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#76
Giubba

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We want proof, some form of evidence that there is a PC UI, that it is functional, that it works with keyboard and mouse and that it works properly. 

 

Given all the evidence from the videos and demos, all of them feature console UI, consoles will be restricted to only 8 abilities, etc...I think PC gamers like myself have some cause for concern, especially given the fact that the game is 2 months from launching and we have heard NO news for the PC version of DA:I.

 

I repeat that, we have heard not one news, not seen a single video and not seen a single demo of the PC version of DA:I. Everything that we have seen so far is console UI based and console optimized.

 

Is there not a cause for concern ? 

 

So take your "there is a great evil plot" BS, pointless, non-argumentative nonsense elsewhere. 

 

I'm a PC gamer and i do not need proof because:

 

1)Bioware owe my nothing

2)At 29 years old i can cope a bad UI like in Skyrim without throwing a tantrum

3)https://twitter.com/...617867792379904


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#77
spacediscosaurus

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Context based controls are terrible when enough keys exist for individual controls. 

 

Or, you know, instead of stating such things as fact, you can say that it's in your opinion. I have a preference for context based controls, even on mouse/keyboard.



#78
archav3n

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I do too, but it's highly unlikely, since Microsoft/Sony want people to buy their overpriced controllers. Unless they develop console-specific keyboards that have hotkeys to console functions, I guess...

 

A console with mouse and keyboard. That's essentially a PC not? :P



#79
In Exile

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Or, you know, instead of stating such things as fact, you can say that it's in your opinion. I have a preference for context based controls, even on mouse/keyboard.

 

I didn't state this as a fact. It's obviously an opinion. What possible reason would you have for thinking it wasn't an opinion? Sylvius and I were talking about what we like. 

 

It's a bit ironic you say this - whether something is an opinion is context sensitive, and that post was clearly made in the context of an opinion. 



#80
ManOfSteel

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Or, you know, instead of stating such things as fact, you can say that it's in your opinion. I have a preference for context based controls, even on mouse/keyboard.


That still doesn't mean that the option couldn't be made available to make use of more keys on the keyboard. The keys are available. Allow the player to use them, should they wish to do so. There's nothing saying that both options couldn't be made available. A simply .ini edit is enough to prove that.

#81
spacediscosaurus

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That still doesn't mean that the option couldn't be made available to make use of more keys on the keyboard. The keys are available. Allow the player to use them, should they wish to do so. There's nothing saying that both options couldn't be made available. A simply .ini edit is enough to prove that.

 

I agree with this, but unfortunately, it seems that a lot of games are one or the other. Ideally, each function should have a separate spot in the mapping menu, and you should be allowed to map the same key to multiple functions (which many games do not allow), as well as being able to map multiple keys to the same function (like "sprint" mapped to shift and alt, or something). Also, all keys should be re-mappable (this is a huge problem for me in some games, since I use ESDF so I need to re-map everything).

 

I'm all for more options for people. I just don't like it when people claim their way is superior, just because it's better for them personally.



#82
spacediscosaurus

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I didn't state this as a fact. It's obviously an opinion. What possible reason would you have for thinking it wasn't an opinion? Sylvius and I were talking about what we like. 

 

It's a bit ironic you say this - whether something is an opinion is context sensitive, and that post was clearly made in the context of an opinion. 

 

Then qualify it as an opinion? It must not have been clear and obvious you were stating opinion, since it didn't read that way to me. I don't see what's so hard about adding "I think" or "in my opinion" or even "I agree with you"?



#83
Sylvius the Mad

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A console with mouse and keyboard. That's essentially a PC not? :P

A PC with a crippled OS, yes.
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#84
Sylvius the Mad

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Context based controls are terrible when enough keys exist for individual controls.

Remember when Microsoft put predictive menus in Windows? What were they thinking?

If I always select the third option down, changing the menu to list it first is not helpful.
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#85
In Exile

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Then qualify it as an opinion? It must not have been clear and obvious you were stating opinion, since it didn't read that way to me. I don't see what's so hard about adding "I think" or "in my opinion" or even "I agree with you"?

 

We're talking about subjective preference - everything we say is an opinion. The fact that some people want to pretend that their opinion is objective truth doesn't mean that everyone else has to carry a big disclaimer board. 



#86
Sylvius the Mad

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I do too, but it's highly unlikely, since Microsoft/Sony want people to buy their overpriced controllers. Unless they develop console-specific keyboards that have hotkeys to console functions, I guess...

Sony and MS could release their own KBM devices. Problem solved.

#87
In Exile

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Remember when Microsoft put predictive menus in Windows? What were they thinking?

If I always select the third option down, changing the menu to list it first is not helpful.

 

Microsoft's track-record for UIs is pretty underwhelming. 

 

Context sensitive options are great when you have a very limited number of inputs - it can be a big time-saver with only minor annoyance in trade-off. 



#88
J-Reyno

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as much as am gonna hate to say this i feel some of my fellow pc brethren are gonna use a controller on the game any way

 

Well I will, because I'll still be able to use tactical camera outside of pause.  Not like using a controller takes that feature away, especially since we've only actually seen it done with a controller in the first place.



#89
In Exile

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Well I will, because I'll still be able to use tactical camera outside of pause.  Not like using a controller takes that feature away, especially since we've only actually seen it done with a controller in the first place.

 

Except that using a controller for that is just a pain. It's why RTSs are an endless aggravation on consoles and never took off there, despite being huge hits on PC. 



#90
spacediscosaurus

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Just wanted to mention that there are some new screenshots of the multiplayer menus (you can find them in the Twitter thread) that may reassure some people about the eight abilities limit possibility for mouse/keyboard. The reason people believed that there may be a limit of eight abilities for mouse/keyboard is because there was a limit for controllers, and that the limit was introduced because of multiplayer. However, it had been stated that multiplayer only allows four abilities, even though the screenshots showed the Left Trigger to switch to a second page of abilities, which understandably caused a lot of confusion.

 

These new screens showing the menu though, show that the second page is for items, not abilities, so that's why there's a four ability limit in multiplayer. This demonstrates that multiplayer and single player have different UI's, so this hopefully means that mouse/keyboard does not have a limit of eight abilities in single player. It's not concrete proof, but I thought I'd mention it, in case anyone else here also would feel reassured by this.


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#91
aaarcher86

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Game Informer @gameinformer 1m

Exclusive Dragon Age: Inquisition Multiplayer Menu Screens - http://bit.ly/1AXZjZz  pic.twitter.com/ChJx6QX9Sq

BwJIiZUIQAAGquM.jpg

 

 

You can see the pics from the above mentioned post here...


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#92
Chari

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I don't think they were implying that consoles are superior, just that, at least stateside, and really just statistically throughout the globe as a whole, there are more console players than PC players, considering it's four platforms versus one. And considering that the PC has the ability to use a controller, statistically, there will be more people using a controller than mouse/keyboard.

 

I'm primarily a mouse/keyboard user, but that's not going to stop me from recognizing the fact that there are going to be more controller users. That's not to say that controllers are better, or that they deserve to have more care and thought put into their UI versus the mouse/keyboard UI. It's just stating a fact.

Being a minority is a pretty "good" reason to be ignored and not cared about, ahem, isn't it?

 

 

Context based controls are terrible when enough keys exist for individual controls. 

I have died in the ME3 MP so many times because instead of rolling from one point to another my character hopped over table/chair/etc or just stood up it's not even funny anymore

Please no more "space for every ****** thing"


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#93
spacediscosaurus

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Being a minority is a pretty "good" reason to be ignored and not cared about, ahem, isn't it?

 

Did you even read my post at all? 

 

"That's not to say that controllers are better, or that they deserve to have more care and thought put into their UI versus the mouse/keyboard UI."

 

I want more consideration put into mouse/keyboard UI, just like you. I'm not making excuses for the developers being lazy. But I'm just stating a fact that there are more controller users than mouse/keyboard users. That's all I'm saying. I'm not saying it's a good thing, or a bad thing, just stating a fact.


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#94
Guest_Puddi III_*

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I'm a PC gamer and i do not need proof because:

 

1)Bioware owe my nothing

2)At 29 years old i can cope a bad UI like in Skyrim without throwing a tantrum

3)https://twitter.com/...617867792379904

 

Sure.

 

Still wanna see it. And wanting to see the UI that we'll be staring at for hundreds of hours is not an unreasonable request, after its xbawks equivalent UI has been presentable enough for viewing at events and in demos and screenshots for a year now. Forgive me for getting a little impatient at this point.

 

They can go ahead and not show it all the way till release if they want, but it would be a disservice to pc players. In what way do you suggest we complain about that while keeping our filthy entitlement in check? Not complaining is not an option.


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#95
Giubba

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I repeat I am a PC player, I am curious of seeing the UI but i will not waste a nanosecond bitching about it because when i will play DA:I after the first 30 minutes the UI will be a background noise nothing more nothing less.



#96
Guest_Puddi III_*

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Well congrats on not caring what the game will even look like on your system, don't expect everyone to be like you though.


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#97
hangmans tree

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Dunno about UI, gameplay, controls or whatever they nerf today or tommorow for our sake, I kinds gave up and amm  waiting to be proven wrong here. I won't hold my breath though. I must admit that the art and design is superb, the 2D graphics I mean. The style of drawn panels and cards and whatnot - I really like it. But thats about it. Funny, that.



#98
Giubba

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Well congrats on not caring what the game will even look like on your system, don't expect everyone to be like you though.

 

So i can flail myself and crying for months bitter tears of rage on how i was betrayed because the UI was bad?



#99
Zu Long

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Am I the only person that liked having all the functions bound to one key? I re-mapped mine to R, because spacebar was my pause key, but still. I loved having sprint/cover/vault on the same key. It made it so easy and quick to dash out of cover, take cover somewhere else, then vault over, all within a few seconds. If all of those functions were bound to different keys, it'd take me longer to do it. I do think that revive/use should have been bound to something different though, because there were times that I'd accidentally take cover when I meant to interact with something. But that was my only issue.


Nah, I'm the same way, I loved overloaded spacebar, it felt natural and easy to use for me.

#100
Guest_Puddi III_*

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So i can flail myself and crying for months bitter tears of rage on how i was betrayed because the UI was bad?

 

Or you can just keep asking to see it until you see it, complain if it sucks, complain how long it took to find out that it sucks, and move on.

 

But sure, you could turn into the hysterical mess that you think anyone must be for having a different opinion than you, as well.


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