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#1
Pistolized

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If you are an ignorant fool like me who hadn't heard of multiplayer in Dragon Age Inquisition until this very second, well, here you go:

 

Edit:  Apparently there is  http://forum.bioware...source-library/    So, go there.  It's pinned, you can't miss it.

 

http://www.dragonage...multiplayer-faq

http://forum.bioware...source-library/

 

http://www.ign.com/a...-all-about-loot

http://www.polygon.c...ion-dragon-hunt

http://www.polygon.c...railer-gameplay

www.search-engine.internet/type dragon age multiplayer

 

If you have more info about it post it here!  (preferably no rumors)

 

From the Bioware Multiplayer FAQ:

  • Will Dragon Age: Inquisition have multiplayer?

·         Yes, the multiplayer mode in Dragon Age: Inquisition will feature action-packed, four-player cooperative quests separate from the single-player open-world story.

  • What does the multiplayer in Dragon Age: Inquisition include?

·         Dragon Age multiplayer is an action-packed dungeon-crawling four-player co-op experience that lets gamers play with their friends for the first time in the Dragon Age franchise.

·         Following the success of Mass Effect 3's multiplayer mode, Dragon Age multiplayer includes fast-paced matches requiring strategic team gameplay while adding Inquisition's tactical class combat and extensive loot and crafting systems.

  • Was multiplayer (MP) mode created by the same team that made single-player (SP)?

·         MP and SP were developed side by side. The multiplayer environment gave us a perfect opportunity for testing combat, creatures, and encounter design, and since the two environments are near-identical, every improvement spread to both parts of the game.

  • Will playing MP be required to get the full-game experience?

·         No. The SP campaign is separate from MP. In SP, you have the support of three specialists who can send agents to missions. MP characters are agents. At the start of a MP mission, you will hear one of the specialists explaining the goal of your mission.

  • Is MP going to affect my endings in SP?

·         No. Absolutely not. Our goal with Dragon Age multiplayer is not to affect your SP campaign. We simply want to give our fans the chance to play with their friends for the first time in the Dragon Age universe.

  • Will MP have in-game purchases?

·         Yes. Platinum is the name of the currency that you can buy with money. Our philosophy for MP—and we are adamant about it—is that you can buy anything with gold coins, which is the currency you get from dungeon-crawling. There will be no pay wall.

  • Why did you decide to add MP?

·         We wanted to give Dragon Age fans the opportunity to play with their friends for the first time in the franchise.

  • There was a leak of DAI achievements with exclusive MP achievements. Is that the case?

·         There will be no exclusive MP achievements. Achievements are one way to keep players engaged, but with Dragon Age multiplayer, we have other ways to improve engagement. We will have a full challenge system implemented at launch, letting you pursue and track dozens of different challenges. Completing a challenge may also give you a reward. The challenge system will also be used to implement weekly operations. Every week, we will launch a new operation. Complete the operation, and you will receive a reward.

  • Will people who pay to get that extra edge online?

·         First and foremost, our goal is to make a fun dungeon-crawling experience that you can play with your friends. There will be no pay walls in Dragon Age multiplayer. Everything is accessible with gold coins. You can use premium currency, but you don't have to.

  • How long has your team been working on MP?

·         Over two years. After Mass Effect 3 MP's success, we created a special team with veterans from the Dragon Age and Mass Effect franchises. Our lead MP designer and lead online programmer have been on the Dragon Age franchise since Dragon Age: Origins. The addition of designers, programmers, artists, audio, QA, and production from Mass Effect 3 MP will help us ship a really fun co-op game that suits our franchise.

  • Why four-player co-op instead of a full MP campaign?

·         In Dragon Age: Inquisition, we wanted to focus on five key aspects: Open World, Story, Characters, Visuals, and Inquisition. We also have a new engine (Frostbite 3), and we had to create many new tools to support the huge amount of cinematics and localization that a BioWare title requires. A full MP campaign would have been another layer of complexity, and we decided it wasn't the right time for the franchise to take on that feature.

  • How is crafting different between SP and MP?

·         Dragon Age multiplayer is about mastering the fight with friends in a party-based adventure, and crafting is a key element of progression. Through crafting, you will be able to create new items that will make you better at fighting. There is some overlap between SP and MP recipes, and some are exclusive to one mode or the other. Crafting also lets you create new armors. If you craft a set of Alchemist Armor, you unlock that character, who can then open up a lot of possibilities on MP missions. You can also craft new armors for characters you already own. They will give your character a new special look but no extra stats. In SP you gather materials through exploration. In MP you salvage items to get them.

  • What kind of loot can I get in a dungeon?

·         You will find gold coins and items (not potions), and at the end of a mission, you can use gold coins to buy chests. They will contain a variety of different items (weapons, weapon mods, potions, runes, armor, etc.). We are developing Dragon Age multiplayer with quick engagement in mind. We want it to be easy to play a round, acquire new loot, and jump back into the action. Now that you have new cool weapons and armor, why wouldn't you try another mission?

  • Is any sort of app planned for Dragon Age multiplayer?

·         BioWare understands that players can expend a lot of time going through their inventory and crafting new items. We also understand that when you are online with your friends, you want to get into action quickly. With these needs in mind, we developed the Inquisition HQ. There, you will be able to access all of your MP characters and their inventory. You will be able to change your loadout, salvage items, and craft new items. You can do all that on the go because it will run on PCs, tablets, and smartphones. We will give more details about Inquisition HQ in the following months.

  • Do I get to transfer items from SP to MP? Or vice versa?

·         In Dragon Age: Inquisition, you are in charge of the Inquisition, and in Dragon Age multiplayer, you control a few agents of the Inquisition. There is no connection between SP items and MP items on purpose. We wanted to make sure that the two economies are separate, which will allow a stronger progression in both SP and MP. If you play Dragon Age multiplayer, you will learn how each class plays a different role in combat, how different skills work, and how your party composition can give you a tactical advantage on the battlefield. This knowledge is transferable to SP, but items are not.

  • How do I unlock new characters?

·         In Dragon Age multiplayer, changing the party composition with new characters can be the difference between failing and succeeding. You can unlock new characters by crafting their armor. Crafting materials are acquired by salvaging items such as weapons and weapon mods. You may also get a new armor in a chest that you can buy with gold coins. Getting a new character is definitely a goal to be pursued on Dragon Age multiplayer.

  • How many MP characters will be available at launch?

·         Twelve characters, four for each class (warrior, rogue, and mage), will be available at launch. Characters from the same class can be very different. For example, let's take a Legionnaire and a Reaver. A Legionnaire can handle a weapon and shield and plays the role of a classic tank. Generating aggro and soaking up damage are his main role in a party. The Reaver is a two-handed warrior who focuses more on dealing damage and generating aggro, and her skills can buff herself or the entire party. The Legionnaire and the Reaver are both warriors, but depending on your party composition and your style, one may be more suitable than the other.

  • Can I trade items?

·         No. Dragon Age multiplayer won't have an auction house or another system to transfer items between players. If you are unhappy with an item, you can salvage it and get crafting materials. Better weapons give better crafting materials. You can use these materials craft new items in-game or at your Inquisition HQ.

  • What is the level cap for MP?

·         The level cap for Dragon Age multiplayer is 20. Once you hit level 20, you can promote your character, which will give you an extra attribute point for your MP characters. Promoting a character will also give you more Prestige points for the leaderboards.

  • Are you going to release new characters?

·         Dragon Age multiplayer will launch with 12 MP characters, and we will release new characters after launch.

  • Will MP support cross-platform play?

·         Players will only be able to play Dragon Age Multiplayer with people from the same platform. No cross platform play will be available.


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#2
Zehealingman

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Known classes:

-)Warriors

Katari, a male Qunari
Reaver, female
Legionnaire, dwarf male, shield.
"Mystic warrior"


-)Rogues

Archer
Assassin
Alchemist
!1 missing


-) Mages

Necromancer
Keeper, female, support
Elementalist, damage
!1 missing
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#3
SofaJockey

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This is from a now closed thread elsewhere, should have a few other things in it...

 

Overview

  • DAMP (Dragon Age Multi-Player has 4-player co-op campaigns separate from the Single Player game.
  • Campaigns are designed to take somewhere around 20-30 minutes to complete.
  • The SP campaign is separate from MP. MP does not affect endings in SP.

Development and technical

  • MP and SP were developed side by side.
  • It has been in development for over two years by a special team with veterans from DA and ME.
  • The MP installation is part of the game file. It is not a separate install.
  • No cross-platform play
  • ** Server information as yet tbc. **
  • ** Is there mic support? **

Loot and economy

  • There are micro transactions to get stuff faster but you can buy anything with normal dungeon-crawling.
  • You purchase a currency called Platinum with real money if you don't want to or don't have the time to grind through dungeons for gold to purchase chests
  • When you pick up Gold, it's picked up for everyone in the party so that everyone reaps the rewards (to be verified)
  • No DAMP content is behind a pay wall.
  • There is no connection between SP items and MP items on purpose. The two economies are separate.
  • No ability to trade/auction house. 

Achievements and rewards

  • No exclusive MP achievements. Achievements are one way to keep players engaged, but with Dragon Age multiplayer, we have other ways to improve
  • Full challenge system implemented at launch, to pursue and track challenges.
  • Weekly operations for a reward. Operations work globally, with the entire Inquisition player-base working toward a communal goal, such as slaying 1 million demons by a deadline.

Combat mechanics

  • There will be no pausing time or paused tactical view like in single player, players will have to deal with threats and use abilities in real time.
  • You can pitch your view (in real time) to view above the battlefield.

Characters

  • You play as an Agent of the Inquisition, the missions structured to be like the tasks that the Inquisitor sends his or her Agents on. At the beginning of a mission, you will be briefed by one of the Inquisitor's advisors: Cullen, Josephine, or Leliana.
  • Crafting is a key element of MP progression.
  • 130 weapons customisations
  • 80 armour customisations
  • In MP you salvage gold coins and items (not potions). Gold coins buy chests. (weapons, weapon mods, potions, runes, armor, etc.).
  • Unlock new characters by crafting their armor.
  • Characters are defined, i.e. you don't make up your own.
  • Twelve characters at launch, four for each class (warrior, rogue, and mage). Each will have their own personality and banter with other party members, likely similar to how companions interact in SP
  • Two character classes we know the name of: Legionnaire and Reaver, both warriors, Legionnaire is a dwarf male that uses sword/shield with a more defensive playstyle, Reaver is a female (race unknown) that uses two-handed swords to deal massive damage
  • The level cap for Dragon Age multiplayer is 20. Then you can promote them, which resets the class and apparently grants an additional attribute bonus.
  • More new characters and maps after launch as DLC, all of which will be free
  • No mounts.
  • Characters banter between themselves.
  • ** Can you have multiples of the same class playing? tbc **

Specific characters:

  • Reaver
  • Necomancer
  • Alchemist
  • Keeper
  • Elementalist
  • Archer
  • Assassin
  • Katari
  • Legionaire
  • 3 unspecified, may include Arcane Warrior

Foes

  • Demons,
  • Venatori,
  • Red Templars

Campaign design

  • There will be areas and items only reachable by having a Rogue, Mage, or Warrior. Example given was a type of wall that only a Warrior could knock down
  • There will be campaign components 'Locate the target enemy', 'Defend the inquisition informant'.
  • You can kill streak
  • 5 zones to progress through which mix up (each map has 10 zones, 5 of which are randomly pieced together to add variety to each mission)
  • There are 3 campaign maps
  • The map previewed is called Elven Ruins
  • There will be a map set in the Tevinter Imperium and a map set in an Orlesian Palace
  • ** You may be able to solo, but it's harder! Depends on particular class skills to access areas? tbc **

Matchmaking

  • Can invite friends
  • Can quick match (randoms presumably)

Online apps

  • 'Inquisition HQ', likely a similar, but largely expanded counterpart to Mass Effect 3's N7 HQ, gives access to all of your MP characters and their inventory, on PCs, tablets, and smartphones.

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#4
Guest_Stormheart83_*

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As a long time fan of Rogues and Assassins I can't wait to see what crazy kits Bioware will add to Damp.

#5
themageguy

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Nice. My Reaver and keeper are going to end up with so many attribute points.

:D

#6
coldflame

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.

Development and technical

  • MP and SP were developed side by side.
  • It has been in development for over two years by a special team with veterans from DA and ME.
  • The MP installation is part of the game file. It is not a separate install.
  • No cross-platform play
  • ** Server information as yet tbc. **
  • ** Is there mic support? **

 

Tis a shame that Bioware is not going to implement cross-platform play. I would have thought that DAI mp is perfect for introducing cross-platform play, since it is not a shooter, therefore, mouse and keyboard should not hold advantage over controller. No cross-platform play has made me to believe that we might not get a dedicated server for DAI mp which is not good. I don't like player to player shosting style multiplayer. It is too inconsistant.



#7
Treacherous J Slither

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Still can't make my own characters?! Argh! Why?! AAARRRGH!!!



#8
Ryusai

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Howmany times can you promote a character in total?



#9
Rhaine

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Howmany times can you promote a character in total?

We'll done bumping a 2 month old thread....:)

As for promote? Nobody knows it may be infinite.

It would take years of playing to get to a point where it would be OP even so.

#10
Ryusai

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yeah didn't realise it was so old :( Sorry, but still a good thread so bumping it can't hurt that much.

 

Ah still unknown for prestige? Guess i'll find it out! i'm at my 8th time :P