No Fitness Builds
#1
Posté 27 août 2014 - 08:05
For instance, I like to go without Fitness on the MQI when I'm using a sniper rifle. His powers just beg to be maxed out that way.
I'm curious to what you guys have to say.
#2
Posté 27 août 2014 - 08:22
I think it mostly come down to the fact that, on Gold or Platinum, a Human or Asari, for example, is going to get 'gated anyway and maxing all powers plus passives allows you to kill much quicker and therefore increases you survivability better than an extra 300 shields.
#3
Posté 27 août 2014 - 08:29
I think it mostly come down to the fact that, on Gold or Platinum, a Human or Asari, for example, is going to get 'gated anyway and maxing all powers plus passives allows you to kill much quicker and therefore increases you survivability better than an extra 300 shields.
This.
ATM I run the Phoenix adept and the turian jet pack soldier no fitness.
#4
Posté 27 août 2014 - 08:53
#6
Posté 27 août 2014 - 09:05
-Usually engineers and infiltrators.
-Stuff that has no DR ability like Barrier.
-Non-melee infiltrators
-Things that dodge.
-Stuff with low shields
-Kits that don't offer funny melee attacks or other nice perks in the fitness tree (like Drell speed)
-did I mention Infiltrators?
#7
Posté 27 août 2014 - 09:06
- Pheabus2009 aime ceci
#8
Posté 27 août 2014 - 09:18
- Dovakiin_N7 aime ceci
#9
Posté 27 août 2014 - 09:36
#10
Posté 27 août 2014 - 09:52
I go no fitness on all kits except on kits I want to do pure melee with. Just love power too much and usually live on shield and healthgate anyway.
#11
Posté 27 août 2014 - 10:37
my volus are without fitness too, but I ignore their existence anyway. I don't like no-fitness builds in general.
- akots1, cato potato, q5tyhj et 1 autre aiment ceci
#12
Posté 27 août 2014 - 10:43
#13
Posté 27 août 2014 - 10:44
Question is: are you still using crutchonics IV while going no-fitness?
Depends on the character. On the TGI or AIU I won't use a Cyclonic IV, because that be a waste. On the FQE, for instance, I would probably use a Cyclonic IV.
#14
Posté 27 août 2014 - 10:46
I like to go with no fitness on TGI and AIU because they don't really need it, as long as I don't use a melee build.
I am also not using fitness on GE and Demolisher, because maxing out the other abilities is more important here in my opinion.
#15
Posté 27 août 2014 - 11:58
Salarian Engineer ... got Energy Drain, don't need fitness.
In most cases though I tend to take fitness to 3 and drop the last point from the passive on squishy kits; an extra 10% weapon damage or weapon weight reduction is generally neither here nor there on power-based classes for me (lighter SMGs on the QFE? big whoop).
#16
Posté 27 août 2014 - 12:07
As of right now these are my no fitness kits:
Adepts: Awakened Collector
Soldiers: Turian Havoc, Destroyer, Quarian Marksman
Engineers: FQE, Geth Engineer
Sentinels: None
Infiltrators: Ghost, AIU, FQI
Vanguards: Volus Protector
#17
Posté 27 août 2014 - 12:19
I think to a large extent it depends on what you're used to. When I started multiplayer, someone recommended I train myself to play certain characters with 0 Fitness, so I do a lot of dodging, RHA, and mentally counting seconds to shieldgate restore.
If you learned to play multiplayer with tanky characters with 6 ranks in Fitness, you'd have a different way of playing the game.
#18
Posté 27 août 2014 - 12:26
I think to a large extent it depends on what you're used to. When I started multiplayer, someone recommended I train myself to play certain characters with 0 Fitness, so I do a lot of dodging, RHA, and mentally counting seconds to shieldgate restore.
If you learned to play multiplayer with tanky characters with 6 ranks in Fitness, you'd have a different way of playing the game.
Hosting can factor into that, too. On host, dodging is quite easier, so lower health/barriers aren't such an issue, and frequently adrenaline is at least as useful as a cyclonic.
Off-host...well, you're screwed. Well, not quite, but having a bit of extra health is handy, and cyclonics are definitely more useful than adrenaline
#19
Posté 27 août 2014 - 12:45
- DaryAlexV aime ceci
#20
Posté 27 août 2014 - 12:51
But I cheat for that matter so 825 is enough for me.
#21
Posté 27 août 2014 - 01:01
#22
Posté 27 août 2014 - 01:24
I used to go no fitness on a lot of stuff, then I realised how useless rank 6 passives are.
If all 3 powers are worth maxing out, and the rank 6 passive is just the standard damage bonus, may as well just go 66653.
#23
Posté 27 août 2014 - 01:30
Drells.
#24
Posté 27 août 2014 - 01:33
I don't have 0 fitness on hardly any characters because they aren't all that great for soloing at standard difficulty, and they aren't great for playing off host.
But mainly because there are hardly any characters in the game where you need to max out 3 powers as well as the racial passive.
#25
Posté 27 août 2014 - 02:49
No Fitness Builds:
FQE: Wanted to test the Rocket turret, Power Amps, And Stronghold Gear
Justicar: Wanted to test Pull with Acolyte, Power Amps and Stronghold Gear
Havoc: Stim-Packs and I-Frames (no need for Fitness then you dont have a melee build), Power Efficiency Modul and Shock-Tropper/Granade Gear
Demolisher (with the non-melee build): Nades and more Nades, Power Amp/Shield Power Cell and Granade Gear
Huntress (with the non melee build): Too many good Powers, Power Amp and Stronghold Gear
AIU: Repair Matrix, Nothing and Shock Tropper Gear





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