Dragon Age: Inquisition is BioWare's upcoming third entry in its fantasy RPG series, returning players to the continent of Thedas just in time to protect it from extradimensional tears in the fabric of reality. Making matters harder is the eruption of an all-out war between Mages and Templars, a plotline seeded in the previous game. As the Inquisitor, you have the power to seal the rifts plaguing the land, and the inquisition you'll lead may be the only hope of restoring peace and stability.
In the first half of our massive two-part interview, Wired.co.uk speaks with executive producer Mark Darrah and creative director Mike Laidlaw on the resurgence of single-player RPGs, bringing Dragon Age to a new console generation, and how to deal with thousands of years of fictional mythology and conflicting canon.
This is part 1 of a two part interview and it makes for an interesting read for lore fans.
http://www.wired.co....ion-interview-1
How Dragon Age: Inquisition carries the story onto next gen
Following on from part one, Wired.co.uk concludes our discussion of all things Dragon Age: Inquisition with executive producer Mark Darrah and creative director Mike Laidlaw. Here, the creators cover how players will continue their epic stories across console generations, upping the difficulty while giving gamers more control, and how the critical reception of the last game impacts the team's newest.
Part 2 here: http://www.wired.co....ion-interview-2
The second part doesn't tell us too much, but it gives us an insight into Bioware's thoughts on what went wrong in Dragon Age 2 and what they've done in response to that.
Modifié par Kantr, 29 août 2014 - 06:58 .





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