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#2076
cjones91

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Fallout, as much as I love MP and co-op I would be pretty nervous if Beth said the next Fallout had MP.

Actually I could see that working for Fallout,a GTA Online style MP would be perfect for a Fallout game.



#2077
Allan Schumacher

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Fallout, as much as I love MP and co-op I would be pretty nervous if Beth said the next Fallout had MP.

 

I would pay a stupid amount of extra if I could co-op through FONV.  Absurd amounts!  My friend and I would probably not play another game....


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#2078
seraphymon

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I want nothing more than for people to love DAI's single player.

 

 

The reality is that MP's announcement would've been bad regardless of when it happened.  Some of the same critics have, in the past, stated that it's mere inclusion would be a deal breaker.  If we had announced it earlier, then it'd just shift the concern to a different topic.

 

The solution is the game.  That's the only way we can regain the trust.  We'll either succeed or fail at it.

I am of the opinion of, if its gonna be bad  regardless of when it happened, then best to get it out of the way early on and be upfront about an important aspect instead of waiting till almost the last minute. At least that gives those critics or those that pre-ordered more informed news. Even the mention that DAI would have MP  capability would have been enough, since it is a huge deal for those that love or hate it.


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#2079
Guest_Stormheart83_*

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I would pay a stupid amount of extra if I could co-op through FONV. Absurd amounts! My friend and I would probably not play another game....

Oh, I agree a co-op mode for FO would be amazing.If it was handled well and the difficultly wasn't gimped by it.

#2080
dutch_gamer

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I am of the opinion of, if its gonna be bad  regardless of when it happened, then best to get it out of the way and be upfront, instead of waiting till almost the last minute. At least that gives those critics or those that pre-ordered news. Even the mention that DAI would have MP  capability would have been enough, since it is a huge deal for those that love or hate it.

I disagree. Just saying early on that DAI would feature MP would have lead to an even worse debate than now because without knowing any details assumptions would have ran even more rampant.

I actually think a late release, it could have been slightly earlier, was actually a good idea because it gave the developers the time to shine a light on the SP part of the game and how much content it has. If MP was announced much earlier it would have likely made even more gamers fearful of MP impacting SP even worrying about the length of the game. By showing off SP without MP the developers have likely been able to persuade more gamers that the SP component is solid and lessened the worry about the impact of MP on SP.

#2081
SofaJockey

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I am of the opinion of, if its gonna be bad  regardless of when it happened, then best to get it out of the way early on and be upfront about an important aspect instead of waiting till almost the last minute. At least that gives those critics or those that pre-ordered more informed news. Even the mention that DAI would have MP  capability would have been enough, since it is a huge deal for those that love or hate it.

 

I think I understand why it was done this way.

The SP game is the main part.

The MP game is a new element.

You would have to show the SP part first as it shows many common mechanics.

And 2.5 months is not last minute but it was probably last reasonable opportunity.

 

Oh, I agree a co-op mode for FO would be amazing.

 

You could make it an MMO and call it Fallout Online (cough)  :devil:



#2082
Guest_Stormheart83_*

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I think I understand why it was done this way.
The SP game is the main part.
The MP game is a new element.
You would have to show the SP part first as it shows many common mechanics.
And 2.5 months is not last minute but it was probably last reasonable opportunity.
 

 
You could make it an MMO and call it Fallout Online (cough)  :devil:

Nooooooo! Lol I don't like the mechanics/play style that MMOs rely on.

#2083
In Exile

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Do you think that our Single Player is like XCOM while the Multiplayer is Devil May Cry?

I wouldn't consider a game like Devil May Cry to be anything like Dragon Age while unpaused. The example has more confused me.


Apologies if I was unclear. I just wanted to set up a contrast for the sake of intelligibility. A game that'd is played in real-time and based on action and in the moment gameplay is very different from a game based on RNG rolls and pure tactics/strategy.

On PC, DAO and DA2 were very much like the tactical/strategy type of games - and both the control scheme and the UI reflected that design. On console DA2 seems to have introduced more action elements and these created serious difficulty spikes and problems - the best examples being the Corypheus boss battle and the Ancient Rock Wraith, each of which had telegraphed attacks that had to be dodged in real time.

So far all of the gameplay videos show a stronger shift toward action combat. The top-down gameplay has only been featured from the console UI and only to pause and issue orders before "jumping back" to single character action combat. The MP video pushes this even further into solo character gameplay.

All of this introduces a problem from a challenge POV, because it pushes the design further away fr purely isometric strategy.
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#2084
Aimi

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I'm not denying anyone anything since I can't actually do so,there is a market for both single player and multiplayer games.I'm advocating that neither group forces their own preferences on the other.Would you like it if every single game had a feature you didn't want just because there are other people who do?Then you would understand why some have a aversion to in their opinion a unneeded multiplayer component in the games they enjoy.


One of my first games was Mario Kart 64. It was a lot of fun. I, personally, thought that the "battle" mode (deathmatch on karts) was totally pointless in a racing game, and only ever played the "grand prix" and "versus" modes. Some of my friends liked "battle". I just didn't play it with them.

I did not complain about the fact that "battle" was on the cartridge, or that my virgin eyes were forced to behold it on the main menu. I did not complain about any theoretical shift in resources that could have been made had "battle" mode not existed. I did not begrudge my friends the fun that they had in "battle" that I didn't take part in. None of those things affected the central fact: that Mario Kart 64 was one of the best racing games of all time, and that playing the races was fun to me. My seven-year-old self would have thought it was absurd to throw the baby - an absolutely wonderful, adorable baby - out with the bathwater. Not to put too fine a point on it, but she would've been totally right.

Mario Kart 64 is still one of my favorite games despite the inclusion of this "feature I didn't want", because I don't view an entirely optional game mode as the equivalent of Ebola, infecting and ruining everything I love.
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#2085
Allan Schumacher

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I am of the opinion of, if its gonna be bad  regardless of when it happened, then best to get it out of the way early on and be upfront about an important aspect instead of waiting till almost the last minute. At least that gives those critics or those that pre-ordered more informed news. Even the mention that DAI would have MP  capability would have been enough, since it is a huge deal for those that love or hate it.

 

I'm of the opinion that if announced early, people would assume we're focusing too much on it since the game is clearly being designed around the inclusion of MP.  Those that aren't fans of the idea will reframe a narrative to make it work.  Maybe you wouldn't, specifically, but I'm as convinced it would have happened as many of the poster's opinions of MP.  I do not think that there was an ideal solution for dealing with MP.  Just at best solutions that may or may not be more or less appealing for individuals.

 

 

Regarding preorders, is there anything stopping people from adjusting their preorders?  I mean I don't preorder often, but I don't preorder at a place that ensures my money is gone before I actually get the product.  Does upfront, non-refundable preordering exist?


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#2086
SofaJockey

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Nooooooo! Lol I don't like the mechanics/play style that MMOs rely on.

 

I agree - I was not overly impressed with the ESO beta, I'm sure that's unlikely to happen with Fallout...



#2087
seraphymon

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I disagree. Just saying early on that DAI would feature MP would have lead to an even worse debate than now because without knowing any details assumptions would have ran even more rampant.

I actually think a late release, it could have been slightly earlier, was actually a good idea because it gave the developers the time to shine a light on the SP part of the game and how much content it has. If MP was announced much earlier it would have likely made even more gamers fearful of MP impacting SP even worrying about the length of the game. By showing off SP without MP the developers have likely been able to persuade more gamers that the SP component is solid and lessened the worry about the impact of MP on SP.

So its better to decieve or fool peoples perception by keeping MP news hidden until a short time before release? I dont think that morally right.  I understand that they want to thoroughly convince or show how good the SP is. But MP is a big aspect of any game. For months even years im sure a general consensus was that its single, of course there was never a confirmation either way.  I think even E3 was early enough to talk even a little about MP.   Its like what else are they hiding now?


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#2088
Stayler

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Who buys these games for multiplayer. I mean come on... My first reaction was hey something to keep me busy after the single player story ends but the more i thought about it the more i did'int liking the idea. EA is forcing good developers to shoved multiplayer in these games. I hate when people say ''If you don't like it then don't play it." Because that's not why we get angry, it's because they spend time in mutiplayer and that time could be used to make the single player better. I can't think of a single player that had good multiplayer on it. There must be some examples but they are very few. Games like The Last of Us and Assassins Creed the multiplayer is fun for a wile but then i stop playing it. The same thing will probably happen with DAI. I will play 150 hours of single player then 10 hours of multiplayer.

But hey, i could be wrong and this can be the best thing ever. I doubt it, but it can happen.



#2089
CronoDragoon

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User
Is there also a Healer class?
 
Ryan Treadwell ‏@Ryan_Treadwell
We haven't announced all the classes yet. But all of the classes can handle healing on their own pretty well.


Whoa. That's a news bomb right there as far as I'm concerned.

#2090
SofaJockey

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Whoa. That's a news bomb right there as far as I'm concerned.

 

They have healing potions and can pick each other up. problem solved.



#2091
Allan Schumacher

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Apologies if I was unclear. I just wanted to set up a contrast for the sake of intelligibility. A game that'd is played in real-time and based on action and in the moment gameplay is very different from a game based on RNG rolls and pure tactics/strategy.

On PC, DAO and DA2 were very much like the tactical/strategy type of games - and both the control scheme and the UI reflected that design. On console DA2 seems to have introduced more action elements and these created serious difficulty spikes and problems - the best examples being the Corypheus boss battle and the Ancient Rock Wraith, each of which had telegraphed attacks that had to be dodged in real time.

So far all of the gameplay videos show a stronger shift toward action combat. The top-down gameplay has only been featured from the console UI and only to pause and issue orders before "jumping back" to single character action combat. The MP video pushes this even further into solo character gameplay.

All of this introduces a problem from a challenge POV, because it pushes the design further away fr purely isometric strategy.

 

This sounds like a generalized concern that would have existed regardless of multiplayer's inclusion.  DA2's combat was deliberately changed to that way, to the plus for some and to the minus for others.

That said, I still feel like an MP mode could exist with DAO's combat style.  We just didn't go with DAO's combat style.


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#2092
Guest_john_sheparrd_*

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So its better to decieve or fool peoples perception by keeping MP news hidden until a short time before release? I dont think that morally right.  I understand that they want to thoroughly convince or show how good the SP is. But MP is a big aspect of any game. For months even years im sure a general consensus was that its single, of course there was never a confirmation either way.  I think even E3 was early enough to talk even a little about MP.   Its like what else are they hiding now?

 

jesus its just not possible to satisfy people these days is it?

if they would have announced it at E3 and shown multiplayer trailers instead of SP everyone would have gone crazy (probably exactly people like you) and say "oh no its the most important gaming event of the year and they focused on the Multiplayer in a DA game damm Bioware they are bad..."

 

and now its they hid it its not morally right its ridiculous



#2093
Allan Schumacher

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Please keep it respectful people.

 

It's important to remember, as well, that if you are finding a poster particularly frustrating you can put them on ignore.



#2094
Stayler

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They put multiplayer in Mass Effect 3. Look how that turned out.



#2095
SofaJockey

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Who buys these games for multiplayer. I mean come on... My first reaction was hey something to keep me busy after the single player story ends but the more i thought about it the more i did'int liking the idea. EA is forcing good developers to shoved multiplayer in these games. I hate when people say ''If you don't like it then don't play it." Because that's not why we get angry, it's because they spend time in mutiplayer and that time could be used to make the single player better. I can't think of a single player that had good multiplayer on it. There must be some examples but they are very few. Games like The Last of Us and Assassins Creed the multiplayer is fun for a wile but then i stop playing it. The same thing will probably happen with DAI. I will play 150 hours of single player then 10 hours of multiplayer.

But hey, i could be wrong and this can be the best thing ever. I doubt it, but it can happen.

 

Developers wanted to include MP.

Budget for game features is not handed to other aspects if not used - and DAI SP gameplay does not look shoddy.

ME3 had terrific multiplayer.

It will be interesting to see what you think after 160 hours of play...



#2096
Gamemako

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Hmm... if Allan is in the thread, perhaps he can answer me a question or two before I post a feedback thread complaining about something I don't know enough about. The promotion system is now core character progression. I never promoted in ME3MP, but it's now required for attribute progression. So now I want to know 3 things before I start bitching and moaning about it:

1) Does your level reset to 1 like ME3?
2) Are attribute points shared among all characters or only for the promoted?
3) How high is the attribute cap from promotions?

#2097
Guest_john_sheparrd_*

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Who buys these games for multiplayer. I mean come on... My first reaction was hey something to keep me busy after the single player story ends but the more i thought about it the more i did'int liking the idea. EA is forcing good developers to shoved multiplayer in these games. I hate when people say ''If you don't like it then don't play it." Because that's not why we get angry, it's because they spend time in mutiplayer and that time could be used to make the single player better. I can't think of a single player that had good multiplayer on it. There must be some examples but they are very few. Games like The Last of Us and Assassins Creed the multiplayer is fun for a wile but then i stop playing it. The same thing will probably happen with DAI. I will play 150 hours of single player then 10 hours of multiplayer.

But hey, i could be wrong and this can be the best thing ever. I doubt it, but it can happen.

 

Hey I will probably do the same (playing primarily SP and few sessions here and there of MP) no idea who would buy Mass effect or DA for multiplayer

but as you said its a fun addition and thats what MP in these singleplayer focused games is

and as long as it stays like that I'm fine with it

 



#2098
dutch_gamer

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So its better to decieve or fool peoples perception by keeping MP news hidden until a short time before release? I dont think that morally right.  I understand that they want to thoroughly convince or show how good the SP is. But MP is a big aspect of any game. For months even years im sure a general consensus was that its single, of course there was never a confirmation either way.  I think even E3 was early enough to talk even a little about MP.   Its like what else are they hiding now?

Sort of, yes. It was the right approach for what too many gamers see as a single player only franchise. If MP would have been shown at E3 more gamers than now would have thought that BioWare was dumbing down the entire franchise. It would have made many gamers fear that the game was being turned into a multiplayer only game or a game with hardly any SP content. Even a little talk would have sent this forum into a frenzy, a frenzy much, much worse than the past day.

#2099
CronoDragoon

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They put multiplayer in Mass Effect 3. Look how that turned out.

 
 Wildly successful.
 

They have healing potions and can pick each other up. problem solved.

 
 Hm, yeah. I assumed for some reason that some healing capability would be built into the skills, but it makes sense that potions and teammate reviving would be all you needed/get.
 

So its better to decieve or fool peoples perception by keeping MP news hidden until a short time before release? I dont think that morally right.  I understand that they want to thoroughly convince or show how good the SP is. But MP is a big aspect of any game. For months even years im sure a general consensus was that its single, of course there was never a confirmation either way.  I think even E3 was early enough to talk even a little about MP.   Its like what else are they hiding now?


There's no deception here. And no, general consensus was not that this was SP only. It's been suspected since ME3's MP success, and really suspected the first time BioWare skirted the question with a "nothing to announce."

If your opinion is that you should know all relevant info before paying for the game, then don't pre-order games. Problem solved.

#2100
seraphymon

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jesus its just not possible to satisfy people these days is it?

if they would have announced it at E3 and shown multiplayer trailers instead of SP everyone would have gone crazy (probably exactly people like you) and say "oh no its the most important gaming event of the year and they focused on the Multiplayer in a DA game damm Bioware they are bad..."

 

and now its they hid it its not morally right its ridiculous

When did I ever say to focus on the MP? All I ever said was to mention it earlier, that is my point. No need to throw fireworks and showcase it like GOW acension did.   MP is not the biggest feature of the game, that is clear, and hopefully  it remains to be true that DAI doesnt suffer in the least due to it. But I feel it is important and yes does have and affect on peoples perception.  People dont need to be told or shown all this SP hype for years and then at the last minute ":oh and it has MP too"


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