well in all fairness there is a HUGE Keep thread in Scuttlebutt already
A point by point response
You should've told me that you were a BioWare developer who was working on DA:I, otherwise I'd of taken your word for how the keep is going in work in your last thread /sarcasm
As I said in your last thread there are numerous advantages to the Keep over DLC and if you remember the ME2 DLC only had the main choices it was very limited.
http://forum.bioware...dai/?p=17212297
The Keep is being used for all DA games not just DA:I and BioWare they are supported DA:I for a long time with new content, ME3 servers are still running.
Seriously did you not read anything anyone said in your Keep thread or watch the video that was given to you or read the updates on MP?
I am new to the Bioware forums and noticed the link to the thread in Scuttlebutt today, but I don't see any reason at this stage to go in there since most important questions (on my mind) already have been answered in my own (now closed) Dragon Age Keep tread.
Regarding Dragon Age Keep there is no advantage whatsoever to have an lackluster external web based timed event service that goes dark the moment EA close down Dragon Age: Inquisition support.
Since you sarcastically called me a Bioware developer, let me on a serious note point out what I would have done (if that had been the case):
- I had included the vision of "Dragon Age Keep" into the game creation system as an advanced option (or a free DLC) and hinted it was for players of earlier Dragon Age games. It would have been the most simple way of doing things. That way any and all players (even in offline mode) would have been able to access it on any system (even in the future when EA pulls the support for DA:I).
- I had made co-op multiplayer playable in offline mode in a effort to make the function always accessible without external EA servers.
- I would have included a independent LAN and Direct Connect function for co-op multiplayer (see reason above)
- I would have implemented the "EA server dependent" co-op multiplayer with micro transactions as a "ALTERNATIVE" to the other ones.
When I hear all promotion for Dragon Age Keep and EA server dependent co-op multiplayer it just sounds like snake oil salesmanship. Why am I as a customer not even interested if the Dragon Age Keep web service will support future games!? It's about the game Dragon Age: Inquisition "here-and-now", and in what way exactly is an EXTERNAL APPLICATION better than to have the functions INSIDE THE GAME right from the start on PC, PS3, PS4, XBOX 360 and XBOX ONE!? It's so counterproductive and sad...
As I now understand it, the sole reason why EA server dependency is integrated in the co-op multiplayer part is because of the "micro transactions". So, we are sold a game, and then to "get items faster" in co-op multiplayer we can FOR REAL MONEY buy a in-game currency called "Platinum". Well, that in my book is SCAMMING in its worst form!
Why shall people who BUY a product then have to BUY "in-game currency" for REAL MONEY to cheat!? When I want to CHEAT in a game I usually load "Cheat Engine" (feel free to goggle it up) and fix unlimited cash/hp or whatever, why must I now PAY for a fictive cheat-platinum-currency to get "items faster" in a game I already bought?! I am sure the forum trolls can find ample "legitimate" reasons and flame baits for this downright semi-criminal scam scram, but in all seriousness: - here you all have the main reason why co-op "offline mode", "LAN" and Direct Connect (trough IP-address) is not included into the game.
Regarding the posts that keep insisting on that Gibbed's save game editors dont' cut it, let me me again highlight the issue:
- Dragon Age Keep can only be used to create a "starting point" and from there lets the player download a savegame (probably with lots of strings attached).
- Gibbeds savegame editors (look on his Borderlands 2 editor for reference) lets the players create a "starting point", and here unlike Dragon Age Keep also lets the players "load in" a game in progress to change stuff and have the world change accordingly (Dragon Age Keep will NEVER support that).
- Gibbeds savegame editors usually support body, sex and racial makeover changes
- Gibbeds savegame editors (the modern ones) have an "advanced edit mode" that lets players access ALL content delivered in the physical game (even stuff the developers did not intend you to get access to unless reason X is fulfilled)
- Gibbeds savegame editors let you bypass the FORCED romance settings so you can be any race/sex.
- Gibbeds savegame editors often have a "item editor".
Dragon Age Keep is a plain "somewhat expanded" copy of Gibbeds Dragon Age 2 editor (it's very basic without the fluff you find in his Mass Effect 3 or Borderlands 2 editors), and my point of this whole matter is: let professional 3rd parties decrypt/analyze and make "savegame editors" while you (the game developers) focus on making a proper game with ALL game functions INSIDE THE GAME. For heavens sake, include "Dragon Age Keep" INSIDE YOUR OWN GAME AND NOT ON A WEBPAGE!!! Or maybe this is a new trend I am missing out on? We have to log onto a webpage to see the introduction movie? End movie? WOW... Why not include the old "copy-protection" systems from the DOS era too where the players get questions inside the game and have to look up the correct answer from the manual... oh my! Happy days sure are coming...