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How to craft armor for my Reaver?


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17 réponses à ce sujet

#1
Maria Caliban

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I want to play a Reaver and have heard I need to either get a Reaver armor drop or 'craft' the armor from salvaged parts.

How do I craft it? What's the recipe?


(This is the first post in this forum, and it is about the REAVER.)
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#2
Altima Darkspells

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You need to wait for a drop of a version of the reaver's iconic armor: battlepasties.
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#3
NextArishok

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well don't you just have amazing taste OP.  I too, will be a reaver.  I guess really we will need to see the "new" skill tree, but I can say that at this point I'm going to be decked out for HP and attack speed.

 

It takes Templar tenderloins, lizard musk, platinum (only right as Reaver is the master class!) you can gain a better look and more dyable spots if you use halla horns and morrigans rags.

 

There is a bearded dragon to the north names Bob Villa, and if you're lucky enough to get his smithing hammer to drop you can get +5% to all attributes as well.

 

Mix that with a little Sandal love with BOOM "enchantment" and you got a 1 man army (if your devour holds up) B)


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#4
Maria Caliban

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Reavers look tanky, though I noticed the Reaver card has her showing her legs like some can-can dancer.

Presumably, you wouldn't craft it from the various types of cloth you have because it's plate armor.

#5
hoorayforicecream

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From the MP video:

 

u7vtZmi.png

 

This is the crafting screen. The highlighted section requires four cloth. I suspect the slots are for other materials to craft with. Materials of light, medium, heavy, and massive class, perhaps?



#6
Maria Caliban

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Right: I need four cloths.
Left: Four... iron? The one on the left looks like a chunk of iron.
South: Four... red iron? Red lyrium?
North: Six... those look like the purple hearts from Lucky Charms. So I need to catch a bunch of leprechauns.
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#7
Wirbelwind

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[...] So I need to catch a bunch of leprechauns.

 

And then hang them by their feet and shake them violently.

 

Inquisitioning is no funny business.


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#8
Borosini

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From the MP video:

 

u7vtZmi.png

 

This is the crafting screen. The highlighted section requires four cloth. I suspect the slots are for other materials to craft with. Materials of light, medium, heavy, and massive class, perhaps?

The resemblance to Settlers of Catan is uncanny.


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#9
Zehealingman

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The resemblance to Settlers of Catan is uncanny.


What's seen cannot be unseen.

#10
animedreamer

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Why does everything about the games menu screens look so plain, and unimaginative. 



#11
aaarcher86

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I really like the way it looks as a whole. A lot more than the previous games.

#12
The Night Haunter

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Why does everything about the games menu screens look so plain, and unimaginative. 

Because that's what you want to see?

 

Personally I love the new menu art style. The comic/tarrot representation are all amazing. Even cloth and iron gets a dark comic style. Love it.


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#13
Maria Caliban

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Why does everything about the games menu screens look so plain, and unimaginative.


Do you think the tarot cards are plan and unimaginative? I think they're quite pretty.
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#14
animedreamer

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Do you think the tarot cards are plan and unimaginative? I think they're quite pretty.

No im talking about the screen shot someone just showed with ore? and im talking more about the lettering, and big black space behind the tarots, in origins, with have what looked like old book pages as menu backgrounds, that was kind of classy and fit the lore/setting. This just looks like geometry class all over again, circle here, lines here, cube here. To be clear, the tarot designs are indeed nice, but i would have liked the background space to be spruced up a bit. 



#15
aaarcher86

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The picture above is just a piece of the whole image.  The whole screen shows your weapon and the visible changes depending upon the crafting choice, which I really like! 

 

For backgrounds and lettering, I really like simple.  So maybe we're just different.  I want the main stuff to look fancy and the other stuff not to detract my attention.  But in action, the crafting screen looks really nice, IMO, and the inventory screen with your character in the background looks great too. 


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#16
Magister Caedus

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No im talking about the screen shot someone just showed with ore? and im talking more about the lettering, and big black space behind the tarots, in origins, with have what looked like old book pages as menu backgrounds, that was kind of classy and fit the lore/setting. This just looks like geometry class all over again, circle here, lines here, cube here. To be clear, the tarot designs are indeed nice, but i would have liked the background space to be spruced up a bit. 

It's not just this game though, I'm thinking that it's just along the lines of where a lot of design (games, web design, even novels) is headed - streamlined and simple. Writers today, for instance, tend to have more success with short sentences that keep the reader's attention as opposed to lengthier, more descriptive prose.


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#17
Pistolized

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Yes, well among literally dozens or hundreds of competing products, writers today HAVE to do that.  At some point our culture will forget why though and that will become the norm.  Or has that happened already?

 

But to answer the question, two reapers plus one beaver equals Reaver.



#18
Orochi

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Find specific mats and craft armor like a boss