For all the talk of nerfing, the MEMP pretty steadily got easier as time went on. I wonder if DAMP will be the same?
I think it got generally harder, especially with the addition of the Collectors. They also did more nerfing than buffing. I remember wondering at one point if bronze difficulty would really be feasible for a team of brand-new players with no one to carry them.
On the other hand, there might have been some power creep with a handful of DLC characters/weapons, especially when combined in the right way.
Does anyone remember how much balance adjustment there actually was in ME3MP?
I assume the bulk of adjustments would be done in the coupe of weeks after launch and after each DLC - at other times it would be minor tweaks?
Some of it was tweaking this number or that a bit, but some of it was more significant or changed how something worked, like the Acolyte Pistol charge or making it so you couldn't pull attack (execute) geth pyros.