Distance isn’t intrinsically fun; if a game’s massive space isn’t populated purposefully, its promised ‘epic journey’ can be pretty dull. I say all this to explain why I was unmoved by the marketing line BioWare began using around E3 for Dragon Age: Inquisition. This was the “biggest game in the studio’s history,” we heard in every interview. In a presentation for the game, one slide replicated exactly the style of map I mentioned, overlaying Inquisition’s zones atop the Skyrim map to demonstrate that BioWare’s world was biggest.
Surely there was much more to Inquisition than scale, I hoped. BioWare, after all, has some convincing to do after Dragon Age 2, the sequel that mainstreamed some of Origins’ old-school intricacies for the sake of a more controller-friendly template.
To see for myself, I spent a full day playing Inquisition, and hours in conversation with BioWare at its studio in Edmonton. I left Canada more than reassured about the game’s direction, with any worries that Inquisition was simply a ‘Skyrimification’ of an RPG I liked a lot fully assuaged.
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