Ugh... another thread about this... Actually it might as well continue up until release. Will make linking previous threads easier in the inevitable 'worst case scenario' reaction posts if they truly balls this up. However, I'm not as overly concerned as I was. I even started a thread asking for a screenshot of a mouse cursor just to know it existed. Didn't get the ss but I was satisfied at least with the Laidlaw tweet that yes, it existed.
Not sure why there have to be "this is a worse way to play" comments when it really comes down to what people prefer.
See, that's missing the point, it's way more than choosing what input device to use. This is likely the core reason for the Microsoft conspriacy, if there is one. I'll explain below.
The difference though is that the gameplay/interface should be the same on PS3/4 and Xbox1/360. This is not the same as PC, which would have a wholly different gameplay.
Exactly. If you never played PC games, and were only subjected to console style action gaming, then of all the video's shown thus far would give you no reason to think that playing DAI on PC might look any differently. It all goes back to using a mouse and how both the game camera and each of the elements on the screen are manipulated by (and thus programmed for) mouse clicks. You watch this video and there are clear indicators that all movement and selection functions are designed with a dpad in mind. On PC, you should not be limited in such a way. I say should because as responsible designers, Bioware has a reputation to uphold on the platform, specifically because of what 'In Exile' says right here:
I wasn't talking about the ability limit in that case, but rather what the gameplay is like between the two versions. Even if there are under the hood similarities, DA:I on PC has to do things differently to avoid simply being a poor KBM controller port (and, more importantly, to re-create the DA:O isometric gameplay).
Oh, and I use my mouse to trigger everything. My hand is on the spacebar, not WASD. I don't drive; I move to point.
I think it's fairly safe to assume that the majority PC gamers do this as well. The spacebar (pause) and the mouse really should be all you need. Even hitting J for journal is superfluous if you have a ready-to-be-clicked journal icon at the top or bottom of the screen. This simplicity is important.
As for the M$ conspriacy theory, I don't know how much weight we can really place in it considering it's something that would never be confirmed (at least officially). That said, if the idea is to make gamers (prospective customers) with both platforms gravitate to the XBone, then not letting them see a version of the game that:
- allows full panning and zooming at all times
- lets you actually see the front of your character as they fight or walk towards you whilst zooming and not just thier backs
- lets you pull back and view (and not in the busy looking "tactical cam") combat from any angle as it progresses
- has full size menu's and clickable options, toggles, etc that can all be accessed on one screen
... etc, etc, then that might just be a pretty wise investment on MS's behalf.
If not, then my hope remains that Bioware is taking this extra delay time to make sure the PC version of their game does all the things listed above and more and does them well. Because no, they don't owe it to us, but they do have a reputation to uphold.