Well crap, it looks like an 8 ability limit is officially in every version.
This sucks.
There is a Tab button on the left there, maybe is scrolls through lists of 8?
Well crap, it looks like an 8 ability limit is officially in every version.
This sucks.
There is a Tab button on the left there, maybe is scrolls through lists of 8?
Mike Laidlaw @Mike_Laidlaw 3m
PC question 1: 8 Ability slots? A: Yes, per character. Changeable between combat.
Mike Laidlaw @Mike_Laidlaw 31s
PC Question 2: What is that TAB thing? A2: Highlight stuff in the world.
Mike Laidlaw @Mike_Laidlaw 22s
PC Question 3: Why 8? A: 32 abilities (along with passives/upgrades) across the party provides a broad spectrum of tactical options.
There is a Tab button on the left there, maybe is scrolls through lists of 8?
Mike Laidlaw @Mike_Laidlaw 3m
PC question 1: 8 Ability slots? A: Yes, per character. Changeable between combat.
Mike Laidlaw @Mike_Laidlaw 31s
PC Question 2: What is that TAB thing? A2: Highlight stuff in the world.
Damn, my last hope! Thrown into the fade!
Oh, well. I hope it ends up being done well. With presets at least, so I don't have to manually change each skill every time I want to change a skill.
I really like that UI. The art design is great and I like the simplicity of it. I don't mind the use of only 8 skills, it'll be like Guild Wars, interchange different builds between combat.
Mike Laidlaw @Mike_Laidlaw 1m
Ability count clarity: DAI is about roles, planning ahead and making tactical decisions. Potions, ability choice, gear, party composition.
Mike Laidlaw @Mike_Laidlaw 1m
I recognize that not everyone will be happy with the change, but better to let you know about it now than a surprise later.
I don't mind it and it does look decent, so glad we got our first look.
It is what I expected given some of the stressing they have been doing when talking about the game
Ugh hoping really hard for a mod that allows me to have multiple eight slot bars useable in combat.
Being restricted to 8 skills for me just means I'm gonna have the 8 hardest hitting attacks on most people with one designated supporter with like 2 support skills and everything else damage.
Ugh hoping really hard for a mod that allows me to have multiple eight slot bars useable in combat.
Being restricted to 8 skills for me just means I'm gonna have the 8 hardest hitting attacks on most people with one designated supporter with like 2 support skills and everything else damage.
Same. Hoping something like that DA:O swappable quickbars mod comes out. I hate being limited by design.
Same. Hoping something like that DA:O swappable quickbars mod comes out. I hate being limited by design.
This. I dont care how difficult frostbite is to mod. Some one will find a way, they always do.
Same. Hoping something like that DA:O swappable quickbars mod comes out. I hate being limited by design.
Yeah I don't get it. I'm not wasting my time seeing X enemies weak to fire so I used fire spells all last lvl and we're about to go to the volcano so let me waste the next five minutes rearranging everyone's bar...like no. I'm not gonna be in the mood for that micromanagement bullshit while needing to make sure I remember what X is weak to.
Guest_Puddi III_*
Definitely hope it is moddable, yes.
At least it probably won't be an issue until the second half of the game. With the distribution of upgrades and passives we'll probably have significantly less active abilities than the actives+sustains in DAO.
I was hoping this roleplaying game was going to be about roleplaying, not arbitrary gamist restrictions.Mike Laidlaw @Mike_Laidlaw 1m
Ability count clarity: DAI is about roles, planning ahead and making tactical decisions. Potions, ability choice, gear, party composition.
Mike Laidlaw @Mike_Laidlaw 1m
Ability count clarity: DAI is about roles, planning ahead and making tactical decisions. Potions, ability choice, gear, party composition.
I can certainly see what Laidlaw is getting at here. Its a great idea, by all means. But limiting choices to this extent also limits tactical possibilities.
I can certainly see what Laidlaw is getting at here. Its a great idea, by all means. But limiting choices to this extent also limits tactical possibilities.
Pretty much. You've got two weapon choices per class, and that's it. Except mages, who get one. Now you're handcuffed by only being able to use eight abilities.
"Okay, team, huddle. In the next encounter, I will be the 'tank' role. No matter how many mages swarm us I will not use silence or cleanse.
Sera, I want you to be the 'sniper' role. No matter how badly you want to back-stab someone and no matter how helpful it might be, don't.
Iron Bull, I completely forgot to spec you prior to entering this battle so you can only auto-attack. Sorry.
And in order to make this battle that much more tactical, I am sending you back to Skyhold altogether, Dorian.
This will make the battle much more exciting. Good? And... break!"
Guess I'm gonna be running around with my pinky finger on the tab button constantly again so I don't miss anything, lol
Guess I'm gonna be running around with my pinky finger on the tab button constantly again so I don't miss anything, lol
I did that in BG, BG2, NWN, DAO and DA2.... so I see no reason not to continue the tradition! Long live the permanent tab key press, lol.
I can certainly see what Laidlaw is getting at here. Its a great idea, by all means. But limiting choices to this extent also limits tactical possibilities.
The trade off (in theory) is that you reduce tactical possibility but increase strategy possibility (tactics being about your reaction to developing combat situations and strategy being your pre-encounter preparation and the way you set up the field for the encounter). The problem is that Bioware has not shown any talent so far for actually crafting gameplay that requires strategy.
If (for example) there were sophisticated 3 person combos that were essential to beating an encounter, and there were 100s of such combo permutations, then perhaps an 8 ability limit would be strategic because you'd have to (1) min-max the party to actually have the proper set of abilities to choose from and (2) choose the correct loadout across 3 characters to utilize the proper alpha strike to win the encounter.
But the likely reality is that DAI will not require anywhere near this level of synergy (cf. the PC gamer article that tactics about kiting a Behemoth as "strategy").
I just hope the UI is properly optimized to 1440p (or higher), unlike DA2 UI which looks kind of awful at 1440p, everything looks too big and many elements are pixelated. ![]()
I can certainly see what Laidlaw is getting at here. Its a great idea, by all means. But limiting choices to this extent also limits tactical possibilities.
While it limits the breadth of tactical possibilities, it also adds more weight to the ones you can make. So in my opinion, it's an equal amount of volume in tactics. It's L*W versus L*D.
Sure, there are some people that see this as a direct assault on their roleplaying options, but I'm sure there's a fringe of people who take the lack of a Certified Accountant class in DA:I as "Limiting my possibilities for roleplaying as the Inquisition's Chief Financial Officer" so it's all about how much crazy is personally applicable/tolerable.
why keyboard have 100+ button
only use 8 slot ???
it unreasonable