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IMPORTANT ANNOUNCEMENT IN OP: The Unofficial DAIMP Resource Library (Updated August 8th, 2016)


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#126
Solid_Altair

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In the stream we see the tank using an ability that causes a knockdown. Is it Lunge and Slash, or Payback Strike? The descriptions are not very cear about this.



#127
Vortex13

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Yeah that shield bash move looks pretty awesome.

 

 

I don't usually go for the warrior classes in RPGs but DA:I has done a great job in making them very appealing to me.  :lol:



#128
Merkit91

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Store shown here (24:20)

Small chest - 1 loot item and 2 potions for 270 gold.

Medium chest - 3 loot items  and 3 potions  for 725 gold or 150 platinum.

Large chest - 5 loot items and 5 potions  for 1200 gold or 250 platinum.

Healing Potion crate - 5 healing potions for 250 gold or 100 platinum.

 

300 platinum for 2.99$

1025 platinum for 9.99$

2150 platinum for 19.99$

3300 platinum for 29.99$

5600 platinum for 49.99$

 

 

 

 

Item salvaging and crafting menu are shown here (25:20)

 

Starting gear can't be salvaged, Common items that were salvaged only seem to give 1 crafting material unit (not sure if random or pre-set), while crafting even most basic tier 1 one-handed grip requires 5 metal units and new armor needs 20 units in order to be crafted.


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#129
DragonRacer

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Thanks to Rockpopple for finding these...

 

Gaming Trend has posted a couple of long runs through some different areas.

 

Elven Ruins:

 

Tevinter Ruins:

 

Orlesian Chateu:

http://www.youtube.c...eature=youtu.be


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#130
BjornDaDwarf

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Gotta say that it's a real treat to visit the DAMP forums for the first time and see a DragonRacer post at the top of the threads.  Makes it feel like home the ME3MP forums. 


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#131
DragonRacer

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Gotta say that it's a real treat to visit the DAMP forums for the first time and see a DragonRacer post at the top of the threads.  Makes it feel like home the ME3MP forums. 

 

*takes a deep, satisfying breath and looks around*

 

It's good to be back. :D


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#132
Silvershroud

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Thanks to Rockpopple for finding these...

 

Gaming Trend has posted a couple of long runs through some different areas.

Interesting, I just watched all three of those videos.  It seems from the Red Templar match that the enemies don't spawn endlessly on the boss fight, so I'm guessing the best strategy is to kite around while killing off the mooks, and once they are out of the way, then take on the boss.

 

Also, a suggestion to the guy playing in the video:  glowing circles on the ground are bad.  Stop running right into them...



#133
Solid_Altair

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Thanks a lot for the new info.

 

Do bigger chests tend to drop better loot? If not, then there wouldn't be much reason to buy anything other than the small chests. There isn't exactly a buy 3 for the price of 2 logic.

 

So... I've been trying to estimate how long it would take to unlock the character you want by crafting his basic armor. It seems we need a certain combination of salvaged materials in order to craft the desired armor. This combination of materials partially specific, it needn't be the very same, but can't be just any 20 materials. From the little data we have, I'd assume there'd be an average of finding/buying 3 items per match. You'll most likely be able to buy at least 2 and you might find more. At 25 minutes per game, you got about 4 games an hour, which would give you roughly 12 items. That's the easy part to estimate.

 

However, although the amount of materials you need to craft the armors that unlock the classes seems to vary from 20 to 24, getting a working combination of materials is another story. You probably wont be lucky enough to get a match on your first 20/24 materials. Most likely you'll end up with a bunch leftover/duplicate materials you can't use on the combination you want. So... around how many materials will you probably need to salvage in order to get your matching 20/24?

 

The materials have types, subtypes and tiers. Types are metal (warrior), leather (rogue) and cloth (mage). Subtypes are different kinds of materials that belong to the same type, such as Silk and Plaideweave being subtypes of Cloth. These different subtypes grant different kinds of bonuses when used for upgrades. But I think we can afford to be less picky about the stuff we use to unlock characters. And, finally, tiers seem to a way to tell that some stuff is straight up better than other stuff, like, instead of giving you +1% in stuff it gives you +2%.

 

If we consider the different types of materials, then we gotta think that the armors require one material type more than the other two. I suppose we can expect the distribution of material types to tend towards similar values, so that doesn't help us much. We need about 15 of one particular material type and about 5 of the other two. But with a distribution tending to equality, I'd say by the time we get to 15 in our favored material, we'd be in about 40 overall.

 

However, that is not everything. The maretial types must be combined in clusters of materials of the same subtype. Now that will be a pain. The big question that remains is how many subtypes of materials exist in tier 1. Obviously and from our little and precious data, there are at least two. There could be three. There could be more. If there are only two or three, I'd say that 40 turns into roughly 80 salvages in order to get the 20 you want. That be about 7 hours, which seems a reasonable time to get cozy with the standard characters.

 

Considering lobby, loading, etc., I estimate unlocking our first desired character by crafting his armor will take about 8 hours. The second one will probably be a little faster, because you'll have a lot of leftover materials that can speed up your next combination. And if you just want to unlock any character, whichever comes first by the combination of your salvages, the process can be much faster... perhaps 6 or even 5 hours.



#134
DragonRacer

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How real money purchasing system works in DAMP:

 



#135
Catastrophy

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"Unlike ME3 MP, this is not a horde mode of defending against waves. You move through areas for which the layout will change every match, so no memorizing of maps will help this time. Your enemies will also change as well, depending on the scenario."

 

I like that part!



#136
Firebug6

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Awesome thread, thanks!


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#137
Silvershroud

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Do bigger chests tend to drop better loot? If not, then there wouldn't be much reason to buy anything other than the small chests. There isn't exactly a buy 3 for the price of 2 logic.

The difference isn't that big, but you do still get better bang for your buck when buying bigger chests.  I'm guessing for the first while, I'll be alternating between the small chests to try to get a few more decent weapons, and potion packs to try to at least keep stocked up on health potions.  Once I have a bit of better gear, I'll start trying to save up for one of the other chests, while still cashing out for potions when need be.  If there's one thing I learned from ME3, it's to not be afraid to spend money on consumables packs!



#138
J. Peterman

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I guess I'm going to have to read this thread at some point...



#139
DarthLinebacker

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Small chest - 1 loot item and 2 potions for 270 gold.
Medium chest - 3 loot items and 3 potions for 725 gold or 150 platinum.
Large chest - 5 loot items and 5 potions for 1200 gold or 250 platinum.
Healing Potion crate - 5 healing potions for 250 gold or 100 platinum.

300 platinum for 2.99$
1025 platinum for 9.99$
2150 platinum for 19.99$
3300 platinum for 29.99$
5600 platinum for 49.99$
.


Or in other words:

Small Chest: 1 loot per 270g, 1 pot per 135g
Medium Chest: 1 loot/pot per 242g
Large Chest: 1 loot/pot per 240g

Potion Chest: 1 pot per 50g

9,450g in SC's: 35 loot, 70 pots
9,425g in MC's: 39 loot/pots
9,600g in LC's: 40 loot/pots

I'm having difficult justifying LC's and MC's unless they have a higher rare drop rate.

#140
TheThirdRace

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I'm having difficult justifying LC's and MC's unless they have a higher rare drop rate.


Yeah, understanding how the store works is essential to know how to maximize our spending. ME3's store was fairly easy to game when you knew how it worked, I hope something akin to this is implemented in DAMP.

I hope someone can figure out the numbers and mechanics involve fairly early and share with everyone.

#141
shinyfirefly

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From the Twitter thread:


 

:-O #DAMP

Spoiler

 

Oh my. #DAMP

Spoiler

 

@ehlien OH COME ON.
 

@PatrickWeekes the large chest is real. And it's spectacular.
 

@ehlien The large chest IS the way to go.

 

 

So it looks like the larger chests DO get better loot.


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#142
Pommelhorse

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I was going to find and re-post that series of tweets, thanks Shinyfirefly.

 

Of course, that could also be construed as the dev's pushing their more expensive chests so players feel compelled to buy platinum. But that's just the cynical side of me.

 

The optimist in me wants to both grind for gold/gear and buy the odd platinum.



#143
Firebug6

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I know this is the awesome guide for all things multiplayer, so I didn't know where else to post this plea.

I was super excited to unlock and play the be necromancer in multi. Imagine my disappointment when she looks the the survivor of a leper colony, and her raise spirit ability, a class hallmark, is 100% inconsistent.

It either fails to have the spirits move or attack, they will not move with you at all, and half of the time they just randomly dismiss themselves. So, if the class is going to remain broken, can we at least have decent character models?

Every female other than the Templar doesn't even bear a passing resemblance to their character card. While the hunter, wrapped in bandages and looking special and weathered.... Well, the hunter looks like Damon Wayons (wonderful clear chocolate complexion, slight manicured facial hair). Consistent narrative would be amazing, and it's current ugly/random/weirdness is taking away from enjoyment for me.

Anyone else have thoughts on this?

#144
Paulyj113

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Kage, on 02 Sept 2014 - 05:08 AM, said:
Do you guys know if there is even mana/stamina in MP?
From the videos, nobody uses mana nor stamina, it seems they are limited only by cooldowns.

YES there is Mana / Stamina usage when casting / attacking. primary seems to have little or no usage, but other skills use various amounts. cooldowns also are applied to some skills

#145
Paulyj113

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MP SKILL TREE VIDEOS FOR ALL CLASSES
found it on another thread, figured this would be a good place for a link.

https://m.youtube.co...RTx7xdTsaYm2RlJ

#146
Salazah

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Anyone seen or working on a skill tree calculator?

#147
coldflame

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I wonder if Biwoare is going to introduce a horde mode in one of the future DAMP DLCs.

 

Please Bioware, pretty please...



#148
Lenseflare

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I guess this is a good thread to look back at what information was incorrect,

otherwise this sticky is pretty much outdated, no?

 

 

For instance;

"Unlike ME3 MP, this is not a horde mode of defending against waves. You move through areas for which the layout will change every match, so no memorizing of maps will help this time. Your enemies will also change as well, depending on the scenario."

 

I like that part!

This is definitely not the case.



#149
DragonRacer

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I guess this is a good thread to look back at what information was incorrect,

otherwise this sticky is pretty much outdated, no?

 

 

Yes, now that the game has been out for a full week and information is getting organized, the OP of this thread will be updated.


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#150
DragonRacer

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November 30, 2014 Update: The Unofficial DAMP Resource Library has been overhauled, moving from a general info pre-release thread to a more familiar format collecting and cataloging the DAMP community's collective knowledge and research.