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I can see the future.....balance changes....


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#51
Evil Justicar

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BioWare:  "Balance changes for this week, the +5 axe of templar slaying is 5 pounds heavier, does 3.87 less damage and now has a chicken head as a pommel."

I'm totally fine with any stats on my axe, if I just could have the chicken head pommel. I can't think of anything more badass!


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#52
Rolenka

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They can't get it perfect the first time, so this will definitely happen.

 

Also, there was a decompiled version of the bioware multiplayer code and some of the stuff in there was wow

 

What kind of stuff?



#53
Rolenka

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For all the talk of nerfing, the MEMP pretty steadily got easier as time went on.  I wonder if DAMP will be the same?

 

I think it got generally harder, especially with the addition of the Collectors. They also did more nerfing than buffing. I remember wondering at one point if bronze difficulty would really be feasible for a team of brand-new players with no one to carry them.

 

On the other hand, there might have been some power creep with a handful of DLC characters/weapons, especially when combined in the right way.

 

 

Does anyone remember how much balance adjustment there actually was in ME3MP?

 

I assume the bulk of adjustments would be done in the coupe of weeks after launch and after each DLC - at other times it would be minor tweaks?

 

Some of it was tweaking this number or that a bit, but some of it was more significant or changed how something worked, like the Acolyte Pistol charge or making it so you couldn't pull attack (execute) geth pyros.



#54
Catastrophy

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Now the question is: Who will announce the balance changes?


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#55
Evil Justicar

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bkcut.jpg

 

 

Approved indeed!


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#56
Kalas Magnus

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"it is not enough. it is still op"



#57
Xevren11

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Ahh, the ME3 memories. Is it time to get excited yet???

 

 

I know I'm getting excited.  ME3 Multi was so fun, can't wait to get into this.



#58
Eelectrica

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'It's doing more than one point of damage per hour, pls nerf some more'
'The Reaver and Assassin are still twitching, more nerfs needed!'

#59
Ashevajak

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That evade ability the assassin has is getting lined up for a nerf, I can see it already.

 

"Evade cool down increased from 2 seconds to 20 seconds".

 

Although on a somewhat more serious note, with there being both cooldowns and mana/stamina costs, my hope is less overall drastic balance changes will be needed, as the latter requirement means abilities cannot be spammed endlessly like they were in ME3.  Of course, that depends on a host of factors, like how easy it is to regen stamina or mana etc but that's my hope.



#60
Zorinho20_CRO

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I hope,Biower will leave  Balance changes thread opened,like they did once :D .


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#61
KoorahUK

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How are they going to nerf weapons when we craft them out of different componants? I thought we just had 'blueprints' but different mats added different effects? 



#62
TheThirdRace

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How are they going to nerf weapons when we craft them out of different componants? I thought we just had 'blueprints' but different mats added different effects? 

 

The stats of a crafted weapon are pre-determined with the recipe, they can certainly balance the final result don't you think?



#63
N7 Tigger

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They should include a Reegar Carbine staff.

 

I also find it amusing that apparently it's the Staff of Mooning that gets penetration. :o

 

If you're planning on testing this please keep the results to yourself.



#64
Stinja

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I hope,Biower will leave  Balance changes thread opened,like they did once :D .

 

Ahhh the page after page of sweet delicious rage...  Stinja's Nan approves of this  :ph34r:

 

One hopes class, craftings and skills are balanced to start with, however if it is like ME3MP in any way, then yes it's likely we will get balance changes.  Mostly i hope they make any changes by stats, and not vocal whiners on forums, and TBH topping the heads off the really overpowered stuff was a good thing for build diversity.


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#65
Malum In Se

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I was actually pretty happy with the rate and frequency of ME3's balance changes.  If something does not work right or doesn't work as the developers intended, tweak or change it.  I also totally agree that having a thread on the forum that explained those changes was a huge plus and is a must for DAMP.  

 

I always found the calls for nerfs to be rather amusing in a cooperative multiplayer.  Sure some classes and weapon builds will get more kills.  My human biotic in ME3 rarely got the most kills, but I never got tired of making enemies float in a Singularity.  



#66
Cyonan

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I was actually pretty happy with the rate and frequency of ME3's balance changes.  If something does not work right or doesn't work as the developers intended, tweak or change it.  I also totally agree that having a thread on the forum that explained those changes was a huge plus and is a must for DAMP.  

 

I always found the calls for nerfs to be rather amusing in a cooperative multiplayer.  Sure some classes and weapon builds will get more kills.  My human biotic in ME3 rarely got the most kills, but I never got tired of making enemies float in a Singularity.  

 

It can get pretty tiresome to see the same OP setups over and over and over in MP. I know I was pretty tired of seeing Geth Infiltrators wielding Krysaes when they were still incredibly overpowered.

 

Of course the problem with that one is that they nerfed the Krysae so far into the ground that it's now in China and has remained there ever since.

 

It's also kind of annoying if your favourite character makes the game way too easy because it's OP as hell when you want some challenge. As somebody who likes sniping I ended up not playing too many Infiltrators because they simply made the game too easy for me.


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#67
maddeninggamer

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For all the talk of nerfing, the MEMP pretty steadily got easier as time went on.  I wonder if DAMP will be the same?

 

In truth that's more because of the abilities and gear bonuses the players received that never got messed with too much. I know that at the end i just needed a reegar to knock down the shields or barriers and that my ability would be enough to finish it off. So at the start it will be pretty hard, but when they make new additions to the power and character list (Like the force mage and their distinct ability to slow all hostiles around them down) then it will be like shooting fish in a barrel. 



#68
Eelectrica

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The best thing they can do is err on the side of having things underpowered and slowly bring it up.

If they choose the bait and switch method of releasing 'overpowered' characters and gear to sell platinum packs then nerfing, well its not the way to go about it. Their choice to make but it's the wrong one.

#69
TheThirdRace

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The best thing they can do is err on the side of having things underpowered and slowly bring it up.

If they choose the bait and switch method of releasing 'overpowered' characters and gear to sell platinum packs then nerfing, well its not the way to go about it. Their choice to make but it's the wrong one.

 

The best thing they can do is err on the balanced side of things and slowly adjusting it. I hope this time they made the balance change process a bit less restrained and they can actually modify every stat of the weapons. The Krysae was nerfed into oblivion because they needed a patch to fix it. When the patch finally came, they were complacent as the gun was crappy so they didn't really fix it... So if they can fix the weapons from the get go without requiring a patch, that would solve that kind of problems.

 

As for the bait and switch, you don't pay for a particular item, all you get with Platinum is random items from a chest. There's no bait and switch, there's only balance changes so every weapon is within certain parameters. It's fun when something is overpowered a bit, but it becomes tedious fast. The balance changes will not take into account if you bought the thing or not, only if it's overpowered or underpowered.