I've seen this topic being discussed so many times in different areas, but it's now my time to use this feature.
I guess I should of noted it down while there was an active thread ![]()
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I need to be able to attack cows in my module. Of course I can, but they aren't hostile back. Is it possible to change on "OnAttack" script to change it's faction to hostile?
Current state: I attack a cow and it just stats there/walks around without acknowledging me
What I'm looking for: Cow is neutral/friendly to me, but once I attack, it attacks back.





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