How the flibberty gibbert are we back on this topic? I said it once and I'll say it again, a mod save game editor will never be better (or even anywhere near as good) as one designed by the developers.
Co-op multiplayer will cease to work when EA servers go down
#26
Posté 28 août 2014 - 08:10
#27
Posté 28 août 2014 - 08:28
I am new to the Bioware forums and noticed the link to the thread in Scuttlebutt today, but I don't see any reason at this stage to go in there since most important questions (on my mind) already have been answered in my own (now closed) Dragon Age Keep tread.
That is fair enough, but surely you understand why a duplicate thread like yours might be closed. You sounded like you thought it was closed due to some sort of conspiracy. I apologise if I took you up wrong.
Regarding Dragon Age Keep there is no advantage whatsoever to have an lackluster external web based timed event service that goes dark the moment EA close down Dragon Age: Inquisition support.
Except BioWare want to use the Keep for all future Dragon Age Games so it won't be closed down after DA:I
I understand that this is your opinion, however you seem to be ignoring the obvious advantages that a browser based system has over a downloadable program, you can of course say that you don't think the advantages outweigh the negative.
I agree with you that there is a concern that one day it may not be available but that will probably be a long way off and I think advantages that this system has outweigh this negative.
I am new to the Bioware forums and noticed the link to the thread in Scuttlebutt today, but I don't see any reason at this stage to go in there since most important questions (on my mind) already have been answered in my own (now closed) Dragon Age Keep tread.
Regarding Dragon Age Keep there is no advantage whatsoever to have an lackluster external web based timed event service that goes dark the moment EA close down Dragon Age: Inquisition support.
Since you sarcastically called me a Bioware developer, let me on a serious note point out what I would have done (if that had been the case):
- I had included the vision of "Dragon Age Keep" into the game creation system as an advanced option (or a free DLC) and hinted it was for players of earlier Dragon Age games. It would have been the most simple way of doing things. That way any and all players (even in offline mode) would have been able to access it on any system (even in the future when EA pulls the support for DA:I).
- I had made co-op multiplayer playable in offline mode in a effort to make the function always accessible without external EA servers.
- I would have included a independent LAN and Direct Connect function for co-op multiplayer (see reason above)
- I would have implemented the "EA server dependent" co-op multiplayer with micro transactions as a "ALTERNATIVE" to the other ones.
I was sarcastic because you seem to be under the impression that a game developer just waves their arms and magically a game feature appears. There are countless cost and time implications to developing features for a game and not everything can be included, even some things that a developer might want to include get cut.
Including DLC is not as easy as you seem to think. For example If BioWare were to discover a bug in a browser keep, it is an easy fix, if they discover one in DLC, they have to push a patch through 3rd Party software, (Xbox Marketplace, PSN) which would take longer.
I would love local or lan co-op but fewer and fewer games have it and I've no idea have easy or hard it is to implement.
As I now understand it, the sole reason why EA server dependency is integrated in the co-op multiplayer part is because of the "micro transactions". So, we are sold a game, and then to "get items faster" in co-op multiplayer we can FOR REAL MONEY buy a in-game currency called "Platinum". Well, that in my book is SCAMMING in its worst form!
Why shall people who BUY a product then have to BUY "in-game currency" for REAL MONEY to cheat!? When I want to CHEAT in a game I usually load "Cheat Engine" (feel free to goggle it up) and fix unlimited cash/hp or whatever, why must I now PAY for a fictive cheat-platinum-currency to get "items faster" in a game I already bought?! I am sure the forum trolls can find ample "legitimate" reasons and flame baits for this downright semi-criminal scam scram, but in all seriousness: - here you all have the main reason why co-op "offline mode", "LAN" and Direct Connect (trough IP-address) is not included into the game.
Since it is possible to play DAMP successful without microtransactions I have the perfect solution, don't buy anything. It would only be a "scam" if it were pay-to-win, which it doesn't seem to be.
I know what a "cheat engine" is, what boggles my mind is that you think that using a hack in a game is some how better than microtransactions.
To my mind they are both equally as bad, but at least BioWare seem to be sticking to "packs" like in ME3 were the loot is randomised, this means there is no pay-to-win. Plus you can just play the game to gain these same packs.
You are potentially right about the reason for no local/lan co-op but it also could be that some of the information is server side rather than on your PC and therefore playing offline would mean you'd be missing large chunks of the map
Regarding the posts that keep insisting on that Gibbed's save game editors dont' cut it, let me me again highlight the issue:
- Dragon Age Keep can only be used to create a "starting point" and from there lets the player download a savegame (probably with lots of strings attached).
- Gibbeds savegame editors (look on his Borderlands 2 editor for reference) lets the players create a "starting point", and here unlike Dragon Age Keep also lets the players "load in" a game in progress to change stuff and have the world change accordingly (Dragon Age Keep will NEVER support that).
- Gibbeds savegame editors usually support body, sex and racial makeover changes
- Gibbeds savegame editors (the modern ones) have an "advanced edit mode" that lets players access ALL content delivered in the physical game (even stuff the developers did not intend you to get access to unless reason X is fulfilled)
- Gibbeds savegame editors let you bypass the FORCED romance settings so you can be any race/sex.
- Gibbeds savegame editors often have a "item editor".
A point by point response
What strings could possible be attached? You create the save and then download it - job done
That can be done with a game like Borderlands, where there are very few potential world states, in a game like DA:I with many possible decisions each that can be combined in a different way to create many unique worlds. Changing decisions mid game could totally break quests for example let's say you originally load a save where Alistair is alive and he gives you a quest, then in the middle of the quest you load a save where he is dead, the whole quest line could be broken
The Keep is designed to create a World State not edit an already existing save, so you are asking for it to do something that BioWare don't want to support
Of course the Keep wont do that, this is a cheat, BioWare want you to explore their game and see all the different options in multi playthroughs. Giving you all the content in one go, means your decisions in the game are totally meaningless.
BioWare has given their LIs set sexualites, why would they give you an somthing that allows you to get rid of that? If they wanted anyone to be able to romance any LI then they would've made them all bisexual again.
Which is not the purpose of the Keep
Many of your objections are over things that no developer would give you because it would affective the balance of the game too much. It's like saying that a plane is better than a car because it can't fly.
Dragon Age Keep is a plain "somewhat expanded" copy of Gibbeds Dragon Age 2 editor (it's very basic without the fluff you find in his Mass Effect 3 or Borderlands 2 editors), and my point of this whole matter is: let professional 3rd parties decrypt/analyze and make "savegame editors" while you (the game developers) focus on making a proper game with ALL game functions INSIDE THE GAME. For heavens sake, include "Dragon Age Keep" INSIDE YOUR OWN GAME AND NOT ON A WEBPAGE!!! Or maybe this is a new trend I am missing out on? We have to log onto a webpage to see the introduction movie? End movie? WOW... Why not include the old "copy-protection" systems from the DOS era too where the players get questions inside the game and have to look up the correct answer from the manual... oh my! Happy days sure are coming...
The Keep is not a save editor, it is a way to create a World State. I'm not sure how you know that it is plain, are you part of the beta, if so remember you have an nda, if not then your assertions have no evidence.
Clearly for BioWare the advantages of the webpage outways the advantages of a DLC comic, like they did with DA2.
Your comparison is inaccurate, the Keep is not the introduction to the game, it is a way to create a World State based on decisions in both DA:O & D2 free from bugs.
I would recommend you check out the Keep Thread, it will put a lot of your fears to rest.
#28
Posté 28 août 2014 - 08:43
Gibbed functions in those games is as a cheat editor.
There are lots more benefits to using the keep then gibbed and if there's a problem with the keep embedding in the game that requires a re-write or needs to support the next game. What then? Release a huge patch to everyone (who might not connect) and won't appreciate?
I recommend you go to pax and complain to the Dragon Age Keep team and tell them how wrong they are and what you would do.
Reading the scuttlebut thread bioware posts contains a lot of info not in the faq or other threads.
What a person decide to do with "her/his" copy of a game is not mine, yours or anyones business, cheating is a part of life, learn to live with it! Beside: it's only cheating if you are discovered (just like in real life). All this fancy talk about having to re-edit Dragon Age Keep when a new DLC is forced on the customers or a new future Dragon Age is released is pointless. Let's UNDERSTAND how and what "Dragon Age Keep" is shall we:
Dragon Age Keep is a form of savegame cheateditor that lets players totally bypass the need to actually play any Dragon Age games prior to DA:I. You pick a fancy setup you think will be FUN in your DA:I and get a starting savegame. In other words: When/if a new DLC (very likely) is released or an expansion (very unlikely as it's more profit to cut content and deliver it as DLC's) in what way does THAT matter in what happened in Dragon Age Origins or Dragon Age 2!? Nothing have to be remade at all in Dragon Age Keep if its INCLUDED inside DA:I or as a free DLC at any point in any future. Period!
Any "motivational" talk about NOT haveing the main function of "Dragon Age Keep" included inside Dragon Age: Inquistion is really going backwards in game development. A much much MUCH more "simplified" version of "Dragon Age Keep" was released for Mass Effect 2 as a "story" where the user could pick different alternatives as a DLC when Mass Effect 2 was ported over to Playstation 3, so... exactly what is the problem here?
Why not do a compromise here (even if i don't see any point of having Dragon Age Keep as a web service): include Dragon Age Keep inside the game and have it as a web page and even phone application for people that so desire. How hard can that be? Unless the development team have to work uphill like 3rd party "save game editor makers" without source-code access.
Regarding Gibbed (we don't even know if he will make a savegame editor for DA:I): any changes to the game wont affect the editor as "advanced mode" will let you access any new changes before Gibbed put in proper GUI for them. Beside Gibbed usually makes lots of updates of his editors, so don't worry there. But as already explained in a post above: - Gibbed offers more options than Dragon Age Keep ever will do, and that my friend is a thing that REALLY benefit the players (trust me on that)...!
What's making me a bit frustrated is when a company in the spirit (as I see it) of Sim City 2013 start to motivate "external server dependency" with fictive bogus reasons, it's so uncalled for. Why not tell the truth from the very start? Not that DA:I will ever be as popular as Sim City 2013, but all that's required is one (or more) cunning 3rd party programmers and we'll have black and white on how "impossible it is to client-side" run co-op multiplayer. Truthfully (as mentioned in my above post), all of this "cant include offline co-op or LAN/Direct Connect because of direction development is taking, server dependency, greed or whatever, it's just all a "business move" to force all players into a pipeline with exposure to "micro transactions", it's sad, really sad...





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