pretty sure I'm just going to have one companion by the end of the game. so hoping for Renegade Shepardx10
How ruthless are you hoping the ruthless personality to be?
#76
Posté 29 août 2014 - 04:47
- PsychoBlonde aime ceci
#77
Posté 29 août 2014 - 08:38
To really pull off ruthless well, you have to be able to follow-up your decisions with people. You can't be a good leader if you just tell people "that's the end of it". They'll fester in resentment. So you have to be able to tell them "we're not arguing about this now" and THEN later at a better time be willing to hear them talk and explain yourself. RPG's are TERRIBLE at that, though, because, as In Exile said, nobody has any real memory. "We're done talking" isn't "don't argue with me right now" it's "you don't get to argue with me--ever". It skews things a lot when the only way to address any situation is to be touchy-feely about it at the moment it's happening--regardless of whether having a big argument in the middle of a tense situation is a good idea or not.
A big part of the problem is that the PC isn't allowed to actually be persuasive. You just get what are basically LE, TN and LG alignment dialogue options. You cannot just find a justification within an NPCs value system that you need not share.
A good example is with Morrigan at Redcliffe and the Tower of Mages. At Redcliffe you cannot point out the advantage of aiding Teagan - including the fact that as far as you know Eamon is ill (and even if he is not actually sick it might be that he wouldn't side with you anyway). And with the mages you cannot point out the stupidity in allowing the mages to die for the sake of some ridiculous survivalist philosophy. It's just the stupid evil option or a rude dismissal.
- Sidney et tmp7704 aiment ceci
#78
Posté 29 août 2014 - 09:40
#79
Posté 29 août 2014 - 10:17
I want my Inquisitor to pop a child's ballon and scream 'I don't care about your birthday!' in their face.
#80
Posté 29 août 2014 - 11:07
I want my Inquisitor to pop a child's ballon and scream 'I don't care about your birthday!' in their face.
Happy Birthday to the Ground! Welcome to the real word Jack***!!!
#81
Posté 30 août 2014 - 01:11
- Ravensword aime ceci
#82
Posté 30 août 2014 - 02:06
A big part of the problem is that the PC isn't allowed to actually be persuasive. You just get what are basically LE, TN and LG alignment dialogue options. You cannot just find a justification within an NPCs value system that you need not share.
Actually, there are moments when you ARE allowed to be persuasive, but it's inconsistently applied, for instance, you can Persuade Sten that rescuing the blacksmith's daughter in Redcliffe is a smart decision (he doesn't like it, but he dislikes it LESS), or that saving the mages at the Circle tower isn't a horrible idea (you don't even get ANY disapproval in that case).
Some of the problem was in the way the approval system worked, too. If you create a system whereby companions must approve and disapprove of things, then the PC is going to be a lot more passive, because companion approval/disapproval is the active system. Well, unless you want it to be completely degenerate in that a high Persuade score = everyone likes me. I'm not recommending alignment, but at least in games with an alignment or karma system, the PC's stand on things does seem to be on a more active basis. Renegade/Paragon made Shepard a bit more active in taking stands and arguing with people.
Of course, the game DID have a more active persuasion system--of silly bribes--but it was almost completely divorced from the conversations. It also had its own degenerate side.
One thing that might be interesting from a purely mechanical standpoint would be to have the Persuasion ability tied to various stats. Different companions would react differently to Persuade attempts using different stats. If you threaten Sten, for instance, he might see it as a positive thing (you taking command) if you have a really high strength, or as a negative thing (you being a posturing ponce) if your strength is low. Or if you have a high Cunning, maybe your reasoning will be persuasive. Different stats could have different required levels depending on who you were talking to. Morrigan won't respect Strength easily, but she'll respect a lower Cunning stat as at least showing SOME intelligence.
So instead of having a single on/off Persuade option, ALL the options you get when they launch their little protest become Persuade options (or maybe all but one, a "fine, we'll do it your way" option). They're just different types of Persuade that are tied to different stats and may or may not be convincing to a different character depending on how they value that stat and how high your stat is.
- AlexiaRevan aime ceci
#83
Posté 30 août 2014 - 03:19
I plan on being all kinds of ruthless. One Inquisitor I have in mind is polite and reasonable to everyone, unless they have something he wants, and another is a rude, loudmouthed, and driven by paranoia.
I was thinking that one of you inquisitors should be mentally unstable or a lyrium addict. What do you think about that?
#84
Posté 30 août 2014 - 04:12
I was thinking that one of you inquisitors should be mentally unstable or a lyrium addict. What do you think about that?
I don't see why not, the personality of the Templar I was planning on playing is based on a grumpy pill popping pegasus I play is in a PNP.
#85
Guest_TrillClinton_*
Posté 30 août 2014 - 04:14
Guest_TrillClinton_*
I don't see why not, the personality of the Templar I was planning on playing is based on a grumpy pill popping pegasus I play is in the "Fallout Equestria" PNP.
.... That is a very unique character...
#86
Posté 30 août 2014 - 04:15
Blood knight of course.
You can't have an inquisition without crushing heretics.
#87
Posté 30 août 2014 - 05:02
I don't know if I'll want to play a ruthless character. Maybe the occasional ruthless decision, but I don't know.
#88
Posté 30 août 2014 - 06:12
I was thinking that one of you inquisitors should be mentally unstable or a lyrium addict. What do you think about that?
You know there is actually something like that in the serie of game called the GEneforge . You find canister that rewrite you . And if you take more then 5 they alter you . The game doesn't have any fancy 3D so it is all text and pictures . But it is well done none the less . So if you decide to use those canister no stop , at some point you will become addict . Your skin color will have a green glow , and during conversation where you could have used Diplomacy or Intimidation to avoid a fight you will just go berserk !
I for one , I would like to get away from the dull and over done same evil or version of being ruthless . Often it seem , you can do it when someone is defensless . Or someone who is weaker then you . In some case , the whole 'EVIL' is merely being money hungry and you milking a bigger reward . And that's very very disappointing .
I think there are many variante of evil . In D&D alignement alone you can dig up many sort to role play . I would love to see more variante beyond 'I'm ruthless = Stab Stab' or 'I'm evil muahaha give me your money now!' .
But beyond all else ? I want to see the ability to be evil to EVIL . Yes ! often they put us to be evil , it must be someone Innocent . Hello ? Let me butcher and torture someone who is a slaver ! Let me give them the same treatement before I take over their organization (and this is a mere exemple ) . So in all , I say : Please enlarge the buandry of what is Evil , ruthless and sadistic . Or at least , change the song from the same old : Strong vs weak = Gain dark side points .
#89
Posté 30 août 2014 - 06:19
Spanish Inquisition type of ruthlessness.
#90
Posté 30 août 2014 - 06:34
#91
Posté 30 août 2014 - 07:00
Hopefully ruthless enough to eat a puppy or the nug warmount.
But doubtful we can go that power crazy we are just figureheads I bet. ![]()
#92
Posté 30 août 2014 - 08:09
#93
Posté 30 août 2014 - 08:38
Ruthless enough to be able to follow the Qun. Please?





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