How to craft armor for my Reaver?
#1
Posté 27 août 2014 - 11:09
How do I craft it? What's the recipe?
(This is the first post in this forum, and it is about the REAVER.)
- Beerfish, CronoDragoon, earymir et 2 autres aiment ceci
#2
Posté 27 août 2014 - 11:16
- Beerfish et aaarcher86 aiment ceci
#3
Posté 27 août 2014 - 11:24
well don't you just have amazing taste OP. I too, will be a reaver. I guess really we will need to see the "new" skill tree, but I can say that at this point I'm going to be decked out for HP and attack speed.
It takes Templar tenderloins, lizard musk, platinum (only right as Reaver is the master class!) you can gain a better look and more dyable spots if you use halla horns and morrigans rags.
There is a bearded dragon to the north names Bob Villa, and if you're lucky enough to get his smithing hammer to drop you can get +5% to all attributes as well.
Mix that with a little Sandal love with BOOM "enchantment" and you got a 1 man army (if your devour holds up) ![]()
- Maria Caliban et The Hierophant aiment ceci
#4
Posté 27 août 2014 - 11:25
Presumably, you wouldn't craft it from the various types of cloth you have because it's plate armor.
#5
Posté 27 août 2014 - 11:31
From the MP video:

This is the crafting screen. The highlighted section requires four cloth. I suspect the slots are for other materials to craft with. Materials of light, medium, heavy, and massive class, perhaps?
#6
Posté 28 août 2014 - 12:16
Left: Four... iron? The one on the left looks like a chunk of iron.
South: Four... red iron? Red lyrium?
North: Six... those look like the purple hearts from Lucky Charms. So I need to catch a bunch of leprechauns.
- Tielis, Wirbelwind, Gustave Flowbert et 1 autre aiment ceci
#7
Posté 28 août 2014 - 12:22
[...] So I need to catch a bunch of leprechauns.
And then hang them by their feet and shake them violently.
Inquisitioning is no funny business.
- Maria Caliban et Gustave Flowbert aiment ceci
#8
Posté 28 août 2014 - 02:51
From the MP video:
This is the crafting screen. The highlighted section requires four cloth. I suspect the slots are for other materials to craft with. Materials of light, medium, heavy, and massive class, perhaps?
The resemblance to Settlers of Catan is uncanny.
- Pevesh aime ceci
#9
Posté 28 août 2014 - 04:49
The resemblance to Settlers of Catan is uncanny.
What's seen cannot be unseen.
#10
Posté 28 août 2014 - 01:05
Why does everything about the games menu screens look so plain, and unimaginative.
#11
Posté 28 août 2014 - 02:34
#12
Posté 28 août 2014 - 09:44
Why does everything about the games menu screens look so plain, and unimaginative.
Because that's what you want to see?
Personally I love the new menu art style. The comic/tarrot representation are all amazing. Even cloth and iron gets a dark comic style. Love it.
- ShaggyWolf aime ceci
#13
Posté 28 août 2014 - 10:20
Why does everything about the games menu screens look so plain, and unimaginative.
Do you think the tarot cards are plan and unimaginative? I think they're quite pretty.
- Wirbelwind, animedreamer et onewitdaclown aiment ceci
#14
Posté 29 août 2014 - 12:31
Do you think the tarot cards are plan and unimaginative? I think they're quite pretty.
No im talking about the screen shot someone just showed with ore? and im talking more about the lettering, and big black space behind the tarots, in origins, with have what looked like old book pages as menu backgrounds, that was kind of classy and fit the lore/setting. This just looks like geometry class all over again, circle here, lines here, cube here. To be clear, the tarot designs are indeed nice, but i would have liked the background space to be spruced up a bit.
#15
Posté 29 août 2014 - 01:03
The picture above is just a piece of the whole image. The whole screen shows your weapon and the visible changes depending upon the crafting choice, which I really like!
For backgrounds and lettering, I really like simple. So maybe we're just different. I want the main stuff to look fancy and the other stuff not to detract my attention. But in action, the crafting screen looks really nice, IMO, and the inventory screen with your character in the background looks great too.
- ShaggyWolf aime ceci
#16
Posté 30 août 2014 - 08:05
No im talking about the screen shot someone just showed with ore? and im talking more about the lettering, and big black space behind the tarots, in origins, with have what looked like old book pages as menu backgrounds, that was kind of classy and fit the lore/setting. This just looks like geometry class all over again, circle here, lines here, cube here. To be clear, the tarot designs are indeed nice, but i would have liked the background space to be spruced up a bit.
It's not just this game though, I'm thinking that it's just along the lines of where a lot of design (games, web design, even novels) is headed - streamlined and simple. Writers today, for instance, tend to have more success with short sentences that keep the reader's attention as opposed to lengthier, more descriptive prose.
- dekarserverbot aime ceci
#17
Posté 31 août 2014 - 01:22
Yes, well among literally dozens or hundreds of competing products, writers today HAVE to do that. At some point our culture will forget why though and that will become the norm. Or has that happened already?
But to answer the question, two reapers plus one beaver equals Reaver.
#18
Posté 11 novembre 2014 - 01:15
Find specific mats and craft armor like a boss





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