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Wired Interview Part 2: How DAI carries the story onto next gen


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#26
Giubba

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Enemy Mages in DA2 teleport around the fighting area.  That clearly breaks the lore, but I saw it more as a gameplay-story segregation than anything else.

 

There are no examples of non-mages using magic though.  At least, none that break established lore.  Everyone that uses magic(or magic-like abilities) is either a mage, possessed by a demon/spirit, or using lyrium in some capacity.  All of which are established in lore, as ways to use magic(or magic-like) abilities...

They don't.

 

As Gaider explained numeros time what we saw in DA2 is a super high speed movement but due to a lack of time/resource they used an animation who failed to gave to the player the correct visual feedback on the action.



#27
Rawgrim

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They don't.

 

As Gaider explained numeros time what we saw in DA2 is a super high speed movement but due to a lack of time/resource they used an animation who failed to gave to the player the correct visual feedback on the action.

 

Could have fixed it in a patch later, though.



#28
SomberXIII

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This is a GAME. NOT a reality show. Discussion is getting us nowhere.



#29
Giubba

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Could have fixed it in a patch later, though.

 

They could but i think that developing a completly new animation only for filling a lore laps wasn't worth it.


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#30
Giubba

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This is a GAME. NOT a reality show. Discussion is getting us nowhere.

 

I can agree do a degree but lore consistency is always appreciated.

Anyway in the end gameplay>lore.


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#31
Rawgrim

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This is a GAME. NOT a reality show. Discussion is getting us nowhere.

 

The game has its own world and its own reality. So within the frames of the setting, what you see is real. Dragons are part of the fauna etc.



#32
Kantr

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I thought it was really interesting how they hired a crime reporter to make their own internal lore consistent especially with all the possible choices.



#33
Giubba

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Another note worthy read  http://www.frostbite...ostbite-engine/


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#34
Sylvius the Mad

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Cassandra calls him on it the 2 times he does it. Simple as that. If its a constant thing, the entire story might not even be true.

It might not. My entire DA2 playthrough rwlies on that.

And that's important. Because DA2 gives a reason for the gameplay/lore segregation. But Inquisition has no such justification, so we can reasonably expect no such segregation in the new game.

If there is such segregation, we'll ask why.

#35
Kantr

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Updated the OP with link to the second interview, a quote from the start and a few thoughts.



#36
Borosini

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It's really depressing to hear that the take away from DA2 was "we screwed up by trying new things." They retreated from that a little bit, but the reality is we don't know how effective those new things might have been if they'd had appropriate development time.

#37
Kantr

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It's really depressing to hear that the take away from DA2 was "we screwed up by trying new things." They retreated from that a little bit, but the reality is we don't know how effective those new things might have been if they'd had appropriate development time.

I liked the new things (maybe not the exclusion of tactical camera). The only thing that bothered me was the boring dungeons.