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What if Dragoons had been given drill rounds?


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45 réponses à ce sujet

#26
RealKobeBean

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that would be plain awesome :D imagine 1 sec from extraction, being lashed from EZ. wish we had true biotics specialists opposition, with all the singularities, charge, the lot...

They would quickly become an awful lot like Scorpion from Mortal Kombat. "Get over here!"

#27
Ashevajak

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Playing offhost as I do most of the time, they may as well have been.

 

It's always fun when you die and your corpse rubberbands 5 metres away from what you thought was your location.


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#28
Wizard of Ox

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They should have had Claymores.
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#29
FuriousFelicia

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Yesterday one of them f***s canceled his smash mid animation to fire a burst because I leaped backwards out of reach.
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#30
21T09

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If you can take care of Phantoms and kill Engineers before thy place their deathmaschines, I find Cerberus rather easy.
Nemesis are pretty harmless, Dragoons easy to dodge, Atlas are slow and easy targets.
Without any doubt Trollrpectors are te hardest faction and Geth are the mst annoying one.


Nemesis are not harmless, on PC at least. Instahipfire of shieldgating precision is extremely annoying. Then you are just a pewpew away from hitting the floor.

Totally agree on the other posters about w10 and 11 of gold cerberus. Four phantoms? Biovar pls.

#31
HusarX

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Nah, just give them Venom.


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#32
Mordokai

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I don't know about toughest tbh. I still think collectors are the toughest faction. 

 

I just feel the cerberus fight at an artificial difficulty. Launching smoke everywhere while retaining perfect accuracy, being immune to damage and stagger, having stupid DR mechanicsm that makes some guns completely useless, missiles that hit you after you seemingly dodged them, sync kills that are completely unfair to dodgeless characters - all these make me think that Cerberus are actually pretty lame and easy in general, and have to resort to BS tactics to even stand a chance against us players. High DPS, power-blocking enemy attacks and the occasional wall hax by enemies (every faction does that) don't bother me as much as these things.

 

I just quit cerberus games these days. 

 

All of what you said may be true(not so much into the game to know for sure, one way or another).

 

But the terrified screams of troopers, dying gurgles of engineers as you blow off their heads, the almost orgasmic crescendo as you fry Nemesis with juggernaut's heavy melee...

 

These are the things why I love playing Cerberus. No faction makes it as satisfying killing them as Cerberus does.


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#33
Guest_Lusty Argonian Maid_*

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Yesterday one of them f***s canceled his smash mid animation to fire a burst because I leaped backwards out of reach.

 

They do the same with stagger and roll sometimes. They start to stagger/roll and then they're like "nope, ain't gonna do that" and start moving again  :lol:


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#34
Pheabus2009

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Enemies on higher difficulty should be able to use ops packs, forcing the player to use OHK guns.


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#35
RealKobeBean

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Phantoms should be given Stasis :P
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#36
Nitrocuban

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Phantoms should be given Stasis :P

That would make a good weekend challenge:

"Play 3 matches vs. Cerberus without ragequit, full extraction not reqired."


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#37
RealKobeBean

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That would make a good weekend challenge:
"Play 3 matches vs. Cerberus without ragequit, full extraction not reqired."

On Gold, especially...since there are 3 or 4 Phantoms present on certain waves.

#38
KrrKs

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And even if you dodge sideways (if your class dodges at all) they still stagger you.

 

Even better: Sometimes they stagger you while you both dodge! And afterwards they jump at you, shooting you dead mid-air, while pulling out their whips :devil:


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#39
NuclearTech76

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IDK, we already have one enemy with drill round eye lasers and people ****** about that all the time. Hell with it I say they give Cerberus turrets drill rounds for a week and see what happens. 


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#40
Dovakiin_N7

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They should have been given Talons instead of Hornets.  Close range gun would have made them hellish up close, less so from range.

 

Likewise, Guardians should have been given Hornets instead of Talons, allowing them to keep up a steady stream of fire from mid range instead of being so ignorable.

 

 

 

I suspect giving them drill rounds would have created a whole host of unforseen problems.

 

Wow.. I did not know Guardians have Talon. Is it Talon-10? lol. Because it does **** for damage. I generally ignore them shooting upclose one shot them through the their shield slot. With my Talon X.

Normal Assault trooper do more damage then Guardians. Why is so?



#41
Prestacious

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Atlas Missiles already have Drill Rounds IV, Dragoons with Drill Rounds as well would have been overkill.



#42
RealKobeBean

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Just imagine if Assault Troopers had Concussive Shot, and how annoying that would be.

#43
SwoopIM

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I think I hate Geth Bombers more than Dragoons.  That said, Dragoons are way OP.  I went toe to toe with a Dragoon with my Phoenix Adept.--whips in hand.  We furiously lashed away--didn't end so well for me.  I actually don't mind fighting Cerberus.  So much satisfaction in blowing all there heads off--especially Nemesis. ;)



#44
SilentStep79

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I just feel the cerberus fight at an artificial difficulty. Launching smoke everywhere while retaining perfect accuracy, being immune to damage and stagger, having stupid DR mechanicsm that makes some guns completely useless, missiles that hit you after you seemingly dodged them, sync kills that are completely unfair to dodgeless characters - all these make me think that Cerberus are actually pretty lame and easy in general, and have to resort to BS tactics to even stand a chance against us players. High DPS, power-blocking enemy attacks and the occasional wall hax by enemies (every faction does that) don't bother me as much as these things.

 

 

 

I'd been trying for years to articulate just why Cerberus was my least favorite faction in ME3MP.

 

You did it in one paragraph.

 

Thank you.



#45
Jef Costello

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Late wave Cerberus is no fun. Kill 2 Phantoms while fleeing the other 2 only to run into 2 newly spawned phantoms. It's tough to have a build to deal with all members of that faction. Dragoons and phantoms punish anything without dodge. Turrets hose ability classes. Guardians laugh at projectile weapons.

 

 

Also screw you engineer for putting turrets at the top of ladders. That's not cool man.



#46
Zerc

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Dragoon's phantom hits are wrose than those of other palyers in Dark Souls 2... No actually all mobs in ME3 do that, oh well working as intended.


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