So why is it done differently with other EA products then ?
Sorry, but you are asking me to comment on the business practices of another studio of which I have no knowledge. You will have to ask them. I can only tell you how we do things.
So why is it done differently with other EA products then ?
Sorry, but you are asking me to comment on the business practices of another studio of which I have no knowledge. You will have to ask them. I can only tell you how we do things.
So why is it done differently with other EA products then ? Battlefield 3 and 4 both spring to mind, it also does not help that the way its being presented is identical to many other systems like GTA Online where they even use the same "but the currency packs which in their case is Shark Cards is optional all items can be earned through in game play" only recently have they reversed in part some of the more obviously dubious parts like cutting mission payouts in half then cutting them in half again if you had done that mission before all the while increasing the cost of in game consumables all under the dubious cover of "balancing" which was the direct cause of the "modded bounty lobbies" taking off like a wildfire before it too was cracked down on.
While I am opposed to the principle of putting MP into a DA game I'd be less opposed if it was done responsibly,that respects those who want MP instead of treating them like a bottomless money pit.
Battlefield actually has the community that can handle the fragmentation and is a MP focused game. If Inquisition MP tried having paid DLC packs it would most likely die a horrible fragmented death.
If you wanna look at anybody's track record you should be looking at BioWare's which for MP DLC consists entirely of Mass Effect 3 that didn't do things like nerfing credit payout or increasing the cost of consumables. A number of their balance changes actually made things better.
GTA is little more than an example of how BioWare shouldn't do things rather than some weird "evidence" of what BioWare apparently will do in Inquisition.
True but it is the same code just by different builds and versions of it. If it is available for consoles it is a high probability it can be utilized for the PC. A good design wouldn't make the game input dependant but have it created in such a way that addition of a new type of input shouldn't be an issue.
Also, we have to acknowledge that camera and application user interface are two different issues.
The console UI is action based, controlling a single character and allowing you to attack in real time. This is not like what DA:O or DA2 were like on PC. A PC UI like a console UI for DAI will be nothing like the old PC UI we had before - if anything, it will just be an inferior version of the console video.
What the **** does GTA Online have to do with Bioware, EA or DAIMP?
If you wanna look at anybody's track record you should be looking at BioWare's which for MP DLC consists entirely of Mass Effect 3 that didn't do things like nerfing credit payout or increasing the cost of consumables. A number of their balance changes actually made things better.
That's nonsense. We can only compare DAI to ME3 when it suits our arguments.
What the **** does GTA Online have to do with Bioware, EA or DAIMP?
I don't know.
And its called DAMP so we can make wet jokes!
The console UI is action based, controlling a single character and allowing you to attack in real time. This is not like what DA:O or DA2 were like on PC. A PC UI like a console UI for DAI will be nothing like the old PC UI we had before - if anything, it will just be an inferior version of the console video.
What? What says they are even going to be using console UI for pc. Is it that complex to make a pc ui? Just make it pleasant to look at, not cumbersome, make it not block the screen and have a row of ability slots at the bottom. The only complex thing about a pc ui is the style.
I don't know.
And its called DAMP so we can make wet jokes!
And i dont call it DAMP to avoid wet jokes ![]()
If its a case that charging $60 for the base game is not enough to give them the profit margin they would like then increase the base price to $70 or whatever and not put Micro Transactions in the game instead of this thinly veiled pretense that its for the players benefit, its a step around rather then ask you politely to pay more upfront they sneak it in by the back door.
Yeah, because no way would you be in here kicking up a high intensity storm of fecal matter if you were charged ten extra bucks for providing free multiplayer content rather than letting those who want new shinies faster than their game time allows for to buy it. Nope, would never happen...
And i dont call it DAMP to avoid wet jokes
Most bsn'ers are like.

Others are like

While the rest are like

What? What says they are even going to be using console UI for pc. Is it that complex to make a pc ui? Just make it pleasant to look at, not cumbersome, make it not block the screen and have a row of ability slots at the bottom. The only complex thing about a pc ui is the style.
You clearly don't understand. The UI depends on the gameplay. If the SP gameplay on PC is not like DA:O, then the PC UI can't be like DA:O or you end up with a broken UI. If the combat is action based, if you're actively triggering combos and not playing the whole game on isometric but with OTS "in the action", then the UI has to be responsive to that type of gameplay.
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They show the jar of bees! That will create quite the buzz I would imagine.
You clearly don't understand. The UI depends on the gameplay. If the SP gameplay on PC is not like DA:O, then the PC UI can't be like DA:O or you end up with a broken UI. If the combat is action based, if you're actively triggering combos and not playing the whole game on isometric but with OTS "in the action", then the UI has to be responsive to that type of gameplay.
But they are not different. It's point and click auto combat. Even the console versions of da:o and da2 were like that. DA is not action base. It a real time rpg close to bulders gate. The closest it get to an action rpg is that you can set normal attacks to command only and even then is just the pc standing there hitting things. The issue is no conversion on of the console to pc version, it's the pc version to the console.
From the article:
"You have four active skills (as opposed to eight in single-player), with the shift button giving you access to your potions mapped to the face buttons. "
They show the jar of bees! That will create quite the buzz I would imagine.
argh!
still, looks good so far.
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But they are not different. It's point and click auto combat. Even the console versions of da:o and da2 were like that. DA is not action base. It a real time rpg close to bulders gate. The closest it get to an action rpg is that you can set normal attacks to command only and even then is just the pc standing there hitting things. The issue is no conversion on of the console to pc version, it's the pc version to the console.
Except that the console is not point and click auto-attack. The PC UI in DA2 turned the combo into an auto-attack but that had a latency problem because it locked you into the last animation of the combo (unlike consoles) which made the necessary telegraphed dodging for certain boss fights harder to execute.
The base combat in DA2 was console, with certain changes made to make the PC gameplay look closer to DA2 with shortcomings. While it was one thing to handwave away problems for the PC gameplay because of the short dev time for DA2, the same problems in DAI are far less excusable.
"You find loot in levels and in chests that you purchase after a match, which results in a sizable inventory. This inventory is shared among characters, so if you get a weapon that doesn't suit your current class, you can hang on to it for when you experiment with other roles. Alternately, you can salvage unwanted stuff and get crafting components, which can then be assembled into a variety of different items."
sooo.........can we tell if the Templar is male or female?
I want to say female since the Legionnaire appears to be a male and based on looks alone.
"You find loot in levels and in chests that you purchase after a match, which results in a sizable inventory. This inventory is shared among characters, so if you get a weapon that doesn't suit your current class, you can hang on to it for when you experiment with other roles. Alternately, you can salvage unwanted stuff and get crafting components, which can then be assembled into a variety of different items."
I'd still like to know how loot works when there are multiple players of the same class. If we find a mage staff, do both mage players receive 1 in their inventory or is there a system that gives it to 1 and not the other somehow?
I want to say female since the Legionnaire appears to be a male and based on looks alone.
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God those tarot cards are rad.
Wait, what? Console DA2 didn't have the animation delay? Why not?Except that the console is not point and click auto-attack. The PC UI in DA2 turned the combo into an auto-attack but that had a latency problem because it locked you into the last animation of the combo (unlike consoles) which made the necessary telegraphed dodging for certain boss fights harder to execute.
yeah.....the pose does seem a bit "feminine".......
That's my natural stance.