So, when I was thinking of Dragon Age Inquisition's Multiplayer, traumatizing memories from ME3's Multiplayer suddenly resurfaced and I remembered a consistent issue that I encountered while playing with randoms, and to a lesser extent with friends, in that a lot of players gauged their abilities based on what their scores were at the end of the game. Nevermind that all the scores were added up and combined, it was often an issue that reflected in some playstyles where a player would go out of their way and die trying and get more kills.. Will DAMP make it so that the team's results would be reflected at the end of game, rather than individual player's contributions?
Team Results or Individual Scores?
#1
Posté 28 août 2014 - 11:28
- Star fury aime ceci
#2
Posté 28 août 2014 - 12:10
Well, this time arount we aren#t all simply killers using big ass guns, we have tanks with shields, mages using support spells, etc. So it's kinda hard to tell right now.
#3
Posté 28 août 2014 - 12:44
I like having some form of individual feedback. Otherwise it can be hard to know if I'm doing a decent job or not, which can make playing the game feel a little pointless
Though setting it up so that it doesn't incentivise tactics that are bad for the team is important.
#4
Posté 28 août 2014 - 02:22
I hope they have more stats.
some people are going to judge and some people are going to play like selfish morons regardless
- Maria Caliban aime ceci
#5
Posté 28 août 2014 - 02:28
I think they should have the individual stats again, but don't just do a point system that rewards dealing damage far more than anything else like Mass Effect 3 had.
#6
Guest_Stormheart83_*
Posté 28 août 2014 - 03:27
Guest_Stormheart83_*
Haha, I can see it now "what you only got 130k points pffft, you scrub".I think they should have the individual stats again, but don't just do a point system that rewards dealing damage far more than anything else like Mass Effect 3 had.
#7
Posté 28 août 2014 - 03:47
I disagree with this. One of the things I hated most about ME3's MP was that random that wanted to join and go afk here and there or just run around and do nothing, but get as much reward as you did. Doesn't even have 50k pts and hes been there the whole game and gets all the reward and laughs about it.
I think everyone should get something, but how much you contribute (or don't) should matter.
Also with healing and buffing as well as more opportunity for cross class or "tech/biotic" combos in this game.....they can make the scoring different to make all play styles and actions worthwhile.
- Robbiesan aime ceci
#8
Posté 28 août 2014 - 03:54
I have mentioned to BW in old posts that it would be great to create a scoring system with more weight upon teamplay/support, with individual kills taking a back seat.
As seen in ME3 MP, although it is co-op play, the scoring system promotes e-peen (albeit unintentionally) over teamwork. granted many players are team oriented, but a scoring system designed to promote teamwork would be welcome, and to me more appropriate for co-op play. PvP is more about e-peen, and that is fine.
#9
Posté 28 août 2014 - 03:58
It really wouldn't be difficult to just display your own personal score along with the team score and not have to put up the other team members' scores at the end of the match. If you really wanted to compare, you could check the leaderboards. I know it was something of an issue as certain players acted in an elitist fashion based on scores in MEMP. It may be as simple as a "go anonymous" MP option you can toggle.
#10
Posté 28 août 2014 - 03:58
it was often an issue that reflected in some playstyles where a player would go out of their way and die trying and get more kills..
I honestly think you've just been very unlucky. I've played a lot of ME3 MP and I don't recall this being an issue for me. I can't even remember it happening to me once (although it's been so long since I played it regularly, so I would've forgotten it by now anyway).
I didn't mind the individual scores. It's nice to see how well you did (and the scores often told you that). I never put my own score above the team when we were in a tight spot and I don't think the majority of my teammates did either. If someone used a Missile on a spawn point, I would usually just think 'Awesome, much less stuff to deal with' (and extra XP for a killstreak).
It wasn't perfect in ME3, of course. Especially for the volus who would often be at the bottom, but then I always knew they contributed more than what the scoreboard let on.
In short, I don't think it's a problem and it mainly just adds a bit of innocuous competition between players to spice it up when you're blasting through the waves anyway. Trust in the statistics that you won't have douchebag teammates more than once in a blue moon (or, if you're playing with friends, maybe play with other friends
).
#11
Posté 28 août 2014 - 06:01
I think we can expect to see individual scores in some form. THIS article at destructoid states that while the MP promotes cooperative play there will be some competition by way of a scoring system.
I won't lie, I like individual scores. I like to know that I performed well. Jerk players will be jerks no matter what, tbh.
#12
Posté 28 août 2014 - 06:53
I'm pretty sure the majority of our rewards will be dictated by the Team Score, but there might be add-ons for MVP, highest damage done/taken, etc.
#13
Posté 28 août 2014 - 07:24
I don't mind a scoreboard, but preferably one that doesn't show until after the match. Even though I knew that ME3MP was co-op and score wasn't always indicative of someone's contribution, I have to admit that in the beginning I sometimes did some stupid stuff to try and outscore others, just like the OP complained about
It would definitely be nice if you could increase your score in other ways than getting kills as well.
- Armorat aime ceci
#14
Posté 28 août 2014 - 10:55
I understand there will be scoring, but my main focus as with ME3MP will be to get myself and the team to extraction / the exit in one piece.
Having shared gold/loot is a bonus.
#15
Posté 28 août 2014 - 10:58
I don't care about personal scores that much,contributing to the team is the only important thing.
#16
Posté 28 août 2014 - 11:24
As long as mine is the biggest. <.<
- Beerfish, Broganisity et Kantr aiment ceci
#17
Posté 28 août 2014 - 11:37
Personal scores are helpful though. How can you rate yourself if you get no information? Even partial information is better than none. Plus, its satisfying to see your name on top sometimes.
Its just that so many things are not quantifiable. I mean how do you prove that you saved your teammate by killing that mob of fodder-enemies that was sneaking up from behind? That just gets scored as a few low-level kills, when in truth you probably saved the whole team. Or taking a backstab in place of your freind who was about to die? That is potentially a negative score.
What Bioware needs to do is implement some sort of omniscient scorekeeper that watches over every action and movement and objectively and subjectively rates each players efficiency. I mean, come on Bioware, get it together.
#18
Posté 28 août 2014 - 11:41
I don't care about individual scores.
As long as mine is the biggest. <.<
Even in team games one has to be on top I guess.Lol
- Maria Caliban aime ceci
#19
Posté 10 septembre 2014 - 12:03
I hope there r ur own scores along with team 1's but mean the 2hander and mage classes will usually always have high dmg....but yea just knowing how much u contribute 2 the team is well worth knowing and it lets u kno if u need to improve greatly or just not stress it as bad but yet still do lil changes here and there and c if it works or not
#20
Posté 10 septembre 2014 - 12:54
If there is a scoring system that is similar to ME3 then I bet there will be a departure from from MMO-ish role system.
Because after all, how does one "grade" a tank in this situation?
#21
Posté 10 septembre 2014 - 01:50
I'd like the individual score thing to return.
But the total score bar is broken down into a mixture of percentages for such things as: Damage Done, Damage Absorbed, Health Healed (to other teammates, that is), times incapacitated (nothing wrong with a few penalties here and there), et cetera.
So say each person gets around a 80k score (lel plebs), but it shows that the rogues and mages have a higher pecentage of damage done while the Tank has a higher percentage of damage taken.
#22
Posté 11 septembre 2014 - 03:14
#23
Posté 11 septembre 2014 - 03:39
But the total score bar is broken down into a mixture of percentages for such things as: Damage Done, Damage Absorbed, Health Healed (to other teammates, that is), times incapacitated (nothing wrong with a few penalties here and there), et cetera.
Well, there are a couple of problems with that. First of all, scoring Damage Taken (we can dress it up as "Damage Absorbed", but come on) is very awkward. I mean, say a person is consistently getting melted because they suck, as opposed to "absorbing damage" through tanking, how is the game supposed to know the difference?
Also, from what we're hearing it sounds like straight-up healing spells are going to be a rarity (I bet most of the mage kits won't even have one). Wouldn't it be more logical to award points for buffs and cc, for mages who aren't kitted for dps? But how does one distribute points for CC and buffs?
#24
Posté 26 septembre 2014 - 12:45
Possibly it'll be a add up on a team effect before the minor/moderate individual effort is then added which might be more so increased if you were a support type(im aware it sounds team effort but its not) as it shows they contributed to the team effort
#25
Posté 26 septembre 2014 - 01:34
My scoring on ME3MP was usually middle ranking - not best and not worst.
I would do the objectives.
I would revive people sensibly (taking out the turret or phantom dancing over their corpse first)
I would stick with my team mates and would clutch waves where necessary.
Those things mean I'm not running around like a headless chicken, pew pew...
In DAMP, success must be judged by successfully leaving the 5th stage, loot in hand.
Scoring is vanity, loot is sanity.





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