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Acquiring equipment


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#1
NextArishok

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So we know there are "boxes" like ME3 had. 

 

We also know that you can get certain items from completing specific challenges.

 

Are you happy with this or do you hope for those of us that don't want mostly random stuff we can buy exactly what we want for an inflated price?  Also...do you think there is more than 1 version of the same items? Like a "Co op busta sword" that does 15 dmg and gives 10 health and then A "Co op busta sword" that does 16 damage and gives 12 health and has a socket?


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#2
Zehealingman

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I am happy with it. I love the element of surprise...

#3
Pistolized

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I suppose I can live with it.  Hopefully it won't be quite as random as ME3, but considering you will be able to craft some items, I'm sure it will alleviate some of that.  

 

As for duplicates; it wouldn't bother me if they were named appropriately.  Like their shouldn't be two "Alistair's Swords" with different stats.  But I would be fine with different stats on "straight sword."


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#4
hoorayforicecream

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You can salvage duplicate/unwanted items for materials to craft items you do want.


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#5
CronoDragoon

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I can live with random drops, especially since it appears I'll have more control over which classes I unlock. I always wanted to play Asari Vanguard but never got the unlock, instead unlocking a bunch of classes in which I had no interest. Here I can collect the mats I need to craft the armor to unlock the class I want.
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#6
Guest_Stormheart83_*

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I am pleased. I was often trolled by the RNG store of ME 3 but whenever I got that one N7 after days of level 4 ammo or other gear it always put a big smile on face.

#7
Maria Caliban

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It seems like the ME system, but with some of the randomness removed.

I hope that some items are craft only while others are drop only.
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#8
Guest_Dandelion_Wine_*

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I don't mind the random stuff in chests, but I look forward to tinkering around with the crafting system. Crafting is totally new and I'm really curious about it.

#9
xN7ODSTxMacGyver

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Now there's a MP area, I'll move my Question/Comment here...

 

Here's my MP 'loot chest' question:

 

In ME3MP, you could get, for example, a M-8 Avenger 10 times (levels I - X), and after you max'd it, you'd never get another. It was nice because you'd didn't have to worry about wasting credits by getting a repeat of a max'd item, or max'd inventory if you had 255 of an item.

 

1. Now, with the ability to breakdown items, does that mean after we breakdown the item, we are likely to get it again?

2. If this is the case, should we be waiting to breakdown items only after we have a 'max'd manifest'? Since, maxing out lower level common/uncommon/etc items was the fastest way to get rare/ultra-rare items.

 

Example:

#1

Buy chest, get Staff X

Breakdown Staff X

Buy new chest, get Staff X again

 

versus

 

#2

Buy chest, get Staff X

Leave Staff X in inventory

Buy new chest, get Staff Y



#10
Zehealingman

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I think that it can happen, but there are what? 130 different weapons? The chance that you get 2 is low.

#11
aaarcher86

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I wonder how it's decided upon who gets a piece of equipment if there are multiple classes playing?

#12
hoorayforicecream

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I believe all of the drops are instanced for each player, not just the gold. It would certainly make things a lot easier for development, and players can't trade so it doesn't matter if they get a useless item or not. If it's useless, just salvage it and craft something else.


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#13
Star fury

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Buy packs for in-game currency or real cash, get worthless weapons. Rinse and repeat. RNG is one of the most frustrating and hated things. Devs should give us an opportunity to buy exactly what we want, even if it will cost a fortune. I still don't have Lancer despite playing ME3 MP since the demo for two years.


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#14
hoorayforicecream

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Buy packs for in-game currency or real cash, get worthless weapons. Rinse and repeat. RNG is one of the most frustrating and hated things. Devs should give us an opportunity to buy exactly what we want, even if it will cost a fortune. I still don't have Lancer despite playing ME3 MP since the demo for two years.

 

 

You can salvage duplicate/unwanted items for materials to craft items you do want.

 

:?


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#15
The Night Haunter

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I think this is a huge improvement over ME3's loot system. In ME3 if you got something you didn't need/want there was nothing you could do about it. Now if you get some dagger you don't want (or sword or shield...) then you can salvage it and get maybe 1/3* of the weapon you really wanted (or 1/10* of the character/armor you really wanted).

 

*ratios are just random guesses, obviously.



#16
Xerxes52

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I believe all of the drops are instanced for each player, not just the gold. It would certainly make things a lot easier for development, and players can't trade so it doesn't matter if they get a useless item or not. If it's useless, just salvage it and craft something else.


This. If somebody grabs loot on a mission, I'm thinking that everyone is going to get that loot, possibly based on what class you're playing as. Destiny does that, all the money, items, and ammo are given to each player when they drop.

#17
CarlGoadby

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I think it would be better if the more you played as a certain class/character, you will have more of a chance of acquiring their weapons etc...a simple way of balancing the randomness and what you actually want :D



#18
Pistolized

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I think it would be better if the more you played as a certain class/character, you will have more of a chance of acquiring their weapons etc...a simple way of balancing the randomness and what you actually want :D

Thats a pretty good idea.  But it negates just about the entire loot system.  You'd might as well take it a step further and make a list of the items you want and the game will only give you that.  It's over-fixing the problem.  Also discourages trying new characters.

 

Anyway, as of now I believe your inventory is split between all your characters, which makes finding items for other classes not-a-problem.  So while fixing a problem that way you are negating the other fix.  Unless my assumption about inventories is wrong, in which case ignore all this.

 

But my question is, how well would it work for Shadow Realms?



#19
onewitdaclown

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I think it would be better if the more you played as a certain class/character, you will have more of a chance of acquiring their weapons etc...a simple way of balancing the randomness and what you actually want :D

That would only work during a match, in the lobby when you buy a chest you are not playing as a class, you are sitting there with one yes, but just waiting for it to start.



#20
Nymiria

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I hope we have the option to use dyes!



#21
Eelectrica

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Hopefully craftable weapons can be named. I'd craft a bow and name it the Cobra Missile launcher.
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#22
GrommitSmit

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Hopefully craftable weapons can be named. I'd craft a bow and name it the Cobra Missile launcher.


We will be able to name crafted items in SP, so perhaps we will be able to in DAMP as well.

My first fiery sword shall henceforth be known as The Baconator!™...Because you can use it to fry enemies for any Reavers in the group to devour, thus keeping them from eating the rest of the party... And also BECAUSE BACON!
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#23
Broganisity

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I hope we can craft a secret mabari character. <_<

With that out of the way, the crafting system helps alleviate some of that: "Dagger +5? I used GREATAXES!" from ME3, though I hope there are some rare drop-only items, along with special operation-only items (the weekly event type things we had in ME3:MP, before the end and they made the items box findable.). I'm the type of person who gets a thrill out of opening a chest in the hopes of some sweet, phat loot. "I could get a Dagger +5, or I could get that special Grey Warden's Claymore that's enchanted with FIRE! MRAAAH HA HA!"

Don't take that away by making everything craft-able. ;-;

 

 

We will be able to name crafted items in SP, so perhaps we will be able to in DAMP as well.

My first fiery sword shall henceforth be known as The Baconator!™...Because you can use it to fry enemies for any Reavers in the group to devour, thus keeping them from eating the rest of the party... And also BECAUSE BACON!

 

I shall henceforth call my greatsword 'Anaconda'. And my Anaconda don't want none unless we've got Darkspawn. >:C



#24
Shahadem

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I hate RNG rewards. I much prefer being able to work towards a tangible and absolute goal.

 

Crafting will still function under the RNG system as there is no doubt that each major recipie will require at least one ingredient that can only be acquired as a direct RNG reward. Why do I say this? Because every designer of a crafting system in a multiplayer game implements their crafting system to frustrate the player.

 

If players want crafting as a way to avoid having to rely on very low percentage RNG drops as the only means of acquisition, the game designer will implement the crafting system in such a way that the player will still need to get a very low chance drop from the very same source that they would have had to get the item they wish to craft. If players want crafting as an alternate path to get gear without having to raid, the game designer will implement the recipies to require an ingredient that can only be acquired via raiding, and usually require several of those items and thus multiple raids. In all cases the implemented crafting system will always be implemented so as to fail to satisfactorily fulfill the desires of the players.

 

This leads me to believe that deep down, there is a part of every game designer that hates his or her players.

 

And we have direct evidence of game designers actually making or posting vitriolic comments against players who don't play the game the way that the game designer wanted the player to play. For example the 2K devs call players who save and reload their Xcom game scum even if the players are only doing so because they think the developers implemented a shitty and overly unrealistic aiming system.



#25
PurpGuy1

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I hate whiners

 

I'm sure devs do too


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