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#2026
Allan Schumacher

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Yeah I am repeating some things.  But at least in part because the same things are being said to me, and I feel the need to correct the inaccuracies.


Feel free to help contribute to breaking the cycle.
 

And it's not the mere presence of MP that bugs me, but the fear of a repeat performance.   I don't have to go into detail about that, you already know all the details.  And yet people keep parroting the same phrases that I heard two years ago.  I hate this feeling of deja vu.   I hate being misled, accidentally or no.  I hate the feeling of uncertainty it's causing now.


As stated, I recognize all this. There's one thing that is going to satisfy you: the game. Worst case scenario, it's a video game that won't appeal to you. Best case scenario, you'll find out from people that it's not an issue, you can pick it up and enjoy it.
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#2027
DisturbedJim83

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No prob, I used the hide post option. That will remove it right?

Oh dammit I was debating whether to go back into rage mode your such a buzzkill man lol  :D



#2028
Guest_Stormheart83_*

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That's not what I was saying.  Since two people misread me, the fault is clearly mine, sorry.
 
My concern is as to how the combat will be designed to take advantage of the feature, not as to it's existence.

My bad, I'm behind on DA:I info sorry for the misunderstanding.

#2029
Guest_Stormheart83_*

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Oh dammit I was debating whether to go back into rage mode your such a buzzkill man lol  :D

Haha, let the hate flow through you it makes you stronger, gives you focus.

#2030
hoorayforicecream

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Maybe because those game franchises are great enough without a unneeded multiplayer component.

 

I don't really get this attitude some multiplayer enthusiasts have towards single player only games,those who prefer to play alone aren't incapable of having friends,nor are they introverts.

 

I will say this for the first and only time:Not every single game needs multiplayer nor does every gamer feel like socializing.Let them have their games and enjoy your multiplayer,there's no need to force your preferences on those who don't want to or like playing online.

 

Bioware's developers actually like multiplayer, and have a long standing history of including it into their games. There was actually quite a backlash when they announced that MP had been cut from DA:O - a lot of their fans claimed that they were turning their backs on them. You might not think MP is worthwhile, but that doesn't mean that it should stop the Bioware developers from doing what they want. They didn't create MP in DAI because someone forced them to, they did it because they wanted to.

 

1. That still doesnt mean it doesnt affect the SP quality. Or some elements. As others have pointed out with the mapping of abilities or the amount that can be used, the UI, perhaps balancing.

 

2. Being that DAI is coop only, I would imagine that it would lose peoples interests since  it lacks competitivness.

 

3. I know that wouldnt be able to answer that.  I never said they need to be MMOG to be more fun, but the subject has been brought up before so it was just asked. Kinda like the testing of the sneaking around aspect MoTA DLC. It was fine and interesting because it was new. But lets be honest, the quality of it pales in comparisons to other games.

 

1. It may have had an effect, but it is much more likely that it would be an overall positive effect than negative. They can share technology and assets that would otherwise have to have been duplicated, and that means more content can be created more efficiently. In all honesty, the switch to Frostbite from Eclipse is the largest likely culprit for any UI/controls/etc. issues, much moreso than multiplayer development. I've actually worked with Frostbite before, it's a bit of a bear to get used to.

 

2. Divinity: Original Sin, Diablo, and ME3 are also primarily played as coop. They are widely regarded as excellent games and still being played today. 


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#2031
seraphymon

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Feel free to help contribute to breaking the cycle.
 

As stated, I recognize all this. There's one thing that is going to satisfy you: the game. Worst case scenario, it's a video game that won't appeal to you. Best case scenario, you'll find out from people that it's not an issue, you can pick it up and enjoy it.

I think that it hits people harder is because people loved DAO and the story of DA. Alot felt disappointed by DA2 and for a lot of people DAI is the last straw or redemption for them. They want to love and have one of their favorite series shine. They have been burned my MP aspect being tacked on. Nothing can really change that now. Just it is pretty world-shaking to hear a MP with only just a few months away. Its like why were they keeping something this big hidden for the most part.



#2032
Drone223

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For those user's who've been in the ME3 MP sub-forums I'll just leave this here.

 

bkcut.jpg

 

@OP Seeing as how the MP for ME3 was well received it should be interesting to see how this turns out.


Modifié par Drone223, 27 août 2014 - 11:03 .


#2033
seraphymon

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#2034
Zu Long

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That's not what I was saying.  Since two people misread me, the fault is clearly mine, sorry.

 

My concern is as to how the combat will be designed to take advantage of the feature, not as to it's existence.

 

Yeah, sorry, I saw that you'd answered someone else and thought about editing my post but figured I wouldn't be fast enough.

 

So my question then is what specific functionality are we worried about losing here? ME2 to ME3 single player pause and play stayed exactly the same despite the inclusion of multiplayer in ME3. We've seen multiple battle layouts in demos that encourage, if not require, the use of pausing and giving orders in order to effectively engage enemies. What are you thinking we're going to lose?



#2035
DisturbedJim83

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Haha, let the hate flow through you it makes you stronger, gives you focus.

Gives me wind and heartburn actually but I digress Emperor Palpa..... I mean Storm :D



#2036
NextArishok

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For those user's who've been in the ME3 MP sub-forums I'll just leave this here.

 

bkcut.jpg

Thats 1 thing I never got.  It's co op.  How are you gonna cry because the weapon is good.

 

I bet there were some funny threads....I look forward to seeing them for DA: I :D

 

Who out there remembers the typhoon when it was first added to the game?  LMAO!


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#2037
Hrungr

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Is there also a Healer class?

 

Ryan Treadwell @Ryan_Treadwell

We haven't announced all the classes yet. But all of the classes can handle healing on their own pretty well.


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#2038
Guest_Stormheart83_*

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For those user's who've been in the ME3 MP sub-forums I'll just leave this here.
 
bkcut.jpg
 
@OP Seeing as how the MP for ME3 was well received it should be interesting to see how this turns out.

I can see it now" The Daggers of Ruin are Op only no skill scrubs use em".

#2039
seraphymon

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Bioware's developers actually like multiplayer, and have a long standing history of including it into their games. There was actually quite a backlash when they announced that MP had been cut from DA:O - a lot of their fans claimed that they were turning their backs on them. You might not think MP is worthwhile, but that doesn't mean that it should stop the Bioware developers from doing what they want. They didn't create MP in DAI because someone forced them to, they did it because they wanted to.

 

 

1. It may have had an effect, but it is much more likely that it would be an overall positive effect than negative. They can share technology and assets that would otherwise have to have been duplicated, and that means more content can be created more efficiently. In all honesty, the switch to Frostbite from Eclipse is the largest likely culprit for any UI/controls/etc. issues, much moreso than multiplayer development. I've actually worked with Frostbite before, it's a bit of a bear to get used to.

 

2. Divinity: Original Sin, Diablo, and ME3 are also primarily played as coop. They are widely regarded as excellent games and still being played today. 

Actually by the looks of it. the effects are negative. Not positive. Theres limtations in MP, things that are streamlined for it. Why would we want to see a .limitation of number of abilities able to be mapped because of MP? 

 

All those other games you mentioned are comparing apples and oranges. Excellent games yes, but some are able to accomodate MP more easily into the main story.  If say DA could be 1 player or co-op for the main game, thats a different story then.



#2040
Wirbelwind

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Is there also a Healer class?

 

Ryan Treadwell @Ryan_Treadwell

We haven't announced all the classes yet. But all of the classes can handle healing on their own pretty well.

 

That's actualy a really good thing since the healer is usually the first to take the blame when a group fails.



#2041
cjones91

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Bioware's developers actually like multiplayer, and have a long standing history of including it into their games. There was actually quite a backlash when they announced that MP had been cut from DA:O - a lot of their fans claimed that they were turning their backs on them. You might not think MP is worthwhile, but that doesn't mean that it should stop the Bioware developers from doing what they want. They didn't create MP in DAI because someone forced them to, they did it because they wanted to.

 

 

1. It may have had an effect, but it is much more likely that it would be an overall positive effect than negative. They can share technology and assets that would otherwise have to have been duplicated, and that means more content can be created more efficiently. In all honesty, the switch to Frostbite from Eclipse is the largest likely culprit for any UI/controls/etc. issues, much moreso than multiplayer development. I've actually worked with Frostbite before, it's a bit of a bear to get used to.

 

2. Divinity: Original Sin, Diablo, and ME3 are also primarily played as coop. They are widely regarded as excellent games and still being played today. 

I didn't say anything about Bioware liking multiplayer and their history of having it.What I did say is that there's a small segment of multiplayer enthusiasts who seem baffled that people don't like or want to play multiplayer.Those same people then accuse them of being loners who don't have any friends and hate socializing.The person I was replying to seems to be that type since he/she is incapable of understanding why people prefer single player only game frachises to stay single player.



#2042
Aimi

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Yeah it was my first time so I was running around like a headless chicken on my sniper XD
 
D:
 
My friend yesterday was complaining about the council said it took them hours D: he told me I had to go next time :crying:
 
Maybe the MP bosses could be mini raids XD though...I'm not sure how you'd do a raid boss without heals and a tank...


Yeah, Dread Council is similar to the Terror in that there's a nasty initial learning curve that flattens out considerably with experience.

We know that there are definitely tanks in this game - the Iron Bull, Cassandra, and Blackwall have all been shown using high-aggro abilities and damage reduction stuff. Healing is...another story.
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#2043
Guest_Stormheart83_*

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Gives me wind and heartburn actually but I digress Emperor Palpa..... I mean Storm :D

Nah, I'm more of a Darth Bane kind of guy.

#2044
Zu Long

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Bioware's developers actually like multiplayer, and have a long standing history of including it into their games. There was actually quite a backlash when they announced that MP had been cut from DA:O - a lot of their fans claimed that they were turning their backs on them. You might not think MP is worthwhile, but that doesn't mean that it should stop the Bioware developers from doing what they want. They didn't create MP in DAI because someone forced them to, they did it because they wanted to.

 

 

So, this made me nearly snort pepsi out my nose laughing at the irony. I wasn't there for DA:O development, but I can so easily see this happening I wonder why it never occurred to me before. People really WILL complain about anything, LOL.

 

Thanks for posting that. It's a much needed reminder of how fast things can change.



#2045
SofaJockey

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Its like why were they keeping something this big hidden for the most part.

 

Possibly because they were concerned that some folk would pour irrational and paranoid bile on their efforts 

prior to the point that the demos could be paraded in public, as they will be at PAX.

 

ME'4' can announce multiplayer well in advance because the pedigree of the ME multiplayer has been proved.



#2046
Allan Schumacher

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I also have no trouble imagining how it would play in such a scenario, and it's extremely different from how it would play in single player, at least if I was the solo player.
 
If MP and SP are similar, then SP is being played wholly differently from my preferred playstyle, because my preferred play style revolves around pause and full party control, neither of which are present in MP.  Hence my concern.

We're talking specifically from a mechanics perspective.

 

I can imagine the MP mode existing with DAO's gameplay without any difficulty as well.

 

 

Yes, it means that in MP you aren't pausing and looking at the game in frozen time.  Mechanically, why does that have to mean different gameplay mechanics.  Is there a fundamental difference towards how we see the ability to Pause and have full party control?  Because to me, an MP in DAO would simply mean "I don't have direct control of the party members the other player does" which doesn't actually change any of the game mechanics.  So I'm not sure we're seeing things from the same perspective.


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#2047
Altima Darkspells

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My only problem with multiplayer is how much developer resources (zots!) did it pull away from the main game?

And as long as multiplayer servers aren't on the same ones as the authentication servers. The last thing I want is to be unable to play DAI because tens of thousands of people are playing barely-playable multiplayer.

And how it's going to affect singleplayer. If it's an easy to obtain bonus, yay. If it's going to be super annoying, screw it.

#2048
Maria Caliban

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Multiplayer forum, dawgs.

http://forum.bioware...30-multiplayer/
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#2049
DisturbedJim83

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Nah, I'm more of a Darth Bane kind of guy.

More or a Darth Nihlus (KOTOR 2) person myself though his Miraluka apprentice was pretty tasty but i digress....



#2050
NextArishok

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Multiplayer forum, dawgs.

http://forum.bioware...30-multiplayer/

my man! errr woman! now we can go talk about w/e