This is the least exciting part of DAI for me. I prefer the ending to be the "ending."
End of game. Why I should stay there longer?
#26
Posté 29 août 2014 - 03:47
- Zarathiel et fhs33721 aiment ceci
#27
Posté 29 août 2014 - 03:51
I would like the option to re do the ending and see al possible endings with that world state without doing the main game over again because face it no mattr how great the game is first time around you will always get sick of it in the end and never play it again
#28
Posté 29 août 2014 - 03:57
As in finding them, helping them or offing them is the treasure hunt/goose chase quest for post-game. Probably not, of course, but that could be neat.
#29
Posté 29 août 2014 - 04:00
why would You want to continue game after the end?
Because there is a cave somewhere that has the rarest Pokemon !!! And I couldn't go investigate because someone was tugging on my sleeve and glaring at me saying 'Go back to the keep to report' ! ![]()
#30
Posté 29 août 2014 - 07:05
Gather money so you can buy all the top notch equipment you couldn't afford during the campaign so you are prepared for all the post ending DLC. Also revisiting all the beautiful locations to revel in their beauty and trying to locate hidden content and quests.
I'll have plenty to do after the ending, the inquisition never sleeps. ![]()
#31
Guest_Puddi III_*
Posté 29 août 2014 - 07:26
Guest_Puddi III_*
What Pokemon does to make post-game play worthwhile outside of Gotta Catch Em All is by having post-game quest content. I wouldn't mind seeing something like that. Inquisitor P.I.: Inquire Harder.
#32
Posté 29 août 2014 - 07:31
Plus is no one interested in getting achievements/trophies? I consider some of them post end game content.
#33
Posté 29 août 2014 - 07:35
who's to say there aren't some side quests that don't become available till after the main story is completed I think that would be cool, also i'm sure its for future DLC expansions also.
#34
Guest_john_sheparrd_*
Posté 29 août 2014 - 07:36
Guest_john_sheparrd_*
I'm hoping for new content after the ending of the story (and no I don't mean more dragons to fight)
I don't want to hear stuff like "the demons are everywhere" when I'm playing post-ending but rather new quests maybe someting about rebuilding and restoring order
after the central conflict is solved
I know that would require many resources (pretty sure its just a bunch of new dungeons and stuff) but unless its something like that I will probably just start a new game
#35
Posté 29 août 2014 - 07:40
who's to say there aren't some side quests that don't become available till after the main story is completed I think that would be cool, also i'm sure its for future DLC expansions also.
This is exactly the sort of thing I don't want to see. I should be able to complete all of the side content before the end of the game, if I so choose. People who want to save those quests for later should be able to do so, though I personally don't understand why anyone would want to, but people like me should be free to have the ending of the story actually be the ending of the story.
#36
Posté 29 août 2014 - 08:24
This is exactly the sort of thing I don't want to see. I should be able to complete all of the side content before the end of the game, if I so choose. People who want to save those quests for later should be able to do so, though I personally don't understand why anyone would want to, but people like me should be free to have the ending of the story actually be the ending of the story.
Unless the sidequest is tied directly into the aftermath of the events that occur at the end of the game. If the repercussions of the final battle and the climax of the story create new opportunities for adventure, I don't see how you can have much of a problem with that. They could not exist before you [whatever the Inquisitor does at the end of Inquisition], after all.
#37
Posté 29 août 2014 - 08:39
Unless the sidequest is tied directly into the aftermath of the events that occur at the end of the game. If the repercussions of the final battle and the climax of the story create new opportunities for adventure, I don't see how you can have much of a problem with that. They could not exist before you [whatever the Inquisitor does at the end of Inquisition], after all.
Oh Inquisitor, you have sucessfully defeated a powerful evil that threatened to tear reality itself to pieces.
But you sent all our troops to the Frostback mountain in order to do so. This lead to a rise of bandit-attacks in the Orlais. Please go there and deal with the boring generic lowlife thugs now. Thanks.
No Thanks I'm no fan of my character being sent off to deal with minor threats after s/he beat the big bad of the game. There is just no sense of threat anymore if your team has already beaten a far more powerful opponent.
- Zarathiel aime ceci
#38
Posté 29 août 2014 - 08:45
I hope we get endgame exclusive party banter
#39
Posté 29 août 2014 - 09:13
Oh Inquisitor, you have sucessfully defeated a powerful evil that threatened to tear reality itself to pieces.
But you sent all our troops to the Frostback mountain in order to do so. This lead to a rise of bandit-attacks in the Orlais. Please go there and deal with the boring generic lowlife thugs now. Thanks.
No Thanks I'm no fan of my character being sent off to deal with minor threats after s/he beat the big bad of the game. There is just no sense of threat anymore if your team has already beaten a far more powerful opponent.
Oh Inquisitor, the great rending of the surface of Thedas when the Black City was crossed over into our world and crashed into the surface* has unearthed an ancient Labyrinth beneath an old Dwarven thaig.
Go investigate?
(*This is one of a thousand ridiculous things that could happen at the end of an epic storyline.)
#40
Posté 29 août 2014 - 09:26
gaOh Inquisitor, the great rending of the surface of Thedas when the Black City was crossed over into our world and crashed into the surface* has unearthed an ancient Labyrinth beneath an old Dwarven thaig.
Go investigate?
(*This is one of a thousand ridiculous things that could happen at the end of an epic storyline.)
And would be there in this labyrinth? Worthless loot that you don't need anymore because you already beat the (lorewise) strongest opponent?
More enemies that are less of a threat than the big bad? Codex entires with lore? A clue about the story of the next Dragon age game?
I'm not interested in the former two. The third would be kind of okay though. If the last it should probably a mandatory mission.
#41
Posté 29 août 2014 - 10:10
But didnt they say there was a zone with High LVL mobs that you can only access after the game end . So the whole looting and gearing up..maybe for that zone .
I personaly wouldn't mind . This is the 1st game since DA2 , it is new and I plan on playing the hell out of it..for years to come !! ![]()





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