimately an MP class is just a bundle of abilities.

 

True, I forgot about the characterisation and voice acting.

 

Hopefully that makes them more interesting than the ME3MP ones, which were pretty much cyphers. 



#1803
Pythonicus

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Don't worry about it, many people will be horribad to start out and most people will go out of their way to help you out, at least that is how Me3 mp was and still is for the most part.

 

That wasn't my experience at all. I routinely got kicked out of ME3 games while I was learning to not be horribad. But not until I was thoroughly put down for my lack of skills. 



#1804
Elhanan

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you say that......and then you miss a 99% shot, i actually broke a window because of that :D


True, but not all the penalties for Attack (eg; Evasion) may be revealed in the HUD. Plus, there are decent indicators when one should rest, and one of these is always the onslaught of Pane....

:lol:

#1805
Deflagratio

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Just how long did it take for you to actually complete the game? Considering that most weapons take multiple shots to take the enemy down, pause and shoot for every shot would be a maddening test of patience, not to mention unnecessary, if you're actually good at shooters.

On that note, if Shepard could simply land each shot because you poured points into a character stat, it would destroy the combat gameplay. Unlike Dragon Age, shooting is a far more simplistic mechanic that would become boring if it required zero skill on the part of the player.

 

 

inb4 Something something, old CRPGs something something, 1999.


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#1806
The Night Haunter

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Wasted resources can also mean content as well,TR:2013 is a notorious example of how the single player got shafted in DLC while the multiplayer got it all.Unless DA:I is going to split the DLC evenly then there might be a huge gap in content being created for both modes.

Well, whenever a dev is asked if MP or SP is the priority they always say SP. ME3 got more DLC than the other ME games, plus free MP DLC. As long as DAI keeps up the tradition of free MP DLC and just as much paid SP DLC, I'm a happy camper.


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#1807
Vandicus

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That wasn't my experience at all. I routinely got kicked out of ME3 games while I was learning to not be horribad. But not until I was thoroughly put down for my lack of skills. 

What difficulty were you entering on? The default setting when loading up MP was on Platinum after it got added.

 

Most people on bronze couldn't care less, as they're generally able to solo it with ease. I've never seen people actually concerned about the people they were running with except gold and up.



#1808
cjones91

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Well, whenever a dev is asked if MP or SP is the priority they always say SP. ME3 got more DLC than the other ME games, plus free MP DLC. As long as DAI keeps up the tradition of free MP DLC and just as much paid SP DLC, I'm a happy camper.

I just hope there is plenty of single player DLC for every free MP one.


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#1809
Sylvius the Mad

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this is where we differ, I felt the action of ME2 and ME3 was much better as the games were always marketed as 3rd person action rpgs, though I will say that by shooter standard ME2 and 3 still left alot to be desired, alot of enemies felt rather downgraded, or at least it felt like there was only Enemy A, Enemy B and Enemy C.

BioWare called DAO an action RPG. The original Dungeon Siege was called sn action RPG.

The term action RPG either doesn't require twitch-based mechanics, or it is meaningless.

#1810
Giantdeathrobot

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No, if you read the articles and actual journalism about it then you'll see EA was the worst because their customer service was crap, their customer loyalty was non-existent and even they have a  fairly awful rating from people who actually work there. Please do a small amount of googling before saying something nonsensical.

 

That's still nothing compared to companies who put thousands if not millions of people out of a job directly or indirectly like Goldman Sachs, or companies who threaten to do so if the government doesn't save their asses, or **** like oil companies or mining corporations or textile companies who offer absolutely awful, when not deadly, working conditions to people all over the world, or insurance companies who do their damnest to never actually pay you back unless you basically strong-arm them. I could go on for a long time.

 

EA was voted there because gamers spend a lot of time on the internet and vent their frustrations there. No more no less. I have no lost love for EA at all but anyone who think that as far as business ethics go they are the worst in America has their heads so far up their own asses it's unreal. False advertising and faulty customer service isn't even on the low end of the scale regarding the awful ethics of today's businesses.

 

We're off topic so I won't talk about it anymore.

 

I liked the M3 multiplayer overall and think I will like the Inquisition one. I'll certainly give it a try.



#1811
ElitePinecone

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Well, whenever a dev is asked if MP or SP is the priority they always say SP. ME3 got more DLC than the other ME games, plus free MP DLC. As long as DAI keeps up the tradition of free MP DLC and just as much paid SP DLC, I'm a happy camper.

 

Yeah, I think the emphasis should be on absolute content, and not which side of the game is getting what. That's a rabbit hole that has no satisfying conclusion if you take it far enough.

 

(After all, according to some fans any resources that aren't used on the singleplayer are going to waste. Does that mean EA should pull hundreds of people off Battlefield and Mass Effect to make content for DA: Inquisition? Is 300 hours enough? 400?)

 

Since the majority of people are interested in Inquisition for the SP, and are probably buying it primarily for the SP, I'm absolutely certain there'll be heaps of singleplayer DLC.

 

They've already confirmed the first one, in fact - it's a timed exclusive for Xbox One.



#1812
KennethAFTopp

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BioWare called DAO an action RPG. The original Dungeon Siege was called sn action RPG.

The term action RPG either doesn't require twitch-based mechanics, or it is meaningless.

 

People call the Witcher Series, Risen, Gothic, Diablo as Rpgs as well...



#1813
CIA

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They've already confirmed the first one, in fact - it's a timed exclusive for Xbox One.

 

jAjlKsp.png

Seriously, if that's actually true...



#1814
Degenerate Rakia Time

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I just hope there is plenty of single player DLC for every free MP one.

You cant expect a even number of SP and MP DLCs (not counting weapon and armor packs), SP DLC generally takes a lot more time to develop, they require more writing, they have more areas and characters to design, more voice over and they require more play testing before theyre ready for release



#1815
ElitePinecone

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jAjlKsp.png

Seriously, if that's actually true...

 

I like this Vivienne meme.

 

Yeah, they confirmed it at E3. First singleplayer DLC is a timed exclusive for Xbox One.

 

(It'll probably be only 2 weeks or whatever.)



#1816
Althix

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Ah, well I'm sorry I touched a nerve

not the nerve. however:

if we are talking about ME3MP - i must say, it was fun. As free mode to a single player game MP was OK. Combat system is well designed, fast paced and overall mechanics of combo are ok for a shooter game.

 

now WF on the other hand is obvious money grabber product, without any depth. With no challenge, goal or purpose. With average mechanics. And this is stand alone pve game.

 

 So as you can see there is a difference. When quaility of the gameplay is equal for these two products, one is free and another is f2p.

---

 

on topic.

 

Now, we have a DAIMP. and yeah... fast paced, cross class combo combat is ok for a shooter. But i really hate to see this crap in sword, board and fireball game. DA2 failed in its combat mechanics, but now we have 3rd game with the very same combat mechanics as well.

 

No doubt such fast paced battles are ok for MP, but such combat mechanics have a direct impact on a single player as well. On many levels really. And this impact is a negative one.



#1817
KennethAFTopp

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Still kinda buttmad about it, but Sony is just as bad as annoucing exclusive content to their game or some such.



#1818
Sylvius the Mad

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Just how long did it take for you to actually complete the game? Considering that most weapons take multiple shots to take the enemy down, pause and shoot for every shot would be a maddening test of patience, not to mention unnecessary, if you're actually good at shooters.

Quite a while. Especially since I also scanned every inch of every planet.

On that note, if Shepard could simply land each shot because you poured points into a character stat, it would destroy the combat gameplay. Unlike Dragon Age, shooting is a far more simplistic mechanic that would become boring if it required zero skill on the part of the player.

It's an RPG. Zero skill should be required on the part of the player.

An RPG is playable by a quadriplegic. Playable slowly, perhaps, but playable.

Besides, everyone misses shots. It doesn't matter if you're the ultimate badass. No one is 100% accurate.

That was modeled absractly by the damage.

DA2 actually did the same thing - you can't miss in DA2 either. Personally, I'd rather see an actual miss chance, but as long as the stats matter and player twitch doesn't, that's fine.

VATS is perhaps the standard toward which all RPGs should strive. Skyrim would have benefited tremendously from VATS.

#1819
ElitePinecone

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Still kinda buttmad about it, but Sony is just as bad as annoucing exclusive content to their game or some such.

 

A timed exclusive is also miles better than actual console exclusivity. 

 

(Didn't some of the Skyrim DLC take months to come to Playstation? And I'm pretty sure most of the ME3 DLC isn't on WiiU yet.)



#1820
Degenerate Rakia Time

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A timed exclusive is also miles better than actual console exclusivity. 

 

(Didn't some of the Skyrim DLC take months to come to Playstation? And I'm pretty sure most of the ME3 DLC isn't on WiiU yet.)

Skyrim DLC wasnt about exclusivity(well only the 1st month was), it was about technical issues



#1821
cronshaw

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not the nerve. however:

if we are talking about ME3MP - i must say, it was fun. As free mode to a single player game MP was OK. Combat system is well designed, fast paced and overall mechanics of combo are ok for a shooter game.

 

now WF on the other hand is obvious money grabber product, without any depth. With no challenge, goal or purpose. With average mechanics. And this is stand alone pve game.

 

 So as you can see there is a difference. When quaility of the gameplay is equal for these two products, one is free and another is f2p.

---

 

Yeah I was contrasting them as well

I think we agree with regards to ME3MP vs Warframe

just a misunderstanding I think



#1822
KennethAFTopp

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A timed exclusive is also miles better than actual console exclusivity. 

 

(Didn't some of the Skyrim DLC take months to come to Playstation? And I'm pretty sure most of the ME3 DLC isn't on WiiU yet.)

But yes, a timed exclusive is better.

 

well there was a technical issue to due the architecture of the PS3. That's why it took so long for the DLC for Skyrim. think it took like... 2 months between Xbox and PC though.
WIIU basically isn't viable economically to support unless you're nintendo yourself, I guess.

 


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#1823
CIA

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But yes, a timed exclusive is better.

 

well there was a technical issue to due the architecture of the PS3. That's why it took so long for the DLC for Skyrim. think it took like... 2 months between Xbox and PC though.
WIIU basically isn't viable economically to support unless you're nintendo yourself, I guess.

 

Bahhh. At least Skyrim PC had mods. Inquisition won't.

 

Bethesda f**ked PS3 owners over in every single way they possibly could right until the end.



#1824
Degenerate Rakia Time

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Random EXCITING thought - wasnt the area shown on IGN in Tevinter? does that mean future DLC maps can be set all over the world, if so i cant wait to see all the different architecture



#1825
KennethAFTopp

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Bahhh. At least Skyrim PC had mods. Inquisition won't.

 

Bethesda f**ked PS3 owners over in every single way they possibly could right until the end.

 

yeah but like 96% of those mods are nicely put crap.