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Wired Interview Part 2: How DAI carries the story onto next gen


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#1
Kantr

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Dragon Age: Inquisition is BioWare's upcoming third entry in its fantasy RPG series, returning players to the continent of Thedas just in time to protect it from extradimensional tears in the fabric of reality. Making matters harder is the eruption of an all-out war between Mages and Templars, a plotline seeded in the previous game. As the Inquisitor, you have the power to seal the rifts plaguing the land, and the inquisition you'll lead may be the only hope of restoring peace and stability.
In the first half of our massive two-part interview, Wired.co.uk speaks with executive producer Mark Darrah and creative director Mike Laidlaw on the resurgence of single-player RPGs, bringing Dragon Age to a new console generation, and how to deal with thousands of years of fictional mythology and conflicting canon.

 
 
This is part 1 of a two part interview and it makes for an interesting read for lore fans.
 
http://www.wired.co....ion-interview-1
 

How Dragon Age: Inquisition carries the story onto next gen
 

Following on from part one, Wired.co.uk concludes our discussion of all things Dragon Age: Inquisition  with executive producer Mark Darrah and creative director Mike Laidlaw. Here, the creators cover how players will continue their epic stories across console generations, upping the difficulty while giving gamers more control, and how the critical reception of the last game impacts the team's newest.

 
Part 2 here: http://www.wired.co....ion-interview-2

 

The second part doesn't tell us too much, but it gives us an insight into Bioware's thoughts on what went wrong in Dragon Age 2 and what they've done in response to that.


Modifié par Kantr, 29 août 2014 - 06:58 .

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#2
Jazzpha

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Nice read, thanks for sharing it! Looking very much forward to part 2!


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#3
Ruairi46

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This is part 1 of a two part interview and it makes for an interesting read for lore fans.

 

http://www.wired.co....ion-interview-1

Thanks for the interesting read, if its not too much can you put part 2 here when its up? :3


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#4
Kantr

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sure



#5
Rawgrim

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They break their own lore all the time, man.



#6
Kantr

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how so?



#7
Rawgrim

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Teleporting, non mages using magic, + + +



#8
phantomrachie

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Teleporting, non mages using magic, + + +

 

Who teleports? do you mean rogues in DA2. I always thought that was supposed to represent a stealthy movement, considering they drop something before they do it, like ninja's dropping a smoke bomb and then disappearing.

 

The only non Mage I can think of who uses magic Lady Harimann and the Desire Daemon either awoke that power within her or gave it to her 



#9
In Exile

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They break their own lore all the time, man.

 

That's difficult to avoid in game development - it's often worse than with movies. 



#10
Ruairi46

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Teleporting, non mages using magic, + + +

This guys right unfortunately. I was thinking this myself on my recent play through of awakening, however i'd still take this games Lore over any other.



#11
Rawgrim

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That's difficult to avoid in game development - it's often worse than with movies. 

 

The setting, gameplay, and story must be in agreement. Otherwise all parts suffer from it. That is what I am saying.



#12
Kantr

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We dont see mages teleporting anyway. Just rogues being ultra stealthy.



#13
AshenEndymion

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Who teleports? do you mean rogues in DA2. I always thought that was supposed to represent a stealthy movement, considering they drop something before they do it, like ninja's dropping a smoke bomb and then disappearing.

 

The only non Mage I can think of who uses magic Lady Harimann and the Desire Daemon either awoke that power within her or gave it to her 

 

Enemy Mages in DA2 teleport around the fighting area.  That clearly breaks the lore, but I saw it more as a gameplay-story segregation than anything else.

 

There are no examples of non-mages using magic though.  At least, none that break established lore.  Everyone that uses magic(or magic-like abilities) is either a mage, possessed by a demon/spirit, or using lyrium in some capacity.  All of which are established in lore, as ways to use magic(or magic-like) abilities...


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#14
Rawgrim

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Enemy Mages in DA2 teleport around the fighting area.  That clearly breaks the lore, but I saw it more as a gameplay-story segregation than anything else.

 

There are no examples of non-mages using magic though.  At least, none that break established lore.  Everyone that uses magic(or magic-like abilities) is either a mage, possessed by a demon/spirit, or using lyrium in some capacity.  All of which are established in lore, as ways to use magic(or magic-like) abilities...

 

Summoning rocks by slamming a sword into the ground, leaping 80 feet through the air (Talis), breaking castle gates with a jab from a shield, summoning a Marbari out of thin air, enemies appearing out of nowhere in ceilings and raining down on the characters. Its a lot of lore breaking going on all over the place.

 

I do like the written lore in DA quite alot, though. The history and everything in and around it is great. I just wish they would keep that bit in mind when designing combat and things like that. It would make the whole package feel more "solid".


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#15
AshenEndymion

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Summoning rocks by slamming a sword into the ground, leaping 80 feet through the air (Talis), breaking castle gates with a jab from a shield, summoning a Marbari out of thin air, enemies appearing out of nowhere in ceilings and raining down on the characters. Its a lot of lore breaking going on all over the place.

 
It should be pointed out that the vast majority of your examples from DA2 are also examples of Varric telling a story to Cassandra and embellishing the **** out of it.  Which would mean that each of them are some of the purest examples of lore to be found in the Dragon Age series, rather than "lore breaking" as you claim....
 
That said, none of those examples are examples of magic.  And thus, I fail to see the issue.



#16
phantomrachie

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Enemy Mages in DA2 teleport around the fighting area.  That clearly breaks the lore, but I saw it more as a gameplay-story segregation than anything else.

 

 

I always thought there were using that Illusion trick that the Hermit used in DA:O, but it could be teleportation too.

 

As you said though It does seem more like a gameplay-story segregation than anything else



#17
fhs33721

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Enemy Mages in DA2 teleport around the fighting area.  That clearly breaks the lore, but I saw it more as a gameplay-story segregation than anything else.

 

There are no examples of non-mages using magic though.  At least, none that break established lore.  Everyone that uses magic(or magic-like abilities) is either a mage, possessed by a demon/spirit, or using lyrium in some capacity.  All of which are established in lore, as ways to use magic(or magic-like) abilities...

This is explained if you try to atack the mad hermit in DAO. He seemingly teleports out of your reach and Morrigan or Wynne explain that he doesn't really teleport but uses clever illusions to make it appear as if he does.



#18
AshenEndymion

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This is explained if you try to atack the mad hermit in DAO. He seemingly teleports out of your reach and Morrigan or Wynne explain that he doesn't really teleport but uses clever illusions to make it appear as if he does.

 

The problem is, he doesn't teleport when he gets mad about the Warden's theft and tries to kill the Warden.  He doesn't teleport because those illusions take concentration, or he lost his wits or some other such nonsense...

 

Since the only "teleporting" of DA2 mages is during combat, I think that it's less that it's similar to the mad hermits, and more that it's an embellishment from Varric(ie gameplay-story segregation).



#19
Rawgrim

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It should be pointed out that the vast majority of your examples from DA2 are also examples of Varric telling a story to Cassandra and embellishing the **** out of it.  Which would mean that each of them are some of the purest examples of lore to be found in the Dragon Age series, rather than "lore breaking" as you claim....
 
That said, none of those examples are examples of magic.  And thus, I fail to see the issue.

 

When Varric embellishes the story, the game makes it very clear. He does that at the beginning of the game, and when he single handedly kills his brother. Fun sequence, though. I laughed.

 

How is summoning rocks out of the ground (and the other examples I gave) not magic? The game doesn't say its magic, sure. But magic is the only way it could happen.



#20
Rawgrim

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You do damage to the mages before they "teleport" though. That means they were indeed standing where they were before poofing away.



#21
AshenEndymion

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When Varric embellishes the story, the game makes it very clear. He does that at the beginning of the game, and when he single handedly kills his brother. Fun sequence, though. I laughed.

 

How is summoning rocks out of the ground (and the other examples I gave) not magic? The game doesn't say its magic, sure. But magic is the only way it could happen.

 

Varric is embellishing the story the entire time.  Cassandra only calls him on it twice because, other than those two instances, those embellishments don't matter to the story.

 

Every DA2 example you gave is similarly explained with "Varric is telling an entertaining story", so again, I fail to see how any of it is "magic".  I would prefer that you enlighten me as to how each example is magic, rather than being the more likely scenario of "Varric telling an entertaining story".

 

As for the rocks thing, I'd like to point this out:  When I hit the ground with a sledgehammer, the earth(rocks and dirt) comes out of the ground... That's not magic.  That's physics.



#22
eternalshiva

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Or just terrible game design.

 

Mobs dropping from the ceiling and spawning endlessly is a bit of varric embelishing "There were enemies everywhere! Wave after wave of them, dropping from the sky and coming out out of the walls! Mages were teleporting with their hands burning with magic and wrists dripping with fresh blood as the gallows burned!" but it can only/take you go so far.

 

The re-used backgrounds / areas the confinement of DA2 and the way mobs spawned is straight up inconsiderate and not necessarily lore breaking.



#23
Rawgrim

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Varric is embellishing the story the entire time.  Cassandra only calls him on it twice because, other than those two instances, those embellishments don't matter to the story.

 

Every DA2 example you gave is similarly explained with "Varric is telling an entertaining story", so again, I fail to see how any of it is "magic".  I would prefer that you enlighten me as to how each example is magic, rather than being the more likely scenario of "Varric telling an entertaining story".

 

As for the rocks thing, I'd like to point this out:  When I hit the ground with a sledgehammer, the earth(rocks and dirt) comes out of the ground... That's not magic.  That's physics.

 

Huge boulders come out of the round when you smash a sledgehammer into it? Only makes a hole when I do it. Film it, please. I'd like to see it.

 

Cassandra calls him on it the 2 times he does it. Simple as that. If its a constant thing, the entire story might not even be true.



#24
Darvins

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Huge boulders come out of the round when you smash a sledgehammer into it? Only makes a hole when I do it. Film it, please. I'd like to see it.

 

Cassandra calls him on it the 2 times he does it. Simple as that. If its a constant thing, the entire story might not even be true.

 

Cassandra calls him on it when his embellishments get in the way of the facts, at the start where it's clear the story he's telling is far from the truth and when confronting his brother because he's so over the top it's clear he's hiding something. The rest of the time you can chalk it up to the story teller not bothering with the dull stuff, or even just not quite remembering 'I don't recall how freaking many there where but it was a lot and they just kept coming, it felt like we where surronded' Or 'That mage just seemed to vanish man, and reappear elsewhere just before Hawke killed the guy' 

 

It's not getting in the way of the truth, the mage used some freaky magic to get away, so why correct him on it?



#25
Rawgrim

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Cassandra calls him on it when his embellishments get in the way of the facts, at the start where it's clear the story he's telling is far from the truth and when confronting his brother because he's so over the top it's clear he's hiding something. The rest of the time you can chalk it up to the story teller not bothering with the dull stuff, or even just not quite remembering 'I don't recall how freaking many there where but it was a lot and they just kept coming, it felt like we where surronded' Or 'That mage just seemed to vanish man, and reappear elsewhere just before Hawke killed the guy' 

 

It's not getting in the way of the truth, the mage used some freaky magic to get away, so why correct him on it?

 

The devs said the game would make it very clear the few times where Varric adds his own spice to the story, as well. So the beginning, and the Rambo scenes are the only bits that "didn't happen" the way they are shown.