Aller au contenu

Photo

What We Know So Far - 11/11/14 - Huge Update from Developer Stream!


  • Veuillez vous connecter pour répondre
146 réponses à ce sujet

#1
Tarkov33

Tarkov33
  • Members
  • 179 messages
This list was originally put together by SofaJockey on the forum here, I've since added a lot of information to the list, some of which he added to his list :D
I thought I'd bring over my post from the Dragon Age Co-op Subreddit.
 
I'll try to keep releasing updates to this list as more information becomes available
 
Recent Updates will be bolded!

Latest content update: 11/11/2014 12:04am EST - Lots of new info from developer stream!

 
What do we know?  
 
 
 
Overview
  • DAMP (Dragon Age Multi-Player) has 4-player co-op quests separate from the Single Player game.
  • Designed to take somewhere around 20-30 minutes to complete
  • MP and SP were developed side by side.
  • The SP campaign is separate from MP.
  • There will be no spoilers for the singleplayer game in multiplayer
  • MP does not affect endings in SP.
  • The MP installation is part of the game file. It is not a separate install.
  • It has been in development for over two years by a special team with veterans from DA and ME.
  • No cross-platform play (differences between console generations and infrastructures too great)
  • No split-screen or shared-screen play (Would be unfeasible to allow freedom of movement and be plagued with graphical slowdowns)
  • More new characters and maps after launch as DLC, all of which will be free
  • There will be voice chat on all platforms and PC players may use text-chat as well
 
 
Economy and Loot
  • There are micro transactions to get stuff faster but you can buy anything with normal dungeon-crawling. You purchase a currency called Platinum with real money if you don't want to or don't have the time to grind through dungeons for gold to purchase chests
  • No DAMP content is behind a pay wall.
  • Like Diablo III, loot is "instanced," so you'll get your fair share of items
  • When you pick up Gold, it's picked up for everyone in the party so that everyone reaps the rewards
  • When one player finds an item, each other player also receives an item, but they will not be the same unless by coincidence
  • Crafting is a key element of MP progression.
  • In MP you salvage gold coins and items (not potions).
  • Gold coins can be used to buy chests, containing random items like weapons, weapon mods, potions, runes, armor, etc.
  • Gear plays a higher role in power and survivability than levels
  • Different tiers of chests, each priced higher than the last - "The bigger the chest you buy, the better the loot will be."
  • There is no connection between SP items and MP items on purpose. The two economies are separate.
  • No ability to trade/auction house.
  • 130+ weapons customizations, 80+ armor customizations
 
Achievements and Rewards
  • Rewards are gained in real time during the match, unlike Mass Effect 3's multiplayer where they are received at the end. This is so that if a player loses connection or has otherwise dropped out of the game, they still receive the awards for what they have completed
  • No exclusive MP achievements. Achievements are one way to keep players engaged, but with Dragon Age multiplayer, we have other ways to improve
  • Full challenge system implemented at launch, to pursue and track challenges.
  • Weekly operations for a reward. Operations work globally, with the entire Inquisition player-base working toward a communal goal, such as slaying 1 million demons by a deadline.
  • Known Medals awarded at the end of a match:
    • Staff Kills - Kill 10 or more enemies with a staff weapon (Bronze), Kill 25 or more enemies with a staff weapon (Silver)
    • Bow Kills - Kill 10 or more enemies with a bow (presumed requirement)
    • Ability Kills - Kill 10 or more enemies with your abilities
    • Killstreak - Kill 5 enemies back-to-back quickly
Characters
  • You play as an Agent of the Inquisition, the missions structured to be like the tasks that the Inquisitor sends his or her Agents on. At the beginning of a mission, you will be briefed by one of the Inquisitor's advisors: Cullen, Josephine, or Leliana
  • Twelve characters at launch, four for each class (warrior, rogue, and mage). Each will have their own personality and banter with other party members, likely similar to how companions interact in SP
  • When asked "What will happen with party banter if there's more than one of the same character?" one of the devs replied "Comedy!"
  • There will be 3 Default Characters: Legionnaire, Archer, Keeper
  • Unlock new characters by opening Chests or crafting their first set of armor
  • Each character has 3 color variants for each armor they possess
  • Characters are defined, i.e. you don't make up your own, they each have set names and backgrounds.
  • The level cap for Dragon Age multiplayer is 20. Then you can promote them, which resets the class and apparently grants an additional attribute point each time, allowing you to choose between Constitution, Willpower, and Cunning to be applied to all of your characters
  • You will be able to map 4 abilities to each character
  • All characters begin at level 1 with 2 abilities, and gain an ability point each time they level, to a max of 19 ability points at level 20.
  • 'Inquisition HQ', likely a similar, but largely expanded counterpart to Mass Effect 3's N7 HQ, gives access to all of your MP characters and their inventory, on PCs, tablets, and smartphones.
  • Each class has 2 skill trees, and choices to make within each tree, expected to greatly aid in player class variety
Revealed Character Classes
_______
 
Warrior
Spoiler
 
Rogue
Spoiler
 

Mage

Spoiler


Gameplay Mechanics
  • Game will be very challenging for level 1 characters, will become easier as you level and unlock more abilities
  • There will be no pausing time or tactical view like in single player, players will have to deal with threats and use abilities in real time
  • There will be no friendly fire in multiplayer
  • There are voice callouts via the D-Pad (Thank You, Defend Here, Attack My Target, possibly one more)
  • No mounts.
  • There is no ability that can heal a player in multiplayer, besides potions
  • Each class has at least 1 dodge-like ability (Fade Step for the Keeper for example)
  • If you are downed 3 times within the zone you're currently in, you will be unable to be revived and will die
  • When an ally goes down for good, enemies get stronger.
  • When you lose all your health, you drop to the ground and need to be revived by a teammate before you bleed out, likely very similar to Mass Effect 3 Multiplayer's revive system
  • Upon death, you will enter a spectator-like mode where you watch your team from the Fade. You will be able to see around the map as a spectre (unsure if only within a certain range of party members) and assist your teammates' strategies by reading detailed information about enemies (What they're weak to, immune to, if they have Guard up, etc.) You may also place a mark down on the battlefield for teammates to see, or highlight an enemy you think your party should attack
  • You can solo, but it's harder!
  • Developers suggest letting a Warrior lead the way
  • There will be areas and items only reachable by having a Rogue, Mage, or Warrior. Examples given were a type of wall that only a Warrior could knock down, an enchanted door that only a Mage could open, and locked doors or chests that only a Rogue could lock-pick
  • You receive points for damage prevented by your abilities on other players. For instance, casting Barrier on a player, who then takes damage. You get points for each attack your barrier defends against
  • Even if you fail the level, you still gain experience
  • Three difficulty settings for players of various skill levels: Routine, Threatening, Perilous
  • Developers showed off a shortcut the group could take, implying more than one pathway to reach your destination, though it was a tougher fight to go through
 
Campaign Design
---
  • 5 zones to progress through which mix up (each map has 10 zones, 5 of which are randomly pieced together to add variety to each mission)
  • Between each of the 5 zones, there will be a Recovery area. Opening the door to this area will revive all teammates and activating the Recovery Font will restore full health to all party members
  • Treasure Rooms: Optional areas that have a high chance for gold or valuable items, but guarded by a tough enemy (Examples given were a Revenant and a giant Bear). Designed to be very risk vs reward
  • The map first previewed is called Elven Ruins
  • There will be a level set in the Tevinter Imperium and a level set in an Orlesian Palace
  • There will be just these 3 levels at launch, but they're referred to as 3 campaigns, perhaps one for each advisor to start with?
  • Enemy factions include the Venatori, Demons (confirmed as a separate faction), and the Red Templars
  • There will be something called Event Battles - fights against particularly deadly Elite enemies. One of these is the Red Templar Captain
  • Known Objectives: randomly assigned in Zone 2 and Zone 4. Unlike Mass Effect 3's multiplayer, objectives are optional
    • Golden Nug AKA Treasure Nug - Appears to be similar in concept to Diablo III's Treasure Goblin, carries a fairly large amount of gold, but is quick and will run away, oftentimes leading the party right into enemies
    • Eliminate VIP Target - Defeat this target to collect extra gold
    • Recover items - Example given was recovering scrolls that are being burned by the enemy faction
    • Escorting Ally - Ensuring safe passage of an Inquisition Captain, messenger, informant, etc. who was trapped behind enemy lines to the door at the end of the zone. Until then, the character will continue to travel with you, and will aid you if they're combat-able
  • Once you reach Zone 5, you will have a rest period with no hostiles in it until you place down an Inquisition Banner. You will have to defend against a boss character referred to as a Commander (one example being a female Venatori fire mage), as well as many normal enemies. Kiting the enemies and attacking on the move seemed to be the most effective strategy for this stage

  • Beerfish, Giubba, Malanek et 42 autres aiment ceci

#2
Loki_344

Loki_344
  • Members
  • 535 messages

Great rundown of the currently known info. Thanks.


  • Tarkov33 aime ceci

#3
Zehealingman

Zehealingman
  • Members
  • 1 449 messages
Wow, nice work!
  • Tarkov33 aime ceci

#4
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

I wonder if we can play it with bots rather than with other players.

 

I'd like that.


  • Xerxes52, Music et Silver Souls aiment ceci

#5
Eelectrica

Eelectrica
  • Members
  • 3 770 messages

Question on chests. Probably for the devs if they feel like answering.

in ME3 the pack buying system evolved - I think for the better as time went on to the point where we could buy chests that increased our chances of characters or weapons if we wanted.

 

Will that return, can we look forward to more chests which favour different unlockables?

When the DLC drops I'd probably be more interested in the new characters than any new gear anyway.



#6
themageguy

themageguy
  • Members
  • 3 176 messages
Thanks :)

#7
Guest_Stormheart83_*

Guest_Stormheart83_*
  • Guests
Thank you very much for posting all this awesome info.

#8
themageguy

themageguy
  • Members
  • 3 176 messages
http://m.youtube.com...h?v=lZpT3IMnRr0

in this video we get to see the Reavers "dragon claw of fury" ability.
It looks like devour is the RB ability?

Also at 00:42 we see a mage has
x- lightning spell
y- mind blast
b- the illusion evade skill
rb- barrier

i cannot however, decipher whether this mage is a keeper, the necromancer or the unknown/arcane warrior kit?

At 01:03 we see a mage who im pretty sure is the elementalist.
x - fire burst
y- wall of flame
b- "magic missile"
rb- firestorm

Im trying to decipher the Reavers abilities. Im thinking dragon claw , devour and that slam warrior skill.

#9
Xerxes52

Xerxes52
  • Members
  • 3 144 messages

I wonder if we can play it with bots rather than with other players.
 
I'd like that.


I'd want that. The only reason I can still play MP in games like UT2004, WC3, and BF2 are because of bots.

#10
HaHa365

HaHa365
  • Members
  • 243 messages

Nicely put together. Thank you.



#11
cronshaw

cronshaw
  • Members
  • 4 997 messages

I wonder if we can play it with bots rather than with other players.

 

I'd like that.

 

They didn't do it for the ME3 MP

you could solo but that was significantly harder, at least on the higher difficulty settings.

 

also OT the assassin looks like a dude to me

I wonder if they'll do 2 male and 2 female to start



#12
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

They didn't do it for the ME3 MP
you could solo but that was significantly harder, at least on the higher difficulty settings.

They don't have to build DAMP exactly like ME3's multiplayer.

#13
cronshaw

cronshaw
  • Members
  • 4 997 messages

They don't have to build DAMP exactly like ME3's multiplayer.

 

That's true, but in absence of the game itself it is a fair spot to draw inferences from.

and that is really all I was doing.

To answer your question more directly, I wouldn't get your hopes up



#14
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

That's true, but in absence of the game itself it is a fair spot to draw inferences from.
and that is really all I was doing.
To answer your question more directly, I wouldn't get your hopes up

I'm not likely to play with people, so if there are no bots and it's not reasonably soloable, you can count me out.

#15
kiltysue

kiltysue
  • Members
  • 240 messages

I wonder if we can play it with bots rather than with other players.

 

I'd like that.

You will almost certainly end up with players that will try to use

automation software to mimic a real player.  Just be patient.

ME3 multiplayer seemed to suffer less from this than other

multiplayers, but the presence of players that behave like

"bots" could be seen as the game matured.

 

Early on, you'll likely have to play with people that are

actually playing.  But give it some time.  You'll get your

"bots" soon enough!



#16
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

You will almost certainly end up with players that will try to use
automation software to mimic a real player. Just be patient.
ME3 multiplayer seemed to suffer less from this than other
multiplayers, but the presence of players that behave like
"bots" could be seen as the game matured.

Early on, you'll likely have to play with people that are
actually playing. But give it some time. You'll get your
"bots" soon enough!

If there even might be other people there, I won't play.

#17
Tarkov33

Tarkov33
  • Members
  • 179 messages

Templar Warrior confirmed!



#18
Jakeul200493

Jakeul200493
  • Members
  • 320 messages
 
Characters to have set names and backgrounds

  • Tarkov33 et LeicsFox aiment ceci

#19
Tarkov33

Tarkov33
  • Members
  • 179 messages

Arcane Warrior turned out to be Mystic Warrior! 

 

I don't even know right now.



#20
themageguy

themageguy
  • Members
  • 3 176 messages
I can't wait for this game :D
  • Tarkov33 aime ceci

#21
simpatikool

simpatikool
  • Members
  • 705 messages

This is gonna be good!



#22
ntrisley

ntrisley
  • Members
  • 1 433 messages

They really had better not be doing "gender locking".

 

I like playing Assassins. I don't like playing as a woman. It irritates me to no end when such things are done in a gender locking fashion.


  • Silent Fear aime ceci

#23
daveliam

daveliam
  • Members
  • 8 436 messages

They really had better not be doing "gender locking".

 

I like playing Assassins. I don't like playing as a woman. It irritates me to no end when such things are done in a gender locking fashion.

 

They are.  Each class is represented by a single, pre-determined character.  So, yes, all of the assassins are the same character:  same gender, same race, same background, same weapon choice, same dialogue. 

 

It looks like the assassin is either human or elf and likely female.  It's tough to tell from the Assassin character selection picture and game play.  She is definitely a dual wield rogue. 



#24
Vortex13

Vortex13
  • Members
  • 4 186 messages

They really had better not be doing "gender locking".

 

I like playing Assassins. I don't like playing as a woman. It irritates me to no end when such things are done in a gender locking fashion.

 

 

They are.  Each class is represented by a single, pre-determined character.  So, yes, all of the assassins are the same character:  same gender, same race, same background, same weapon choice, same dialogue. 

 

It looks like the assassin is either human or elf and likely female.  It's tough to tell from the Assassin character selection picture and game play.  She is definitely a dual wield rogue. 

 

 

I am torn on this feature to be honest.

 

On one hand, I loved how each ME 3 MP kit was a blank slate that I could superimpose my own personal backstory onto. I wasn't just a Batarian Soldier, I was Joth Baloc, a former slaver now fighting to help save the galaxy from the Reaper threat.

 

On the other hand, these DAMP kits are actual characters with their own personalities and backstories, so they are already a part of the game world that is more 'entrenched' then the faceless ME kits were. I mean, I would much rather play as Legion in ME MP than make all of my Geth Engineers look like Legion. 

 

Edit:

 

Personally, I never was into the Warrior class, but the ability to play as a Dwarf who is a member of the Legion of the Dead, sounds really interesting, and makes me want to try out a class that I would normally avoid. So I can see the advantage of making pre-set characters.

 

/Edit

 

I am willing to keep an open mind about the feature as we wait to get our hands on the final product. If it works, then we will have interesting characters to play as. If not then BioWare can always go back to the ME MP formula.


Modifié par Vortex13, 29 août 2014 - 04:54 .


#25
daveliam

daveliam
  • Members
  • 8 436 messages

I am torn on this feature to be honest.

 

On one hand, I loved how each ME 3 MP kit was a blank slate that I could superimpose my own personal backstory onto. I wasn't just a Batarian Soldier, I was Joth Baloc, a former slaver now fighting to help save the galaxy from the Reaper threat.

 

On the other hand, these DAMP kits are actual characters with their own personalities and backstories, so they are already a part of the game world that is more 'entrenched' then the faceless ME kits were. I mean, I would much rather play as Legion in ME MP than make all of my Geth Engineers look like Legion. 

 

Edit:

 

Personally, I never was into the Warrior class, but the ability to play as a Dwarf who is a member of the Legion of the Dead, sounds really interesting, and makes me want to try out a class that I would normally avoid. So I can see the advantage of making pre-set characters.

 

/Edit

 

I am willing to keep an open mind about the feature as we wait to get our hands on the final product. If it works, then we will have interesting characters to play as. If not then BioWare can always go back to the ME MP formula.

To be honest, I'm not really torn about this at all.  I think it's a great idea.  I have no issues with preset MP characters.  Plus, it looks like there will be two sword/shield warriors, two two-handed warriors, two dual wield rogues, (likely) two ranged rogues, etc.  So there is still an element of choice involved.  If you don't like the Assassin?  Play as the Alchemist!  Now, there will still probably be people who aren't happy with either choice, but them's the breaks, right?  You can't be happy with every single decision in every single feature.

 

For me, the ability to explore lore through 12 NEW characters, each with a distinct background and personality, far exceeds the ability to switch genders or races for any particular class. 


  • ArtemisMoons aime ceci