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Your thoughts on fools who still say/think ME3 MP was bad after DA:I MP was announced?


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#1
FasterThanFTL

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I keep shaking my head when I read stupid comments like the one below, from various websites.

 

Fool replying to the news about DA:I MP being Separate From Story, You Can Play It Solo:

 

"Despite what he says (he's not going tell the truth is he) it does take resources away from the game...just like Mass Effect 3s multiplayer did and that was pretty bad, it was so repetitive. I would of wanted a better written ending or even the unfinished Omega DLC to be part of the game."

 

It is our duty to educate these clueless morons that ME3 MP was/is one of the best multiplayer experiences ever and DA:I MP could be too.


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#2
Mindlog

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Not everyone is going to like the things I like. Oh well.

Personally, after hearing about more games built around the ME3 MP idea I'm all.

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#3
crashsuit

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They should be eaten.
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#4
Barrogh

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It may be "bad" and/or repetitive. It's also addictive and it works for many people even today, so w/e.


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#5
Saints

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I see that you go on N4G FTL. Foxtrot's statement was pretty stupid.



#6
Quarian Master Race

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They should be eaten.


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#7
FasterThanFTL

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I see that you go on N4G FTL. Foxtrot's statement was pretty stupid.

 

That was just one similar kind of comment that I see again and again everywhere, people keep bringing the ending and repetition and microtransactions etc. They don't know the reality of the situation and they just want excuses to hate on BioWare/EA or any developer/publisher for that matter. Yes the ending was weak but it had nothing to do with ME3 MP, yes it was repetitive but so is every other MP game but at least ME3 MP has 65 totally different characters and 4 different enemies to play with, Yes it has microtransactions but they are completely optional.


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#8
theflyingzamboni

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I just get annoyed that no matter how much time devs spend explaining how game financing works, and how MP in no way affects or takes away from the money and development of SP, people still get angry and accuse devs of stealing resources from their SP game. And if you confront people with that, they either say "Nuh uh!" or they accuse all devs ever of forming a conspiracy and lying to consumers just to foist MP on them.

It must be easy to feel like you're always right when you confront any contrary evidence with "They're lying! I'll only believe people who say things that support me, regardless of how much less reliable the source is!"

But my anger over that extends well beyond the realm of idiotic gamers using every implement at their disposal to make their butts hurt more.

For me, it's like "Woohoo! Two games in one!" Especially since free DLC is already confirmed. If it's fun, between SP and MP I'll easily sink hundreds of hours into that game once it comes out.


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#9
SoundWraith

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People are going to blame shortcomings on whatever they deem fit anyways. 


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#10
Cassandra Saturn

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FTL, I think you're the greatest educator for ME3MP. I hope they will be enlightened :)

#11
crashsuit

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At this point, I think anyone hating on ME3 that vocally and tonelessly after all this time isn't trying to contribute constructively. They're a real-time jingle-blaster and out-loud flim-flammer, and should be ignored accordingly.
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#12
Cassandra Saturn

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At this point, I think anyone hating on ME3 that vocally and tonelessly after all this time isn't trying to contribute constructively. They're a real-time jingle-blaster and out-loud flim-flammer, and should be ignored accordingly.

indeed. even if they're just trying to start trouble for no good reason.

#13
crashsuit

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Ten years dungeon.

#14
Deerber

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Hahahahahahahahahahahahahahahahahahaha!!!!!!!!!!!!
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#15
crashsuit

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Hahahahahahahahahahahahahahahahahahaha!!!!!!!!!!!!


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#16
N7 Tigger

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Bioware/EA are big enough that I don't believe they need to compromise SP to include MP.

 

ME3 MP has given me 1300 hour of entertainment for free and I have made many good friends along the way.

 

Take away the Mass Effect theme and replace it with a bunch of random space marines and you're left with a buggy, glitchy mess that I would not have wasted 10 hours on. Sorry.



#17
Catastrophy

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Really? Well, if you ask me, it's gonna suck unless there is a headbutt melee in it.


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#18
Catastrophy

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Also, if that is really true, it piqued my interest just more with me not really being elfish fantasy fan and so. Is Montreal behind it?


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#19
Catastrophy

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They should make a cross event where the N7 meet the Inquisition in a PvP-Arena. We could call it the Thunderdome. I'll apply as referee with my Asari Demon Justicar! This will be fun!

 

And I'll make sure the right faction wins.


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#20
N7 Tigger

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I just get annoyed that no matter how much time devs spend explaining how game financing works, and how MP in no way affects or takes away from the money and development of SP, people still get angry and accuse devs of stealing resources from their SP game. And if you confront people with that, they either say "Nuh uh!" or they accuse all devs ever of forming a conspiracy and lying to consumers just to foist MP on them.

It must be easy to feel like you're always right when you confront any contrary evidence with "They're lying! I'll only believe people who say things that support me, regardless of how much less reliable the source is!"

But my anger over that extends well beyond the realm of idiotic gamers using every implement at their disposal to make their butts hurt more.

For me, it's like "Woohoo! Two games in one!" Especially since free DLC is already confirmed. If it's fun, between SP and MP I'll easily sink hundreds of hours into that game once it comes out.

 

 

Unfortunately I think it's a case of a few bad apples ruining the bunch. It's a documented fact that in the past publishers have forced developers to shoe-horn in a crappy, half-arsed multiplayer as a way of implementing an online pass or luring in the CoD crowd. In many cases there was no separate studio or extra time/budget and it did have a negative impact on the single player campaign.

 

 

Cory Davis, one of the lead devs at Yager, made a scathing and hilariously foul mouthed attack on 2K over being forced to do just that. At one point he said that Spec Ops multiplayer was "tacked-on, low quality bullsh*t that should not exist." It's kind of hard to argue with the man who made the game.

 

 

 

From an article by Tom Senior on pcgamer.com

 

The lead designer of Spec Ops: The Line, Cory Davis has been talking to Polygon about the game's multiplayer mode. He claims that it was an unwanted, uncared for, tacked on addition that undermined the gravity of the single player experience, and attacks 2k for consistently pushing for multiplayer against the developers' judgement. After reading his comments, it's hard to see how he could put his disagreement with 2K more adamantly. Here goes.

 

"The multiplayer mode of Spec Ops: The Line was never a focus of the development," Davis told Polygon, "but the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened — even at the detriment of the overall project and the perception of the game."

 

Davis labelled the multiplayer mode a "low-quality Call of Duty clone in third-person" that "sheds a negative light on all of the meaningful things we did in the single-player experience."

 

Spec Ops: The Line was a fairly decent shooter with an interesting knack for putting players on the spot. Its deliberatly ugly methods of documenting its protagonist's Heart of Darkness style descent into madness were refreshing, especially when contrasted with the lack of imagination shown by most military shooters. Davis labasted the multiplayer for betraying Yager's original mission statement.

 

"The multiplayer game's tone is entirely different," he said. "The game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don't even feel like it's part of the overall package — it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."

 

 

 

There you go guys - straight from the horses mouth. But with the swears edited out for some reason. Also, lol at a "journalist" misspelling deliberately. Go internet!

 

inb4tl;dr


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#21
Pearl (rip bioware)

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Meh, people like what they like. If it naturally comes up in conversation, then sure, I'll politely point out what I consider to be great about ME3MP. However, I'm not going out of my way to "educate" people over something that is entirely subjective.
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#22
Melee or Die

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We should start adding single player to multiplayer-only games. Let's start with Titanfall!
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#23
Fortack

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Unfortunately I think it's a case of a few bad apples ruining the bunch. It's a documented fact that in the past publishers have forced developers to shoe-horn in a crappy, half-arsed multiplayer as a way of implementing an online pass or luring in the CoD crowd. In many cases there was no separate studio or extra time/budget and it did have a negative impact on the single player campaign.

 

Based on what I know about the ME3 MP, and what I have seen and read about DA:I MP, I would like someone to explain to me why and how this addition affects the single player campaign negatively.

 

Do the devs have to design a new game engine? New models? New gameplay mechanics? Write a new story? Create new items? New maps? New visual and audio effects? And so on - to add a MP experience? If the answer is NO the effect it has on the rest of the game (ergo SP) is negligible.

 

The publishers are indeed the ones who are in control, and - with the promise of addition revenue through micro-transactions - are much more likely to increase the overall budget of the game, which consequently is going to improve all the shared features of the game.


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#24
PHOEN1XK1NG

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Meh.

#25
Marksmad is waving goodbye

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We should start adding single player to multiplayer-only games. Let's start with Titanfall!

 

It's been done. Battlefield 3.