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I hope combat is actually good for once in inquisition


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30 réponses à ce sujet

#1
Frogtoad51

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I'm glad the combat system is getting some major changes in Inquisition. I never really like combat in the previous games.

 

In my opinion combat in Origins was average at best. It was bland, repetitive, and often times frustrating. Whenever I was doing good I felt satisfied but never excited about combat.

 

I disliked combat in Origins but I hated combat in DA2. Combat in DA2 warrants a rant! First off Normal mode is way too easy so the below mentioned is hard mode and above:

 

Frequent difficulty spikes. The game likes to lull you into a false sense of security with a few easy, random, fights and then give you a random hard as F*##* battle! Every battle is done in waves and enemies literally drop out of the sky sometimes right on top of your party members! Equipment scaling! In DA2 the same exact items will have different stats depending on what your level is. When I got an Epic piece of gear in Origins it actually felt like an Epic piece of gear. I was glad to have it and sometimes it even lasted me throughout the entire game. In DA2 the game is like "Oh you like that Epic piece of gear you got right now after so much work to get it huh? Do ya? Do ya? Well too bad! 5 levels later it sucks now and your going to replace it with some random thug's loot drop! Hahaha!"


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#2
aTigerslunch

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If your unsure about DA:I combat, watch combat videos on youtube.

 

The deal about equipment, if you like a look of one armor and not the next, the appearance can be kept the same instead.



#3
Icy Magebane

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If you didn't enjoy the DA2 combat on a basic level, then you may be in for a rude awakening: DA:I seems to closely follow the DA2 formula.  Parachuting or randomly spawning enemies are out, but the combat system is pretty much the same with a few tweaks to the mechanics.  The gameplay videos will give you a good idea, but keep in mind that they are made using God Mode/Super Easy difficulty... from what the devs have been posting on the issue, they have been going out of their way to come up with creative ways to increase difficulty, so you should expect a reasonable challenge from Hard and Nightmare.  I wouldn't worry too much about things that you find or buy in stores... it seems like we will be making our own epic equipment using the crafting system, and such items are easily replaced so long as you have the materials.


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#4
dekarserverbot

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If you didn't enjoy the DA2 combat on a basic level, then you may be in for a rude awakening: DA:I seems to closely follow the DA2 formula.  Parachuting or randomly spawning enemies are out, but the combat system is pretty much the same with a few tweaks to the mechanics.  The gameplay videos will give you a good idea, but keep in mind that they are made using God Mode/Super Easy difficulty... from what the devs have been posting on the issue, they have been going out of their way to come up with creative ways to increase difficulty, so you should expect a reasonable challenge from Hard and Nightmare.  I wouldn't worry too much about things that you find or buy in stores... it seems like we will be making our own epic equipment using the crafting system, and such items are easily replaced so long as you have the materials.

 

parachutting and waves? are you sure you are telling the truth and not just trying to troll? I won't say a thing until i have the game in my hands, but if it becomes too close to Dragon Age 2 I will ask a full refund ASAP



#5
Icy Magebane

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parachutting and waves? are you sure you are telling the truth and not just trying to troll? I won't say a thing until i have the game in my hands, but if it becomes too close to Dragon Age 2 I will ask a full refund ASAP

Huh?  They've specifically said that there won't be any more enemies randomly dropping out of the sky.  How am I trolling by saying this?



#6
aTigerslunch

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Dekarservorbot is always finding something of an issue to prove they want to get their money back.  Because they are seeking this so badly to find something they wont like, it will happen.

 

Icy Magebane isn't trolling. It's based on facts seen in the videos. Dekar, take another look at gameplay please and you will see for yourself. If your so inclined on wanting your money back for any small reason, then just go do it instead of waiting.


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#7
dekarserverbot

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Huh?  They've specifically said that there won't be any more enemies randomly dropping out of the sky.  How am I trolling by saying this?

 

sorry understood the opposite



#8
SardaukarElite

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If you didn't enjoy the DA2 combat on a basic level, then you may be in for a rude awakening: DA:I seems to closely follow the DA2 formula.  Parachuting or randomly spawning enemies are out, but the combat system is pretty much the same with a few tweaks to the mechanics. 

 

Not exactly. DA2 was built on the back of Origins, and consequently had the very poor movement system. They did their best to get around it with things like the rogue teleports, but in the end you still had big clumps of guys shanking each other ripe for splash damage attacks.

 

The basics of DA:I look like an action game, so movement actually matters now. Combat seems quite spread out as a result, at least in comparison. I think a lot of the ideas are the same, but the end result will be very different because of the change in foundation. We'll see though.



#9
Icy Magebane

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Not exactly. DA2 was built on the back of Origins, and consequently had the very poor movement system. They did their best to get around it with things like the rogue teleports, but in the end you still had big clumps of guys shanking each other ripe for splash damage attacks.

 

The basics of DA:I look like an action game, so movement actually matters now. Combat seems quite spread out as a result, at least in comparison. I think a lot of the ideas are the same, but the end result will be very different because of the change in foundation. We'll see though.

I wouldn't mind if the transition between movement and basic attacks was a little smoother.  DA2 felt like a big improvement over DA:O in that respect, but it wasn't flawless.  I suppose my overall point is that DA:I's combat is the next stage in evolution, but many of the basics, like the auto-attack animations for certain weapons and many of the individual powers like Scythe were taken directly from DA2 but altered in small ways.  So it's an upgraded/tweaked version of what we've already seen, but it's seems more heavily influenced by DA2 than any other game (except maybe Kingdoms of Amalur...).  If the OP's distaste for DA2's combat truly rose to the level of "hatred," then they should be prepared to for a similar system in DA:I.  This new combat system wasn't built from the ground up.



#10
SardaukarElite

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This new combat system wasn't built from the ground up.

 

No, but it was rebuilt from the ground up. My point is that DA2 was what it was in part because it was built on a foundation that didn't suit what it was trying to do, they've now rebuilt that foundation, so it should feel different. Depending on exactly what different people's DA2 gripes are it is probably worth another look.

 

But you're right, it does seem to be largely the same vision.

 

Another consideration is that a large chunk of DA2's feel came from the terrible encounter design, which they seem to be addressing with different enemy types.



#11
NextArishok

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they are trying and improving.  I think they will deliver in DA:I...it might not be amazing or the best....but I do believe it will be a step up and on the way to it getting better and better.



#12
Altima Darkspells

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DA2 didn't necessarily have bad combat. It just had some poor gameplay design compromises, like poor level design (tiny areas for almost no movement) and so on.

If there was one thing that was purely questionable about DA2's combat, it was the wonky damage/health scaling. Enemy's had tons and tons of health but did relatively little damage by comparison, while the player had tiny, tiny health but did massive damage. While in DAO, it was basically the same damage and health formulas for everyone.
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#13
Guest_StreetMagic_*

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Combat has always kind of sucked in Bioware games. Not just DA, but BG, Kotor, etc..

 

And yet, I'm still playing them 10 years later. So that's not that important in the first place to me exactly. I'll take good combat, but don't need it either. It's not what hooked me.


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#14
Knight_47K

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parachutting and waves? are you sure you are telling the truth and not just trying to troll? I won't say a thing until i have the game in my hands, but if it becomes too close to Dragon Age 2 I will ask a full refund ASAP

 

If you buy it on PC, EA gives you Origin Great Game Guarantee. Don't like it return it. As simple as that.



#15
Knight_47K

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Combat has always kind of sucked in Bioware games. Not just DA, but BG, Kotor, etc..

 

And yet, I'm still playing them 10 years later. So that's not that important in the first place to me exactly. I'll take good combat, but don't need it either. It's not what hooked me.

 

Maybe it used to. But Mass Effect 2 and 3 were some of the most amazing TPS ever. Even with UE3, the game was beautiful and amazing and gameplay was one of the best. Hoping the gameplay is as amazing or even better this time around.



#16
Guest_StreetMagic_*

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Maybe it used to. But Mass Effect 2 and 3 were some of the most amazing TPS ever. Even with UE3, the game was beautiful and amazing and gameplay was one of the best. Hoping the gameplay is as amazing or even better this time around.

 

Some parts were pretty good, yeah. Insanity ME2 had me thinking tactically quite a bit. ME3 was too easy though, except for some levels (loved Jack's level at Grissom).



#17
Sylvius the Mad

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The way to improve the combat is to slow it down, make the mechanics symmetrical, and give us more varied tactical options.

 

And stop enforcing combat roles by class or character.


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#18
Sylvius the Mad

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Combat has always kind of sucked in Bioware games. Not just DA, but BG, Kotor, etc..

I completely disagree.  BioWare's games have had, I think, the best RPG combat around for quite some time.

 

Even ME, with the incredibly innovative pause-to-aim, really took player skill out of the equation.  And that we could use it for every shot (though for some reason not with the sniper scope) made it arguably superior to VATS.

 

DA2 was the first BioWare game to disappoint me in the combat department.


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#19
Guest_StreetMagic_*

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I completely disagree.  BioWare's games have had, I think, the best RPG combat around for quite some time.

 

Even ME, with the incredibly innovative pause-to-aim, really took player skill out of the equation.  And that we could use it for every shot (though for some reason not with the sniper scope) made it arguably superior to VATS.

 

DA2 was the first BioWare game to disappoint me in the combat department.

 

I'll just say the older games had a few "levels" where it really shined like that. But there was always a breaking point where you were overpowered.

 

I'll agree on DA2 though.. but the combat disappointed me in a different way. It's more Diablo-esque. That said, I still enjoyed the game in general/for other reasons.



#20
Sylvius the Mad

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I'll just say the older games had a few "levels" where it really shined like that. But there was always a breaking point where you were overpowered.

I like being overpowered.  That's my reward for playing well earlier.

 

I hate it when games get harder as I advance.  It's like they're punishing me for my success.



#21
Guest_StreetMagic_*

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I like being overpowered.  That's my reward for playing well earlier.

 

I hate it when games get harder as I advance.  It's like they're punishing me for my success.

 

Heh. To each their own.

 

I like a consistent experience, determined more by basic mechanics and level design. Not gear or levels (that's cool and all, but I don't want to feel godly either). I don't really want to feel "successful" other than the reward of opening up new parts of the story. That'll keep me playing, as long as the story is good.



#22
dekarserverbot

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DA2 didn't necessarily have bad combat. It just had some poor gameplay design compromises, like poor level design (tiny areas for almost no movement) and so on.

If there was one thing that was purely questionable about DA2's combat, it was the wonky damage/health scaling. Enemy's had tons and tons of health but did relatively little damage by comparison, while the player had tiny, tiny health but did massive damage. While in DAO, it was basically the same damage and health formulas for everyone.

 

That's what i mean by "pinata party game" not only that but they tool AEONS to land that punny attack even on higher dificulties, so SPOT rogue bash it with your pinata stick => easy tactics for dummies



#23
Guest_StreetMagic_*

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That's what i mean by "pinata party game" not only that but they tool AEONS to land that punny attack even on higher dificulties, so SPOT rogue bash it with your pinata stick => easy tactics for dummies

 

That's how a lot of action RPGs tend to feel for me too (@ the health/damage ratio). Although Diablo, for example, is a bit more ridiculous. Even the bosses suck in those games.. while DA2 has at least a few deadly foes.



#24
Altima Darkspells

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I miss complexity in RPG battle systems. Everything is so simple nowadays.

I miss the days of BG2 the way spells would interact with each other and sometimes break the game in new and interesting ways (such as Project Image not actually having a summoning limit...).

Nowadays, combat is so formulaic.

I imagine the only difficult part of DAI combat will be having to move the other party members out of AoE.

#25
Sylvius the Mad

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I miss complexity in RPG battle systems. Everything is so simple nowadays.

I miss the days of BG2 the way spells would interact with each other and sometimes break the game in new and interesting ways (such as Project Image not actually having a summoning limit...).

Nowadays, combat is so formulaic.

I imagine the only difficult part of DAI combat will be having to move the other party members out of AoE.

Designers today seem to be trying to engineer our play, so we get exactly the game experience that they want us to get, and no other.

 

And I don't like that.  To me, every game is a sandbox, and I like to find out what I can do in it.  If I can only do what I'm told to do, that's not a sandbox.  That's military school.

 

Sandboxes are more fun than military school.


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