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Stand Fast. Stand Strong. Stand Together. •DAMP DLC character predictions & suggestions thread•


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33 réponses à ce sujet

#1
Vortex13

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With the announcement of multiplayer coming to Dragon Age: Inquisition I have been eagerly anticipating getting my hands on each of the 12 characters and discovering their strengths and weaknesses as well as effective strategies for playing as each one on the hardest difficulty. 

 

That being said I can't help but wonder what kinds of additions could be made to the MP roster. What types of characters would add not only engaging gameplay, but also bring varied and unique gameplay mechanics and strategies to the table? So with that in mind I thought I'd create a thread where people can try and brainstorm some multiplayer characters for DAMP. 

 

 

I will start the ball rolling with some concepts I hope to see added to the character selection screen.

 

 
 

- Sylvan Protector -

Spoiler

 

 

 

- Mabari War Hound -

Spoiler

 

 

 

- Masterwork Golem -

Spoiler

 

 

 

- Awakened Darkspawn -

Spoiler

 

 

 

- Werewolf -

Spoiler

 

 

 

- Ghast -

Spoiler

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#2
The Night Haunter

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I'd think its more likely the stick to standard races and classes (with different sets of skills obviously) than go off the deep end and add werewolves or dogs. Having said that I could actually see an Awakened Darkspawn as a playable character. Maybe golems also (we had one in DAO).

 

Something I would like is a shapeshifter :) It gets you almost to dogs/wolves. bears, and spiders while still being a human/elf/qunari.



#3
Guest_Puddi III_*

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Yes pls shapeshifter.

But golem would be pretty cool too. Assuming they participate in banter like the other heroes, and like Shale.



#4
funmachine

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I like your awakened darkspawn very much, especially that he's a bit of a liability to the team. I probably wouldn't play your other suggestions personally, but major props on the work you put into these ideas though!


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#5
Vapaa

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Rivaini seer

 

Shapeshifter

 

Ranger

 

Orlesian bard

 

Orlesian chevalier


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#6
IAMTHEOVERLORD

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Ever since I encounter my first Saarabaas(99.9% sure I butchered the spelling on that one) I've wanted to be able to use their magic. You know, complete lack of subtlety, all or nothing also...lightning explosions EVERYWHERE!



#7
elfdwarf

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dwarven markman (dwarf using crossbow)

#8
K-man21p

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Witch of the Wilds- A human mage powerful enough to be considered a Witch of the Wilds. Although a rumour, she takes on the name out of respect for the mages that truly hold this title. 

 

Paragon Smith- A dwarf smith unlike any seen before. He is able to make any weapon, be it ranged or melee, far better in even the midst of combat. His methods may be unknown, but they don't give the title of Paragon to just any mook.

 

Elf Dreamer- A part of a group once thought extinct, the dreamer wields immense magical power, and is able to completely destroy the minds of any number of normal foes. Against more powerful enemies, the dreamer can cause debilitating effects that make for a much easier kill.

 

Tal-Vashoth Warden- This former Qunari warrior is a force to behold on the battlefield. He wields a double blade, a long spear with blades on each end, and excels at fighting all things demon or darkspawn. No one knows how the extensive experience with demons came about, but he kills them the best, so don't ask.

 

Yup, that DLC would never happen. But if it did, I would call it the Legend DLC. Seeing as they would be the only people in Thedas that could match those descriptions. 



#9
Zehealingman

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*shrug*

 

I'd say...

 

 

-) Bloodmage.

 

In singleplayer, there's that hole problem with NPCs reacting, we don't have that in MP (maybe except banter)

 

-) Shapeshifter

 

-) A Grey Wardem

 

-) A bard



#10
Pistolized

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"Musketeer" (as in Three Musketeers).  or Scoundrel maybe

Rapier + whip + goatee + crossbow

Its skills could be:

Whip-trip

crossbow shot

Quip:  increase critical damage for next critical hit

Passive: Charmer:  Always gets the girl (or boy) at the end of the mission.  And if there isn't a girl at the end, he still gets the girl because he's THAT good.

 

Force-mage.  No explanation needed.



#11
Zehealingman

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"Musketeer" (as in Three Musketeers).  or Scoundrel maybe

Rapier + whip + goatee + crossbow

Its skills could be:

Whip-trip

crossbow shot

Quip:  increase critical damage for next critical hit

Passive: Charmer:  Always gets the girl (or boy) at the end of the mission.  And if there isn't a girl at the end, he still gets the girl because he's THAT good.

 

Force-mage.  No explanation needed.

!!

 

Force-mage! Nearly forgot that one.



#12
Maria Caliban

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I would find playing a dog amusing.

#13
Guest_IceQuinn_*

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I'll second:

- "Witch of the Wilds" - the likes of Morrigan, Yavana & Flemeth. If that included Shapeshifting, somehow, all the better! :)



#14
Vortex13

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I'd think its more likely the stick to standard races and classes (with different sets of skills obviously) than go off the deep end and add werewolves or dogs. Having said that I could actually see an Awakened Darkspawn as a playable character. Maybe golems also (we had one in DAO).

 

Something I would like is a shapeshifter :) It gets you almost to dogs/wolves. bears, and spiders while still being a human/elf/qunari.

 

A shapeshifter class would be amazing, especially if BioWare kept the stinging swarm power; we wouldn't need a jar of bees, we would be the jar of bees  :lol:. That being said, unless each of the shapeshifter's forms is a toggle or sustained spell (complete with its own talent tree) then I don't see the various forms being more than temporary stat changes. Turning into a wolf for ten seconds is a lot different than playing as a Mabari or Werewolf for the entire session (IMO).

 

 

Mabari and Werewolves would be 'out there' I'll agree, but much like the Volus or Geth Juggernaut kits, they could bring something completely new and refreshing to the table (IMO). Animations and separate gameplay mechanics would be a hurdle, granted, but in looking at DAMP we can obviously see that this mode has expanded and improved upon the foundation that ME 3's MP laid down. I personally would like to see that expansion include the classes that introduce entirely new methods of play. 

 

Plus there is an ulterior reason for my desire of the non-humanoid classes than just wanting to play as them; though that it a big part of it. BioWare has said that DA:I will serve as the basis for future titles which will undoubtedly include the new ME game. If DAMP can build off of ME 3's MP; adding improved character customization, crafting mechanics, and (hopefully) unique player classes; then I cannot wait to see how ME:Next's MP is going to build off of DAMP's innovations. Maybe we can finally get playable Elcor and Rachni (my favorite species of the setting)  :) . 

 

I would find playing a dog amusing.

 

 

Same here. I already have my Mabari character's name all picked out, and everything.  B)



#15
Vortex13

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I like your awakened darkspawn very much, especially that he's a bit of a liability to the team. I probably wouldn't play your other suggestions personally, but major props on the work you put into these ideas though!

 

Thanks.

 

I tried to incorporate the lore as much as possible when coming up with these concepts, and the Awakened having a double edged sword with his Tainted Magic ability seemed to fit with their lore, without making them un-fun to play as.

 

Though to be honest, I really liked the 'Summon Child' ability best, those little buggers fascinated/creeped me out in DA:A, it would be nice to sic them on someone else for a change  :lol:



#16
funmachine

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Though to be honest, I really liked the 'Summon Child' ability best, those little buggers fascinated/creeped me out in DA:A, it would be nice to sic them on someone else for a change  :lol:

 

Lol, yeah, it would be pretty great to see someone else on the receiving end of their overwhelm-spam  :devil:



#17
NextArishok

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NextArishok - Qunari:  In TRUE Qunari fashion NextArishok duel wields 2 handed weapons with relentless might.  His unique rage mode in which every hit he makes and every second spent in battle adds to his overall stats makes him worthy of the title indeed.   His task? To answer the question of how worthy the Inquisition and their agents are and what kind of powerful and magical supplies can be gained in this time  B)



#18
Beerfish

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I would find playing a dog amusing.

I would feel a lot better about yelling 'You B*tch!' over the microphone.



#19
Vortex13

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I would feel a lot better about yelling 'You B*tch!' over the microphone.

 

Unfortunately the Mabari is gender locked as a male.  :P

 

Though I guess that means you could shout "You Son of a B**ch!"  :lol:



#20
Pevesh

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Sorry, didn't see this thread before posting this elsewhere!

Also I just had an idea for an interesting character background I'd like to see in MP sometime, though it probably won't happen: a Rivaini Seer. I'd love to learn more about how their magic works.

 

Some other ideas I'd like to see that I don't think have been mentioned yet: Avvar or Chasind Shaman, Fog Warrior, Ash Warrior (with Mabari, of course!).



#21
onewitdaclown

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Ever since I encounter my first Saarabaas(99.9% sure I butchered the spelling on that one) I've wanted to be able to use their magic. You know, complete lack of subtlety, all or nothing also...lightning explosions EVERYWHERE!

I think you spelt it right, no idea, but we all know what you mean. That would be awesome though :D



#22
LinksOcarina

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The werewolf might actually work...

 

Two forms based off of his tree, uses his hands as weapons, so a monk/unarmored character, can transform at will.

 

There is potential there.



#23
Gamemako

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The werewolf might actually work...
 
Two forms based off of his tree, uses his hands as weapons, so a monk/unarmored character, can transform at will.


Werewolves can't transform at will in DA, though. They're just cursed. Additionally, dislike the idea of having blood mages involved in any case -- or at least open ones.

In any case, things that I'd like to see:


Mages:
  • Spirit Monk (strong melee attacker with strong earth and spirit attacks and recovery)
  • Illusionist (fast melee attacker / rogue-like)
  • Dreamer (Mind mage, entropy + spirit magic, CC focused, focus ability as mind control a-la Blood Control but not blood)
  • Ravager (qunari mage wielding a two-handed axe with fire -- whirlwind with a fire tornado, mighty blow with a lava geyser, etc)
  • Hedge Mage (elf mage, shapeshifter, uses short-duration shapeshift for attacks -- dodge as swarm, swipe as bear, entangle as spider, wyvern trample for focus)
  • Shaman (Avvar worshipper of the Lady of the Sky)
  • 6 more varieties of magic warriors
Warriors:
  • Ash Warrior (Mabari summoner, use dog in attacks to disable opponents)
  • Duelist (rapier/smallsword wielder, pinpoint strikes, high mobility and defense but little to no AoE)
  • Tal-Vashoth mercenary (spears. Doo eeeet)
  • Spirit Warrior (summon spirit in attacks like a pseudo-mage, appearing to hit multiple times)
  • Falconer (Avvar who uses falcon to attack from a distance, because why not)
  • Mechanist (crossbow wielder and tinkerer)
Rogues:
  • I'd like to see rogues removed from the game.

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#24
NextArishok

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Rogues:
  • I'd like to see rogues removed from the game.

 

 

:lol: :lol: :lol:

 

Has bioware ever showed any stats for what class is played what % of the time?



#25
MisanthropePrime

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I think that unfortunately, every possible class option will need to use weapons. That rules out the mabari, though I could see maybe a smaller sylvan or a werewolf using weapons, I find it unlikely.

 

 

I would really like to see creatures that weren't playable in the SP be MP characters, though. I wholeheartedly second the desire for an awakened darkspawn to be playable, and I'd also like some forms of undead (like Justice and Cole). My "out there" request would be a playable ghast!

 

 

I'd love to see some pet-using classes if possible. Ash warrior with a mabari, dragon cultist with a drake, Orlesian nobleman with a trained wyvern...