Latest content update: 11/11/2014 12:04am EST - Lots of new info from developer stream!
- DAMP (Dragon Age Multi-Player) has 4-player co-op quests separate from the Single Player game.
- Designed to take somewhere around 20-30 minutes to complete
- MP and SP were developed side by side.
- The SP campaign is separate from MP.
- There will be no spoilers for the singleplayer game in multiplayer
- MP does not affect endings in SP.
- The MP installation is part of the game file. It is not a separate install.
- It has been in development for over two years by a special team with veterans from DA and ME.
- No cross-platform play (differences between console generations and infrastructures too great)
- No split-screen or shared-screen play (Would be unfeasible to allow freedom of movement and be plagued with graphical slowdowns)
- More new characters and maps after launch as DLC, all of which will be free
- There will be voice chat on all platforms and PC players may use text-chat as well
- There are micro transactions to get stuff faster but you can buy anything with normal dungeon-crawling. You purchase a currency called Platinum with real money if you don't want to or don't have the time to grind through dungeons for gold to purchase chests
- No DAMP content is behind a pay wall.
- Like Diablo III, loot is "instanced," so you'll get your fair share of items
- When you pick up Gold, it's picked up for everyone in the party so that everyone reaps the rewards
- When one player finds an item, each other player also receives an item, but they will not be the same unless by coincidence
- Crafting is a key element of MP progression.
- In MP you salvage gold coins and items (not potions).
- Gold coins can be used to buy chests, containing random items like weapons, weapon mods, potions, runes, armor, etc.
- Gear plays a higher role in power and survivability than levels
- Different tiers of chests, each priced higher than the last - "The bigger the chest you buy, the better the loot will be."
- There is no connection between SP items and MP items on purpose. The two economies are separate.
- No ability to trade/auction house.
- 130+ weapons customizations, 80+ armor customizations
- Rewards are gained in real time during the match, unlike Mass Effect 3's multiplayer where they are received at the end. This is so that if a player loses connection or has otherwise dropped out of the game, they still receive the awards for what they have completed
- No exclusive MP achievements. Achievements are one way to keep players engaged, but with Dragon Age multiplayer, we have other ways to improve
- Full challenge system implemented at launch, to pursue and track challenges.
- Weekly operations for a reward. Operations work globally, with the entire Inquisition player-base working toward a communal goal, such as slaying 1 million demons by a deadline.
- Known Medals awarded at the end of a match:
- Staff Kills - Kill 10 or more enemies with a staff weapon (Bronze), Kill 25 or more enemies with a staff weapon (Silver)
- Bow Kills - Kill 10 or more enemies with a bow (presumed requirement)
- Ability Kills - Kill 10 or more enemies with your abilities
- Killstreak - Kill 5 enemies back-to-back quickly
- You play as an Agent of the Inquisition, the missions structured to be like the tasks that the Inquisitor sends his or her Agents on. At the beginning of a mission, you will be briefed by one of the Inquisitor's advisors: Cullen, Josephine, or Leliana
- Twelve characters at launch, four for each class (warrior, rogue, and mage). Each will have their own personality and banter with other party members, likely similar to how companions interact in SP
- When asked "What will happen with party banter if there's more than one of the same character?" one of the devs replied "Comedy!"
- There will be 3 Default Characters: Legionnaire, Archer, Keeper
- Unlock new characters by opening Chests or crafting their first set of armor
- Each character has 3 color variants for each armor they possess
- Characters are defined, i.e. you don't make up your own, they each have set names and backgrounds.
- The level cap for Dragon Age multiplayer is 20. Then you can promote them, which resets the class and apparently grants an additional attribute point each time, allowing you to choose between Constitution, Willpower, and Cunning to be applied to all of your characters
- You will be able to map 4 abilities to each character
- All characters begin at level 1 with 2 abilities, and gain an ability point each time they level, to a max of 19 ability points at level 20.
- 'Inquisition HQ', likely a similar, but largely expanded counterpart to Mass Effect 3's N7 HQ, gives access to all of your MP characters and their inventory, on PCs, tablets, and smartphones.
- Each class has 2 skill trees, and choices to make within each tree, expected to greatly aid in player class variety
Mage
Gameplay Mechanics
- Game will be very challenging for level 1 characters, will become easier as you level and unlock more abilities
- There will be no pausing time or tactical view like in single player, players will have to deal with threats and use abilities in real time
- There will be no friendly fire in multiplayer
- There are voice callouts via the D-Pad (Thank You, Defend Here, Attack My Target, possibly one more)
- No mounts.
- There is no ability that can heal a player in multiplayer, besides potions
- Each class has at least 1 dodge-like ability (Fade Step for the Keeper for example)
- If you are downed 3 times within the zone you're currently in, you will be unable to be revived and will die
- When an ally goes down for good, enemies get stronger.
- When you lose all your health, you drop to the ground and need to be revived by a teammate before you bleed out, likely very similar to Mass Effect 3 Multiplayer's revive system
- Upon death, you will enter a spectator-like mode where you watch your team from the Fade. You will be able to see around the map as a spectre (unsure if only within a certain range of party members) and assist your teammates' strategies by reading detailed information about enemies (What they're weak to, immune to, if they have Guard up, etc.) You may also place a mark down on the battlefield for teammates to see, or highlight an enemy you think your party should attack
- You can solo, but it's harder!
- Developers suggest letting a Warrior lead the way
- There will be areas and items only reachable by having a Rogue, Mage, or Warrior. Examples given were a type of wall that only a Warrior could knock down, an enchanted door that only a Mage could open, and locked doors or chests that only a Rogue could lock-pick
- You receive points for damage prevented by your abilities on other players. For instance, casting Barrier on a player, who then takes damage. You get points for each attack your barrier defends against
- Even if you fail the level, you still gain experience
- Three difficulty settings for players of various skill levels: Routine, Threatening, Perilous
- Developers showed off a shortcut the group could take, implying more than one pathway to reach your destination, though it was a tougher fight to go through
- 5 zones to progress through which mix up (each map has 10 zones, 5 of which are randomly pieced together to add variety to each mission)
- Between each of the 5 zones, there will be a Recovery area. Opening the door to this area will revive all teammates and activating the Recovery Font will restore full health to all party members
- Treasure Rooms: Optional areas that have a high chance for gold or valuable items, but guarded by a tough enemy (Examples given were a Revenant and a giant Bear). Designed to be very risk vs reward
- The map first previewed is called Elven Ruins
- There will be a level set in the Tevinter Imperium and a level set in an Orlesian Palace
- There will be just these 3 levels at launch, but they're referred to as 3 campaigns, perhaps one for each advisor to start with?
- Enemy factions include the Venatori, Demons (confirmed as a separate faction), and the Red Templars
- There will be something called Event Battles - fights against particularly deadly Elite enemies. One of these is the Red Templar Captain
- Known Objectives: randomly assigned in Zone 2 and Zone 4. Unlike Mass Effect 3's multiplayer, objectives are optional
- Golden Nug AKA Treasure Nug - Appears to be similar in concept to Diablo III's Treasure Goblin, carries a fairly large amount of gold, but is quick and will run away, oftentimes leading the party right into enemies
- Eliminate VIP Target - Defeat this target to collect extra gold
- Recover items - Example given was recovering scrolls that are being burned by the enemy faction
- Escorting Ally - Ensuring safe passage of an Inquisition Captain, messenger, informant, etc. who was trapped behind enemy lines to the door at the end of the zone. Until then, the character will continue to travel with you, and will aid you if they're combat-able
- Once you reach Zone 5, you will have a rest period with no hostiles in it until you place down an Inquisition Banner. You will have to defend against a boss character referred to as a Commander (one example being a female Venatori fire mage), as well as many normal enemies. Kiting the enemies and attacking on the move seemed to be the most effective strategy for this stage

















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