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#1901
Sylvius the Mad

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Didn't I see a gameplay video with point and click functionality somewhere? It was illustrating the tactical camera

With a controller.

The KBM UI has previously allowed point&click controls regardless of camera angle. You can point&click all the way through DA2, if you want.

#1902
DragonRacer

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Another question regarding MP occurred to me yesterday when I got home and watched the IGN video and read the FAQ.

 

1. Are the multiplayer DLCs also going to be part of the timed exclusive (haven't watched today's video yet, but THAT ICON in the bottom left corner of the screen fills me with nauseated, angry concern).

 

ALSO:

 

2. Regarding the Weekend Ops mentioned yesterday, are there going to be DLC-themed weekend ops after each DLC drops, similar to ME3?

 

IF YES TO BOTH:

 

3. Does that mean the rest of us, the non-XBers, are screwed out of those Ops?

 

I have a very hard time imagining BioWare purposely screwing the other platforms on weekend challenges like that.

 

I say this as a Playstation (primarily) player. Because I clearly recall feeling sad when PS3 missed the first three weekend operations due to something that was outside of BioWare's control (I believe there was either a technical aspect that prevented it until it was fixed or something to do with negotiations with Sony about conducting those events on their platform - I don't recall which it was, only that it was something BioWare had to actively work on to fix for us).

 

And while we couldn't ever get those little gold medallions for completion or participate in those three "lost" challenges (you can look in my N7 HQ link in the PS3 link in my sig... they're the only challenge medals I'm missing), they DID go out of their way to make it right for us by giving us all the three SPECTRE packs the other platforms received as rewards for completing the weekend challenges. That way, those of us there from the beginning did not have to fall behind on unlocking N7 promo weapons - we were even with everybody else.

 

BioWare did not have to do that. But they did.

 

That is one of many reasons why I DO have faith and trust in them.


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#1903
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It shows there, but not when mapping talents. I think it's just there but unusable.

 

I guess the MP UI is still a work in progress, probably.



#1904
J-Reyno

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So you can still use up to 8 talents in multi? I thought it was said multi was restricted to 4, but I see the LT button and two layers still.

 

Maybe there will be something similar to the gear we could equip from ME3MP.  Consumable items that aren't necessarily potions?  

 

Definitely curious.



#1905
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With a controller.

The KBM UI has previously allowed point&click controls regardless of camera angle. You can point&click all the way through DA2, if you want.

 

If it is available for the controller then it is available for Keyboard. It wouldn't make sense for them to leave out a tactical view for the PC. It would be a bad design decision. Tactical view stemmed from the PC



#1906
DisturbedJim83

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I am very interested in talking about this subject so I will be kind of detailed.

 

I'll start with mass effect 3.  I liked Mass Effect 3.  Yes I think some of the writing was....not up to Bioware standard.  I was very disappointed seeing that one of the coolest and most unique draws of the game (to me) really didn't mean much...the decision making from other games.  Such as the game ending decision of Mass Effect 2. and of course the ending of Mass Effect 3, but they did try to add to the ending and I think that deserves respect in its own right.

 

I don't know many people that didn't like the MP offering of Mass Effect 3. (of course the galactic readiness aside)

 

How do you view the game?

 

Never got into the Old Republic franchise personally so I can't speak to that.

 

I'll be the first to admit that DA2 wasn't good.  Playing that game I just sit there head cocked constantly thinking...no....this is NOT dragon age 2...there is no way.  That game screamed EA Rush Job money grab.  I was extremely disappointed in that game and actually stopped following the series up until I made my account here around a month ago when hearing some things about the game (frostbite 3, size, open world, things of that nature)  IMO this game is trying to make up for DA and it seems to me thats its going back to more of a DAO style and giving fans what they were wanting as opposed to carrying on the DA2 style. Speaking to the SP experience. Do you disagree with that? How do you see it?

 

I liked ME3 mp and im very excited to try DA:I's

Did not get to play ME1&2 though when i first heard about ME3 I was going to pick up 1,2&3 then the news about the bad endings/SP content tied into MP,choices from ME1&2 not being reflected properly in ME3 hit and at that point I just thought "sod it" and have not even gone anywhere near the ME franchise because of it not even the "fix" has tempted me to buy it even when its has been or Steam/Origin heavily discounted in effect I have just written that franchise off.

 

In terms of Dragon Age I have all the comics and books have actually bought DAO 3 times( pre ordered before release and got the Ultimate edition twice after Microsoft messed up my hotmail account my original DAO UE was tied to) had a similar problem with my DA2 so have bought that twice although all the DLC is tied to my old unrecoverable account.I actually liked the more personal story of DA2 and the Warrior and Mage class felt more fun to play although it did have many irritations such as the " 1 dungeon" we all know about.

 

As for Kotor have both Kotor 1 and Kotor 2 and was initially excited to hear "Bioware is making another KOTOR game"(SWTOR) I was prepared to give it a chance even though "alarm bells went off" when it was to be an MMO, Walked right into a store to get it seen that it was a subscription based model and that it was going to cost me £18 per month and walked straight back out fuming mad,when I heard that there was to be a F2P model after sub numbers tanked, I thought it might be worth a "second chance" only to find upon investigation that the F2P was so heavily nerfed to "nudge" you into subscribing that again I just walked away and have not gave it a second thought since.

 

Now it looks like the same thing is going to happen to Dragon Age while on occasion I'll play a bit of GTA V Online at a cousins house it angers me beyond words that having a RPG with dragons that does not have MP and Micro transactions available on PC is "too much to ask".



#1907
aaarcher86

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I guess the MP UI is still a work in progress, probably.


That's my thought.

#1908
Sylvius the Mad

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I do not think we will get DAO isometric gameplay at all. This is why Bioware talks about "tactical mode" for example without saying it's a console specific thing.

They have said we will. We can play "the whole game" with the tactical camera if we want. We cam pause and unpause regardless of camera mode. We can change the camera mode without affecting the pause state.

They have given direct answers to these questions, but we've seen no relevant gameplay to demonstrate it.

#1909
dutch_gamer

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I'm gonna start irrationally assuming that it's not in SP either if we don't see a goddamn screenshot soon.

There are enough irrational assumptions being made as is. I hope that people who haven't gone off the deep end yet just remain calm instead of assuming the worst.

With the way some people on this forum assume whatever the developers tells them has got to be a lie until shown, and even then some believe it is still not true, there is nothing those people can even discuss because the whole cake is a lie. It is fine to be critical but some take being critical to a whole new level by believing absolutely nothing.
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#1910
The Elder King

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They haven't shown us any of the KBM UI. In Exile is right; the only control scheme we know exists in the PC version is the one that uses a controller.

We've never seen any DAI UI screenshot for PC that showed us a UI that used KBM. We also have not seen any PC UI shot that look at all like DA2 at all. Even in DA2 we had PC exclusive gameplay by this point in time.
I do not think we will get DAO isometric gameplay at all. This is why Bioware talks about "tactical mode" for example without saying it's a console specific thing.

What we saw so far is the same UI (more or less) that was present on console.
I can understand the concern of not seeing a proper PC UI, but they did say it's different from the other, and that if you use the controller you get the console UI. Personally I'll wait until I see the PC UI before judging, though I understand your concern.

#1911
In Exile

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If it is available for the controller then it is available for Keyboard. It wouldn't make sense for them to leave out a tactical view for the PC. It would be a bad design decision. Tactical view stemmed from the PC


There is no evidence KBM is featured like in DAO. Bioware has refused at every instance to even show a PC screenshot.

#1912
Iakus

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There are enough irrational assumptions being made as is. I hope that people who haven't gone off the deep end yet just remain calm instead of assuming the worst.

With the way some people on this forum assume whatever the developers tells them has got to be a lie until shown, and even then some believe it is still not true, there is nothing those people can even discuss because the whole cake is a lie. It is fine to be critical but some take being critical to a whole new level by believing absolutely nothing.

Probably why for a while Bioware was revealing things as they were ready to be shown.  Since, you know, there were trust issues with the audience.

 

Now it seems we have fallen back to "trust us"


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#1913
Sylvius the Mad

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If it is available for the controller then it is available for Keyboard. It wouldn't make sense for them to leave out a tactical view for the PC. It would be a bad design decision. Tactical view stemmed from the PC

We're not asking about the tactical view. We're asking about point&click controls.

Can we move to a point while using the low-angle camera?

#1914
In Exile

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They have said we will. We can play "the whole game" with the tactical camera if we want. We cam pause and unpause regardless of camera mode. We can change the camera mode without affecting the pause state.

They have given direct answers to these questions, but we've seen no relevant gameplay to demonstrate it.


I'm sceptical because it looks like PC function is a secondary design goal behind MP and console action gameplay.
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#1915
dutch_gamer

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If it is available for the controller then it is available for Keyboard. It wouldn't make sense for them to leave out a tactical view for the PC. It would be a bad design decision. Tactical view stemmed from the PC

Tactical view is already available for the PC. Tactical view was already shown on the PC last year, albeit with a controller (it was still on the PC).

#1916
aaarcher86

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PC probably has the limitation on abilities, so they withheld showing it to avoid the questions. Now that MP is out we will more than likely see the PC UI (and get subsequent groaning)

#1917
The Elder King

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Probably why for a while Bioware was revealing things as they were ready to be shown.  Since, you know, there were trust issues with the audience.
 
Now it seems we have fallen back to "trust us"

To be fair, it's kind of hard to show that MP has no effect to SP.

#1918
Elhanan

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But it might mean that players who play only one of the two parts are stuck with a suboptimal control scheme.


Can only judge with past Bioware games, and have been content thus far. That said, SWTOR was the most difficult one for me to learn, and eventually became adept enough to complete three Class stories. I have no reason to imagine it will be more problematic now, esp being the third major title in the series.

#1919
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There is no evidence KBM is featured like in DAO. Bioware has refused at every instance to even show a PC screenshot.

 

True but it is the same code just by different builds and versions of it. If it is available for consoles it is a high probability it can be utilized for the PC. A good design wouldn't make the game input dependant but have it created in such a way that addition of a new type of input shouldn't be an issue.

 

Also, we have to acknowledge that camera and application user interface are two different issues.



#1920
The Elder King

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By the way, in the combat Q&A, when they talked about the eight slots, they specifically said 'on console'. I don't think this is enough to resolve those concern, but it might be a hint of the PC specific UI having more hotkeys.

#1921
Allan Schumacher

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I see four unlocked topics on the front page about multiplayer.

 

Which one are we allowed to express concern in?

 

Are there new concerns that you wish to express?  To be clear, you don't get more votes for stating the same thing repeatedly.

 

 

The reason I say is that I am finding it unproductive, and frustrating, to see the same small handful of posters dominating the discussion by arguing back and forth over the yay-nay of MP by stating the same thing.  And I'm not just picking on the naysayers here - there's two sides doing it and I've been tempted to just mass hide dozens of posts because most of them contain nothing new aside from "This is my opinion, I disagree." 

 

The reality is the game has the MP mode that is has.  If this makes the game less desirable for you, that's fine.  No one here is able to tell you what features you should or should not find appealing.  This goes for everyone.  Maybe the game's not for you?  Maybe you'll still like it?  Things that won't really be known until release and people get their hands on it.

 

 

The thing is, I'm starting to see the discussion getting constantly derailed because of it.  So I guess I can ask "What exactly is it that you want to achieve?"  I recognize that you're not a fan of multiplayer.  I recognize that you feel betrayed by BioWare.  I recognize that based on ME3's prerelease and how we dealt with MP integration you've no faith in us since you feel we can't be trusted in this regard.  I recognize that it's mere inclusion represents a lot of what you don't like about BioWare, and AAA games in general.  I recognize that you feel it's completely wasted content that doesn't appeal to you in the slightest.  I recognize that me saying "MP doesn't affect SP' does nothing to assuage your concerns.

 

So I'm not sure what more you're hoping to express that you haven't already expressed several times over?  Is it to make sure others know we shouldn't be trusted?  Are you trying to help out other posters by engaging in this discussion further?  I'm not sure what your intentions and goals are by remaining in this thread.


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#1922
Guest_TrillClinton_*

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We're not asking about the tactical view. We're asking about point&click controls.

Can we move to a point while using the low-angle camera?

 

I would argue we would. We already have a pause fuction,flexible camera angles and I did see some point and click abilities in the console gameplay video. I do not see any reason why this wouldn't be added in the PC version. User interface only gives access to these abilities and functionalities, it is a non issue



#1923
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Did not get to play ME1&2 though when i first heard about ME3 I was going to pick up 1,2&3 then the news about the bad endings/SP content tied into MP,choices from ME1&2 not being reflected properly in ME3 hit and at that point I just thought "sod it" and have not even gone anywhere near the ME franchise because of it not even the "fix" has tempted me to buy it even when its has been or Steam/Origin heavily discounted in effect I have just written that franchise off.
 
In terms of Dragon Age I have all the comics and books have actually bought DAO 3 times( pre ordered before release and got the Ultimate edition twice after Microsoft messed up my hotmail account my original DAO UE was tied to) had a similar problem with my DA2 so have bought that twice although all the DLC is tied to my old unrecoverable account.I actually liked the more personal story of DA2 and the Warrior and Mage class felt more fun to play although it did have many irritations such as the " 1 dungeon" we all know about.
 
As for Kotor have both Kotor 1 and Kotor 2 and was initially excited to hear "Bioware is making another KOTOR game"(SWTOR) I was prepared to give it a chance even though "alarm bells went off" when it was to be an MMO, Walked right into a store to get it seen that it was a subscription based model and that it was going to cost me £18 per month and walked straight back out fuming mad,when I heard that there was to be a F2P model after sub numbers tanked, I thought it might be worth a "second chance" only to find upon investigation that the F2P was so heavily nerfed to "nudge" you into subscribing that again I just walked away and have not gave it a second thought since.
 
Now it looks like the same thing is going to happen to Dragon Age while on occasion I'll play a bit of GTA V Online at a cousins house it angers me beyond words that having a RPG with dragons that does not have MP and Micro transactions available on PC is "too much to ask".

Me 3 had "micro transactions" guess what I easily attained every class,weapon and gear and it never cost me a damn thing.
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#1924
puppy maclove

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Ea=Mp



#1925
seraphymon

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This is a request for more content though.  Everyone always wants more content.  You're perfectly correct that adding unique bow skills for warriors would be interesting and there's nothing wrong with that.

 

We have to stop adding content eventually, however.

 

More content, perhaps. But then maybe not. I dont know the skills  or ablity list to DAI, but  as many others have also stated this is one of the solutions to that overlapping problem without sacrificing flexibility. It adds more playstyle, more options in decidcing how to play. Really if it was a choice  in terms of content between say adding Dual wield  tree for warriors and say warmonger or some useless tree, I think DW would appease more. Hell another idea would be that DW warriors could be a special specialization spec instead the usual ones we keep getting like reaver. DA2 had soo many useless trees and abilities.  So as a dps warrior people have 1 default weapon styles. This is where the mage class seems to have the edge over warriors and rogues and made very apparent in DA2. Mages were free to have points  anywhere and not be wasted. They could have soo many damagaing abilities where as warriors and rogues in DA2 usually only had 3 main ones.