We're trying to emulate tabletop games, here. If we don't have a symmetrical ruleset, we'll never succeed.
In a tabletop game, you need a live GM running the opponents because there are so many more options in terms of what you can do. Using thr environment or subterfuge is extremely powerful.
In a CRPG, our toolbox is much smaller, so the human advantage is also much smaller. Also, even opponents using the same rules can be given advantages. They could have greater numbers, or better position, or better equipment, or be higher level.
I don't understand why people think we'd just be fighting doppelgangers.
Your point is valid in a game like NWN multiplayer where they did have a dm, or the new shadow whatever it is called mp game Bioware is doing. In games that don't have a live opponent you can't do it. Is it a desirable thing to happen some day? Yes I agree but it won't come about any time soon and shouldn't until computer ai catches up with the unpredictability ans choice of a human player. You are all about player choice and yet it would in fact have to be neutred to put it on the same playing field as computer ai.





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