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#51
MarchWaltz

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I used to have no doubt that Bioware will completely unique UI for us, but now since Bioware has said literally nothing to comfort me about it, I have to assume they are taking the lazy route and not making a proper UI for us.

 

Ugh, I hate consoles. 


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#52
Chari

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I'm guessing the reason we haven't seen the PC ui is because it is being completed last. 4/5 of the variations of this game are on CONSOLE with PC players having the option to use a controller. MOST people will play this game with console UI. Chill out people, I'm sure it will be fine. I imagine they will just use a sleeker design of the previous DA games PC UI.

I dunno
Prior to BSN I didn't even know you could play with a controller. Not a single DA fan I was familiar with back then used anything but PC

#53
Ynqve

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I'm not that worried about the UI, but it's about time we get a glimpse of it! And the UI has to be really, really bad before I even consider playing this game with a controller. I hate controllers, keyboard/mouse ftw!



#54
Lucidae

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I dunno
Prior to BSN I didn't even know you could play with a controller. Not a single DA fan I was familiar with back then used anything but PC


Sorry, but your personal experience is too small to possibly account for the projected sales of this game. With that kind of thinking I would say that prior to the internet I didn't even know anyone else who played Dragon Age, so in that case it must have been an unpopular game.
The company wouldn't have the devs create 5 versions for different platforms if they didn't think they'd sell very well across the board. Consoles have the PC outnumbered, as well as the fact that PC players can use a controller as well.

#55
Warlock

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I guess the best we can hope for is the UI to be like the one from DA2. You know, hotbars and stuff were okay, but menus were unapologetically console. The worst we can hope for is something like Skyrim (or, god forbid, the same ui as the controller). As time passes, my hopes for it being something like the one from DAO diminish.

 

If indeed, as some have pointed out, the devs said the ui is not yet ready, then we can assume that even if it's a good ui, it will be pretty buggy at launch.



#56
They call me a SpaceCowboy

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But they are keeping it a secret for some reason.

I asked Mike Laidlaw why that was on Twitter. No response.


I asked if the PC UI is limited to 8 slots too. Also no reply.

#57
They call me a SpaceCowboy

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I never use controller, don´t even have one. keyboard and mouse, the only way to go.


Same here. I can't use controllers. Someone gave me a game pad. I never use it

#58
Bayonet Hipshot

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I have said this before and I will say it again. 

 

Bioware, if you are out of ideas for a PC UI, just use SkyUI for reference and go from there.

 

There is a very good reason why it remains the single most downloaded and most endorsed Skyrim mod of all time, because it is an outstanding UI. It made the default one look like a piece of crap. 

 

Furthermore, make the UI keyboard and mouse friendly. That is how most people play RPG games on PC. 

 

Additionally, please, for the love of everything, do not restrict us to only having 8 abilities like what you did to consoles. It is frankly pointless. 


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#59
In Exile

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We don't have information about the PC UI, but they've said and even showed that you're able to pause AND unpause while in tactical view. You can even play the whole game in tactical view if you want to, though it's not recommended as the visuals were made with the normal camera in mind.

 

Saying without proving isn't worth very much. This isn't to say that Bioware is being misleading - simply that development is chaotic and demanding, and it could very well be that if PC UI is a low priority target features just won't make it in as unexpected problems on the lead UI (console) build up. 

 

PC UI is more than just pausing using space and changing your camera angle using the mouse wheel. 



#60
In Exile

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I guess the best we can hope for is the UI to be like the one from DA2. You know, hotbars and stuff were okay, but menus were unapologetically console. The worst we can hope for is something like Skyrim (or, god forbid, the same ui as the controller). As time passes, my hopes for it being something like the one from DAO diminish.

 

If indeed, as some have pointed out, the devs said the ui is not yet ready, then we can assume that even if it's a good ui, it will be pretty buggy at launch.

 

I honestly didn't see a difference in use between the DA2 and DAO menus. Neither were especially good, but other than the aesthetic choice, I don't see what was different between the two. 


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#61
Bayonet Hipshot

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Whether you call it pessimism or realism, I for one am bracing myself for a HUGE disappointment in this area.    I mean even if the PC UI wasn't yet complete, not to release even a simple screenshot of what it looks like now.   A picture with a hotbar and a mouse cursor on the screen would relieve a load of worry.

 

After watching so many game series fall into this trap over time, the cynic in me believes that they are just avoiding the issue so the backlash against it doesn't interrupt the growing hype train leading up to release.  

 

I am so hoping that I will feel foolish for thinking like this once I see it and that I should have had more faith here.    Dragon Age just happens to be my favorite game series of all time and to watch it go down such a dark road would be heart-breaking. 

 

It is not pessimism Navasha, it is being realistic. I know Bioware has said in the past that PC will have a different UI that suits the PC but they have been known to say many things and to not deliver on them. 

 

So yes, I am bracing for a massive disappointment in regards to this as well. 


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#62
Bayonet Hipshot

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Press >Space< for Awesome.

 

Ugh. That was one of the most disliked features for me when it came to ME3 PC UI. 

 

Like we use a freaking keyboard. A freaking mouse. Many of them have freaking macros. Limiting every action to "RAWR spacebar was just ridiculous."


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#63
Giubba

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Didn't read a single line of a single post of this thread but everything can be summarized in "there is a great evil plot from bioware to not deliever the UI for PC even if laidlaw confirmed months ago with a tweet" ?

Am i wrong?


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#64
spacediscosaurus

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Ugh. That was one of the most disliked features for me when it came to ME3 PC UI. 

 

Like we use a freaking keyboard. A freaking mouse. Many of them have freaking macros. Limiting every action to "RAWR spacebar was just ridiculous."

 

Am I the only person that liked  having all the functions bound to one key? I re-mapped mine to R, because spacebar was my pause key, but still. I loved having sprint/cover/vault on the same key. It made it so easy and quick to dash out of cover, take cover somewhere else, then vault over, all within a few seconds. If all of those functions were bound to different keys, it'd take me longer to do it. I do think that revive/use should have been bound to something different though, because there were times that I'd accidentally take cover when I meant to interact with something. But that was my only issue.



#65
Bayonet Hipshot

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Didn't read a single line of a single post of this thread but everything can be summarized in "there is a great evil plot from bioware to not deliever the UI for PC even if laidlaw confirmed months ago with a tweet" ?

Am i wrong?

 

We want proof, some form of evidence that there is a PC UI, that it is functional, that it works with keyboard and mouse and that it works properly. 

 

Given all the evidence from the videos and demos, all of them feature console UI, consoles will be restricted to only 8 abilities, etc...I think PC gamers like myself have some cause for concern, especially given the fact that the game is 2 months from launching and we have heard NO news for the PC version of DA:I.

 

I repeat that, we have heard not one news, not seen a single video and not seen a single demo of the PC version of DA:I. Everything that we have seen so far is console UI based and console optimized.

 

Is there not a cause for concern ? 

 

So take your "there is a great evil plot" BS, pointless, non-argumentative nonsense elsewhere. 


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#66
Chari

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Sorry, but your personal experience is too small to possibly account for the projected sales of this game. With that kind of thinking I would say that prior to the internet I didn't even know anyone else who played Dragon Age, so in that case it must have been an unpopular game.
The company wouldn't have the devs create 5 versions for different platforms if they didn't think they'd sell very well across the board. Consoles have the PC outnumbered, as well as the fact that PC players can use a controller as well.

Welp, it depends where you live

As far as I know PC is the most popular here, in Russia (Sony is probably the second favourite and almost no one knows what the hell Nintendo is). People've been using keyboard and mouse instead of controller unless they play some sportsgame, race or other controller-oriented games since the very beginning 

But of course, you may go one with "console controller master race" bullshit and treat PC gamers like inferiors, it's up to you to be a jerk or not



#67
Bayonet Hipshot

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Am I the only person that liked  having all the functions bound to one key? I re-mapped mine to R, because spacebar was my pause key, but still. I loved having sprint/cover/vault on the same key. It made it so easy and quick to dash out of cover, take cover somewhere else, then vault over, all within a few seconds. If all of those functions were bound to different keys, it'd take me longer to do it. I do think that revive/use should have been bound to something different though, because there were times that I'd accidentally take cover when I meant to interact with something. But that was my only issue.

 

Using the spacebar for all types of movements was fine but yes, like you said, the revive/use function should be on something else. IMO the spacebar should have been for movement only. 


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#68
spacediscosaurus

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Welp, it depends where you live

As far as I know PC is the most popular here, in Russia (Sony is probably the second favourite and almost no one knows what the hell Nintendo is). People've been using keyboard and mouse instead of controller unless they play some sportsgame, race or other controller-oriented games since the very beginning 

But of course, you may go one with "console controller master race" bullshit and treat PC gamers like inferiors, it's up to you to be a jerk or not

 

I don't think they were implying that consoles are superior, just that, at least stateside, and really just statistically throughout the globe as a whole, there are more console players than PC players, considering it's four platforms versus one. And considering that the PC has the ability to use a controller, statistically, there will be more people using a controller than mouse/keyboard.

 

I'm primarily a mouse/keyboard user, but that's not going to stop me from recognizing the fact that there are going to be more controller users. That's not to say that controllers are better, or that they deserve to have more care and thought put into their UI versus the mouse/keyboard UI. It's just stating a fact.


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#69
Sylvius the Mad

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Am I the only person that liked having all the functions bound to one key? I re-mapped mine to R, because spacebar was my pause key, but still. I loved having sprint/cover/vault on the same key. It made it so easy and quick to dash out of cover, take cover somewhere else, then vault over, all within a few seconds. If all of those functions were bound to different keys, it'd take me longer to do it. I do think that revive/use should have been bound to something different though, because there were times that I'd accidentally take cover when I meant to interact with something. But that was my only issue.

I hate context-sensitive controls. Everything should be separate.

I don't even like the UI to change based on context. Everything should be available in the same place all the time so I can find everything without looking for it.
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#70
DarkKnightHolmes

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They either haven't finished working on it yet or it's going to be like the console one and they know announcing it right now will cause a sh*tstorm.



#71
archav3n

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This were asked couple of times. Perhaps PC fanbase are too small a minority that they don't really bother.



#72
Sylvius the Mad

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I don't think they were implying that consoles are superior, just that, at least stateside, and really just statistically throughout the globe as a whole, there are more console players than PC players, considering it's four platforms versus one. And considering that the PC has the ability to use a controller, statistically, there will be more people using a controller than mouse/keyboard.

I want to see KBM support on the consoles.

If PC users get to choose their input devices, why not consolers?

#73
In Exile

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Didn't read a single line of a single post of this thread but everything can be summarized in "there is a great evil plot from bioware to not deliever the UI for PC even if laidlaw confirmed months ago with a tweet" ?

Am i wrong?

 

There is obviously a UI for PC. The questions are whether (1) it is like the DA:O/DA2 UI and (2) if is not, whether it is a good UI. Lots of PC games have pure crap UI ports. 



#74
In Exile

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I hate context-sensitive controls. Everything should be separate.

I don't even like the UI to change based on context. Everything should be available in the same place all the time so I can find everything without looking for it.

 

Context based controls are terrible when enough keys exist for individual controls. 



#75
spacediscosaurus

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I want to see KBM support on the consoles.

If PC users get to choose their input devices, why not consolers?

 

I do too, but it's highly unlikely, since Microsoft/Sony want people to buy their overpriced controllers. Unless they develop console-specific keyboards that have hotkeys to console functions, I guess...