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Direct IP option possible?


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#1
TurretSyndrome

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Hey guys, now that multiplayer for DA:I has been confirmed, I just want to know what Bioware thinks of Direct IP option. Will we be able to directly connect to our friends and have us or them play the hosts or do we have to connect to a EA server? I think it would be really nice if this is possible, it'll just make things a lot easier. 

 

This option would be very useful for gamers in South-East Asia and Australia regions. I'm highly doubtful we'll get a dedicated servers there simply because this is a free service.

 

Divinity: Original Sin has this option and it was easy to have my friend copy-paste a code generated at the time of choosing the option, for Direct IP connection. If you haven't considered this option yet, please do so.



#2
Guest_StreetMagic_*

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I bet they'll want to centralize stats and playtime on an EA server. Maybe even associate rewards with online accomplishments and game credits. Something like Divinity could get away with direct IP because they don't invest in this type of infrastructure.



#3
Knight_47K

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I don't know why people are even asking these questions. The DAMP will be exactly like ME3. With weekly raids, unlockable characters, lewts and gold that give more lewt and gold.

The only difference is that MP will not affect SP at all. Even the story is same.

As an inquisitor you send people to do your bidding in the SP. But happens when your agents reach their destination, that is where MP comes in. From SP standpoint, you will only see inquisitor giving orders.

From MP standpoint you will follow the order and get the job done.

Your map is made up of 5 different smaller maps. From dozens. Its randomly generated each time.

Origin or Xbox gold or PSN will be required to play it. You need to be connected to the Internet as most of MP logic, like loot, enemies, maps will be controlled from bioware servers.

And trust me, if its anything like ME multiplayer it will be amazing.
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#4
Guest_TrillClinton_*

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A lot of things come in to play.

-Security(It is guaranteed the  mp sever will have a signed certificate which can't be said for the host)

-If they want to have a leader board like system it might complicate their architecture.

-Direct IP will probably require a more hands on configuration than a server mechanism due to the firewalls and what not)

 

 

also throughout their cycle bioware have been using the idea of communicating with a server at their end. I doubt they would want to change this for the purpose of mp when they can have everything centralized. Not to mention perks like authentication and player data will be already readily configured for you when you log into origin.

 

If the option is there, they should go ahead though. I was just trying to create conversation.

 

PS Original Sin is god tier



#5
TurretSyndrome

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I bet they'll want to centralize stats and playtime on an EA server. Maybe even associate rewards with online accomplishments and game credits. Something like Divinity could get away with direct IP because they don't invest in this type of infrastructure.

 

That's what I'm afraid of. I don't live in US or in EU, same goes for my friends. If we have to log in to some prescribed official server, we'll be dealing with a lot of connectivity issues. I was hoping that the game mode would be more player friendly.

 

I don't know why people are even asking these questions. The DAMP will be exactly like ME3. With weekly raids, unlockable characters, lewts and gold that give more lewt and gold.
 

 

Not everyone is aware of how MP in ME 3 works, I've never touched it. Maybe you should consider that next time.



#6
riverbanks

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That's what I'm afraid of. I don't live in US or in EU, same goes for my friends. If we have to log in to some prescribed official server, we'll be dealing with a lot of connectivity issues. I was hoping that the game mode would be more player friendly.

For what it's worth it, I'm not in North America or Europe either, and I never had connectivity issues with the ME3 multiplayer. None of my RL friends did either. If anything, because the timezones are different, you catch the servers when they're least choked.

Sorry that it's not the specifically tailored model of MP you wanted, but to say it's not player friendly when the ME MP was played by people all over the world is a bit exaggerated.

#7
katerinafm

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I don't think it'll be like that. I think it'll be as close to ME3's MP as possible. You'll be able to have private matches and play with your friend that way.



#8
Joseph Warrick

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lol of course not. It will be exclusively through Origin. It's the only way to sell spectre packs.



#9
Navasha

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Yeah, its only going to be server based.   There is real currency involved here and they are not going to allow peer-to-peer networks have all of the code.   Your characters stats and your "gold" amount is likely going to be stored on their servers exclusively.



#10
BloodyTalon

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Given the mention of the app, more expecting a set up like me 3 had.

Create a thing set it private and invite your friends.

 



#11
Vandicus

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As I understand it, hosting was done P2P anyways for ME3, the EA servers were just there to record things. We certainly weren't playing on dedicated servers or anything.



#12
Knight_47K

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That's what I'm afraid of. I don't live in US or in EU, same goes for my friends. If we have to log in to some prescribed official server, we'll be dealing with a lot of connectivity issues. I was hoping that the game mode would be more player friendly.

 

 

Not everyone is aware of how MP in ME 3 works, I've never touched it. Maybe you should consider that next time.

 

Really? I should consider that people can't put 2+2. I know a lot of people that played DAO or DA2 did not play ME3, which doesn't mean that they can't do a little research. One or two videos or even a review will tell you how it works.

 

And about the connectivity. I don't know where you live, but I live in a backwater country called India. And I connect over 3G. Except a few exceptions, Multiplayer works great. So yeah, Bioware servers are pretty robust. There is no need to worry.



#13
Knight_47K

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As I understand it, hosting was done P2P anyways for ME3, the EA servers were just there to record things. We certainly weren't playing on dedicated servers or anything.

 

I don't know if we would call it P2P. A lot of logic is run on the Bioware servers. Like if you chose quick play, match making, selection of maps, enemy waves, loot drops etc etc. But yeah, you can actually have private matches, with just you and your friends are fighting the husks... I mean the darkspawn..



#14
The Night Haunter

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Judging from the FAQ and interviews you'll have to use the Origin MP service, but you'll be able to invite friends into your game.



#15
Vandicus

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I don't know if we would call it P2P. A lot of logic is run on the Bioware servers. Like if you chose quick play, match making, selection of maps, enemy waves, loot drops etc etc. But yeah, you can actually have private matches, with just you and your friends are fighting the husks... I mean the darkspawn..

Things like lag and packet loss were based on the player in the host position. Naturally the host would experience no lag at all.

 

Enemies and credits could be edited client side, including certain AI behaviors and credits awarded at the end of each wave. These would be retrieved from the host player. So for example, I've played a modified version of gold before without having modified my own game, hosted by a player who had edited some of his files. Mob hp, spawns, and behavior is retrieved from the host.

 

Regardless, his main concern was regarding latency.

 

Assuming the model is the same as ME3:

 

His latency will be based on his connection to the hosting player, not the EA servers.

He will however, have to maintain a constant connection to the EA servers to play.



#16
KennethAFTopp

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I don't know why people are even asking these questions. The DAMP will be exactly like ME3. With weekly raids, unlockable characters, lewts and gold that give more lewt and gold.

The only difference is that MP will not affect SP at all. Even the story is same.

As an inquisitor you send people to do your bidding in the SP. But happens when your agents reach their destination, that is where MP comes in. From SP standpoint, you will only see inquisitor giving orders.

From MP standpoint you will follow the order and get the job done.

Your map is made up of 5 different smaller maps. From dozens. Its randomly generated each time.

Origin or Xbox gold or PSN will be required to play it. You need to be connected to the Internet as most of MP logic, like loot, enemies, maps will be controlled from bioware servers.

And trust me, if its anything like ME multiplayer it will be amazing.

 

I don't think he needed a summary or reassurance of how the MP will most likely work...



#17
Derek French

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Hey guys, now that multiplayer for DA:I has been confirmed, I just want to know what Bioware thinks of Direct IP option. Will we be able to directly connect to our friends and have us or them play the hosts or do we have to connect to a EA server? I think it would be really nice if this is possible, it'll just make things a lot easier. 

 

This option would be very useful for gamers in South-East Asia and Australia regions. I'm highly doubtful we'll get a dedicated servers there simply because this is a free service.

 

Divinity: Original Sin has this option and it was easy to have my friend copy-paste a code generated at the time of choosing the option, for Direct IP connection. If you haven't considered this option yet, please do so.

There will be no direct IP entry option as that is basically what happens when a friend invites you to join an MP game. The person inviting is the host and you are the client and the connection takes place just as if you typed in his/her IP.

 

There are no dedicated servers for Dragon Age Multiplayer.


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#18
Vandicus

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There will be no direct IP entry option as that is basically what happens when a friend invites you to join an MP game. The person inviting is the host and you are the client and the connection takes place just as if you typed in his/her IP.

 

There are no dedicated servers for Dragon Age Multiplayer.

Will we be required to maintain a constant connection with an EA server or will it be more forgiving after we're in a match?



#19
Beliar86

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There will be no direct IP entry option as that is basically what happens when a friend invites you to join an MP game. The person inviting is the host and you are the client and the connection takes place just as if you typed in his/her IP.

There are no dedicated servers for Dragon Age Multiplayer.


Fantastic, as much as I'd love dedicated servers and the fully fleshed out multiplayer that would bring with stuff like chat lobbies and guilds, I got more use out of creating custom classes for my Shep rigging in MP abilities to SP.

It was a blast playing a melee centric berserker Shep with havoc strike, bloodlust and adrenaline pack etc.

#20
Kantr

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There will be no direct IP entry option as that is basically what happens when a friend invites you to join an MP game. The person inviting is the host and you are the client and the connection takes place just as if you typed in his/her IP.

 

There are no dedicated servers for Dragon Age Multiplayer.

Can you still play with random people from across the world?



#21
Sylvius the Mad

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There will be no direct IP entry option as that is basically what happens when a friend invites you to join an MP game. The person inviting is the host and you are the client and the connection takes place just as if you typed in his/her IP.

There are no dedicated servers for Dragon Age Multiplayer.

But players are still required to use your matchmaking service?

If they're playing on a LAN, does the signal need to leave the network? Is it a problem if both machines share a global IP address? Can two players on a LAN start a game without being connected to the Internet?

For example (because people seem to like examples, even when they don't provide new information), if two players are on a government network, and thus behind a pretty skookum firewall that isn't going to let game data in or out, could they play a MP game?

#22
Derek French

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Can you still play with random people from across the world?

Yes, just like in Mass Effect 3.

 

But players are still required to use your matchmaking service?

If they're playing on a LAN, does the signal need to leave the network? Is it a problem if both machines share a global IP address? Can two players on a LAN start a game without being connected to the Internet?

For example (because people seem to like examples, even when they don't provide new information), if two players are on a government network, and thus behind a pretty skookum firewall that isn't going to let game data in or out, could they play a MP game?

You will use the DA Multiplayer matchmaking service.

 

Reading you example a few times, I understand more clearly what you are asking. DA Multiplayer will need to talk to the game servers. We won't have an option for "offline" multiplayer on a private network. A bunch of our multiplayer has server-side functionality and we don't support the servers not being available. This is not a DRM thing, but an architectural decision.


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#23
kheldorin

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But players are still required to use your matchmaking service?

If they're playing on a LAN, does the signal need to leave the network? Is it a problem if both machines share a global IP address? Can two players on a LAN start a game without being connected to the Internet?

For example (because people seem to like examples, even when they don't provide new information), if two players are on a government network, and thus behind a pretty skookum firewall that isn't going to let game data in or out, could they play a MP game?

Aren't the rewards, upgrading the character, getting loot and crafting items a huge part of the MP's appeal? Hopefully, the player can only do that if it's verified by DA's server. I'm always annoyed when I play with someone who only got their character and items because they hacked their local data and are able to bring that character online.



#24
Sylvius the Mad

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Aren't the rewards, upgrading the character, getting loot and crafting items a huge part of the MP's appeal? Hopefully, the player can only do that if it's verified by DA's server. I'm always annoyed when I play with someone who only got their character and items because they hacked their local data and are able to bring that character online.

I don't know what the appeal of MP is. I never play it.

But I also have experience running LAN games on government networks, and there's no way to get out to a matchmaking server.
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#25
Derek French

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Aren't the rewards, upgrading the character, getting loot and crafting items a huge part of the MP's appeal? Hopefully, the player can only do that if it's verified by DA's server. I'm always annoyed when I play with someone who only got their character and items because they hacked their local data and are able to bring that character online.

Yes, these are the things that happen on the server and not the client and why we don't support "offline" multiplayer like this.


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