I just get annoyed that no matter how much time devs spend explaining how game financing works, and how MP in no way affects or takes away from the money and development of SP, people still get angry and accuse devs of stealing resources from their SP game. And if you confront people with that, they either say "Nuh uh!" or they accuse all devs ever of forming a conspiracy and lying to consumers just to foist MP on them.
It must be easy to feel like you're always right when you confront any contrary evidence with "They're lying! I'll only believe people who say things that support me, regardless of how much less reliable the source is!"
But my anger over that extends well beyond the realm of idiotic gamers using every implement at their disposal to make their butts hurt more.
For me, it's like "Woohoo! Two games in one!" Especially since free DLC is already confirmed. If it's fun, between SP and MP I'll easily sink hundreds of hours into that game once it comes out.
Unfortunately I think it's a case of a few bad apples ruining the bunch. It's a documented fact that in the past publishers have forced developers to shoe-horn in a crappy, half-arsed multiplayer as a way of implementing an online pass or luring in the CoD crowd. In many cases there was no separate studio or extra time/budget and it did have a negative impact on the single player campaign.
Cory Davis, one of the lead devs at Yager, made a scathing and hilariously foul mouthed attack on 2K over being forced to do just that. At one point he said that Spec Ops multiplayer was "tacked-on, low quality bullsh*t that should not exist." It's kind of hard to argue with the man who made the game.
From an article by Tom Senior on pcgamer.com
The lead designer of Spec Ops: The Line, Cory Davis has been talking to Polygon about the game's multiplayer mode. He claims that it was an unwanted, uncared for, tacked on addition that undermined the gravity of the single player experience, and attacks 2k for consistently pushing for multiplayer against the developers' judgement. After reading his comments, it's hard to see how he could put his disagreement with 2K more adamantly. Here goes.
"The multiplayer mode of Spec Ops: The Line was never a focus of the development," Davis told Polygon, "but the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened — even at the detriment of the overall project and the perception of the game."
Davis labelled the multiplayer mode a "low-quality Call of Duty clone in third-person" that "sheds a negative light on all of the meaningful things we did in the single-player experience."
Spec Ops: The Line was a fairly decent shooter with an interesting knack for putting players on the spot. Its deliberatly ugly methods of documenting its protagonist's Heart of Darkness style descent into madness were refreshing, especially when contrasted with the lack of imagination shown by most military shooters. Davis labasted the multiplayer for betraying Yager's original mission statement.
"The multiplayer game's tone is entirely different," he said. "The game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don't even feel like it's part of the overall package — it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."
There you go guys - straight from the horses mouth. But with the swears edited out for some reason. Also, lol at a "journalist" misspelling deliberately. Go internet!
inb4tl;dr