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#1826
Guest_TrillClinton_*

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Bahhh. At least Skyrim PC had mods. Inquisition won't.

 

Bethesda f**ked PS3 owners over in every single way they possibly could right until the end.

Was buying a ps3 part of your plan?



#1827
ElitePinecone

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Random EXCITING thought - wasnt the area shown on IGN in Tevinter? does that mean future DLC maps can be set all over the world, if so i cant wait to see all the different architecture

 

I was thinking one of the SP DLCs might be set in Tevinter. 

 

It seems they're already developing the architecture for it in MP, and there might be a story hook that would lead us there, depending on what happens with the Venatori.



#1828
Zjarcal

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DA2 actually did the same thing - you can't miss in DA2 either. Personally, I'd rather see an actual miss chance...

 

That's one thing I can agree with you on, I disliked that aspect of DA2, especially since it was so easy to reach 100% in the attack score (at least defense was capped at 80%).

 

Would vastly prefer the DAO attack and defense score system in DAI (do we have any info on that?).


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#1829
dekkerd

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Random EXCITING thought - wasnt the area shown on IGN in Tevinter? does that mean future DLC maps can be set all over the world, if so i cant wait to see all the different architecture


There is a tevinter MP(only it seems) map.

#1830
Degenerate Rakia Time

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I was thinking one of the SP DLCs might be set in Tevinter. 

 

It seems they're already developing the architecture for it in MP, and there might be a story hook that would lead us there, depending on what happens with the Venatori.

Yeah with the Tevinter connection already there it does make sense for SP DLC but for MP i was thinking of going a little further, Rivain, Antiva.......Par Vollen ^_^



#1831
Vortex13

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It's loosely connected in that in the SP game, you send your soldiers and the like out on missions and whatnot.  The MP is basically putting the players in situations like those missions.

 

 

I understand if some have reservations because of ME3 and the like, and fully expect some people will simply need to wait until release to be convinced.  Which is fair.

 

 

Allan are you or one of the other devs at liberty to say what kind of DAMP DLC characters we will get?

 

I know that you can't reveal the entire line up, as things are most likely still in flux, but can you say if we will be getting new character kits in the same vein as things like the Volus, and Geth Juggernaut in DAMP? (Pretty Please?  ^_^) Kits that break with the 'standard' class mechanics and or offer unique gameplay opportunities?

 

I am absolutely sold on DA:I on both SP and MP, but I would really, really, really like to play as a fantasy creature and/or Mabari in the co-operative MP battles  :lol:



#1832
Sylvius the Mad

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yeah but like 96% of those mods are nicely put crap.

Luckily, there are thousands of them, so that still leaves a whole bunch of good mods.

Just a few quality mods can completely change how a game feels.

#1833
DisturbedJim83

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yeah but like 96% of those mods are nicely put crap.

Say what you like about Bethesda.......and I can say plenty but at least when the decided to do something utterly stupid like have Elder Scrolls MP they made a totally separate standalone MMO game instead of shamelessly tacking it onto their RPG game.


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#1834
cronshaw

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Say what you like about Bethesda.......and I can say plenty but at least when the decided to do something utterly stupid like have Elder Scrolls MP they made a totally separate standalone MMO game instead of shamelessly tacking it onto their RPG game.

That's development time they could have used to make Fallout 4


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#1835
Paul E Dangerously

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That's development time they could have used to make Fallout 4

 

Haha, no. TESO has nothing whatsoever to do with the team that makes the real games. Bethesda is still developing Fo4 (and presumably TES VI).

 

ZeniMax Online are the people developing the MMO stuff.

 

ZeniMax might be dumb as a box of rocks when it comes to things (the topic of multiplayer was loathed, and generally banned from the boards) but at least they're not forcing it into actual games.


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#1836
DisturbedJim83

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That's development time they could have used to make Fallout 4

Granted I'd rather a company spent money on a solid pure SP RPG instead of making a MP/MMO cash in job like ESO,that being said however making a standalone MMO for all the " I wanna slay dragons wiz ma fwends and blab about the armor/sword I got for getting to level 50 prestige" is still better instead of shoehorning it onto what should only ever be a pure SP RPG like cough Bioware cough has done with DAI.



#1837
Iakus

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Luckily, there are thousands of them, so that still leaves a whole bunch of good mods.

Just a few quality mods can completely change how a game feels.

Playing Skyrim with Interesting NPCs.

 

I agree completely



#1838
Elhanan

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Luckily, there are thousands of them, so that still leaves a whole bunch of good mods.

Just a few quality mods can completely change how a game feels.


Also, configuring the filters to bypass mods that one might find annoying does seem to help in locating the gems. That said, I had 700+ hrs in Skyrim with only a single mod included along the way, so the Vanilla game was quite viable for me.

Back to the topic, I support the inclusion of materials I may not use myself, as long as they remain optional. However, when it becomes intrusive for me, esp in a solo game, that is when I must say enough and move on to other titles.

#1839
Beerfish

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Well given MP in ME3 screwed up single player for months for a lot of people and ME3, like DAI, is supposed to be a primarily SP experience, I'd say that "one mistake" was a doozy that more than undid any positive gains made.

Sheer nonsense.  In the grand scheme of things that one 3 second clip at the end of the game was way way down the list of valid complaints about ME3.  MP had nothing to do with ending ballyhoo  of the catalyst and choices and such and most of the other foibles of the game, don't try and make it out to be more than what it was.


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#1840
Elhanan

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Its a sad state of affairs when franchise integrity can be tossed aside when there's a chance of Micro Transaction $'s Well done Bioware on joining the long list companies that no longer has any respect for the SP RPG'er because making obscene profits just ain't cutting it anymore, I can tell you right now I'm that disgusted with your behavior that Witcher 3 is getting the money I would have spent on DAI DLC because while my financial contribution might be tiny your no longer worthy of my pre order money.And to think I was one of those who loved DA2 and defended it all the way to Sundermount and back,clearly I was wasting my time having faith in a bunch of sellouts.


And there goes the notion that this other series is for the mature gamer....
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#1841
Giantdeathrobot

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Are people really using multiplayer a scapegoat for ME3's writing disaster? Multiplayer had nothing to do with day 1 DLC, the Catalyst, autodialog, War Assets being curiosities at best, and all the other stuff that dragged down ME3's single player. It's absurd to think multiplayer had anything to do with that.



#1842
CronoDragoon

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And there goes the notion that this other series is for the mature gamer....

 

Quoting him defeats the purpose of me putting him on ignore. Do me a favor? :P


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#1843
Paul E Dangerously

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Are people really using multiplayer a scapegoat for ME3's writing disaster? Multiplayer had nothing to do with day 1 DLC, the Catalyst, autodialog, War Assets being curiosities at best, and all the other stuff that dragged down ME3's single player. It's absurd to think multiplayer had anything to do with that.

 

I think it's just a major point that no matter why it happened - either it was a "glitch" or a deliberate design choice - the one ending where the MC (arguably) survives in a game where the endings were already unsatisfying was behind a wall, in this case MP. There were already a lot of people unhappy with the addition of MP in a franchise that arguably didn't need it, was seen as EA's greed to force microtransactions, and then it does that?

 

That's about the worst thing you could have done to introduce multiplayer into a "modern" Bioware game. Not only is it there, but it's actively intrusive on the SP campaign (regardless of the ending, with the 50% War Assets cap), which is already polarizing because of the writing.

 

Believe it or not, is it that hard to see why some people are going to be up in arms about it?



#1844
NextArishok

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Some of the posts here have been getting a little aggressive. Please keep discussion civil and try to stay as on topic as much as possible. Thank you.

not that I'm mad or whining about it or anything....if I cross some line i am unware of and my post gets nuked then thats fine with me....its not my forum, but you nuked my reply?

 

I didn't see any aggressiveness in it at all....just stating logic (and supporting MP).....If I don't get a reply about it then thats no prob and life will go on, but I am curious as to what I did wrong.



#1845
ElfKeeper

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So is it going to be like Mass Effect 3 where you can just drop into a lobby so that us who have no friends can play as well?  :wub:



#1846
Malanek

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That's one thing I can agree with you on, I disliked that aspect of DA2, especially since it was so easy to reach 100% in the attack score (at least defense was capped at 80%).

 

Would vastly prefer the DAO attack and defense score system in DAI (do we have any info on that?).

That was way more abuseable in Origins. You could build characters that could pretty much never be hit by any melee attack. Personally I think the best way to use attack and defence is an opposed roll that ends up dealing significantly less or more damage depending on the "quality" of the hit. It is a more balanced and less unreliable system and always encourages more investment in the appropriate stats.



#1847
dutch_gamer

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That's development time they could have used to make Fallout 4

That development time was a different company though. Bethesda didn't create ESO. Not to mention by having another company make a completely separate MP game gamers ended up with a rather mediocre game. People playing together ran into phasing issues if they weren't on the same exact quest path. With a simple co-op in the original TES all problems could have been avoided instead of creating a game that is a part of TES by name only and not much else.

It is rather ludicrous that anyone interested in MP and SP should just be forced to buy two games of one particular IP because some gamers can't deal with optional MP. I have the hope that even CDPR will have their next game feature MP, simply so that gamers who hate optional MP have to just learn to deal with it.

#1848
Malanek

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So is it going to be like Mass Effect 3 where you can just drop into a lobby so that us who have no friends can play as well?  :wub:

I am sure there will be a groupfinder mechanism.



#1849
BadgerladDK

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I suppose that that would be tangentially "caused" by MP. XD

 

Semi-confirmed rumor: My time management budget was allocated to multiplayer! Burn all the things!


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#1850
DisturbedJim83

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Are people really using multiplayer a scapegoat for ME3's writing disaster? Multiplayer had nothing to do with day 1 DLC, the Catalyst, autodialog, War Assets being curiosities at best, and all the other stuff that dragged down ME3's single player. It's absurd to think multiplayer had anything to do with that.

I don't call making the game in such a way that the only way to access a piece of SP content means that you are "required" to play MP in order to unlock it a "curiosity" the other things were bad a i grant,however they were originally refusing to "fix" it till they were getting so badly hammered in the media for it,if they have learned from that mistake then clearly it isn't showing, the "assurances" of MP not impacting SP are identical to the same "assurances" being offered both before and after the revelation that contrary to these "assurances" MP did directly affect SP.

 

It does not matter that it was only a 5 second video clip the fact is that prior to the fix the only 2 ways to get that video clip was by either doing absolutely everything( all side missions scan every inch of every planet etc) in order to get enough war assets for that clip to play so no matter how you attempt to spin it SP content was hidden behind a MP wall.Which brings me to my last point if this is not a "big deal" as some say then why have Bioware been so cagey about MP in DAI till now ? Makes me question all those statements DAI Staff have made along the lines of "this is the game we have wanted to make for a long time" Is this what they really have been wanting to make an RPG with a tacked on micro transaction arena/horde mode ?