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Some words of wisdom, but not from me


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#1
Rolo Kipp

Rolo Kipp
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<nodding along...>

 

Interesting design wisdom on Gamasutra.

All I needed to know (about games and game design) I learned from Dungeons & Dragons

  • You don't need high-level technology to make an "immersive" game
  • For human/psychological games (as opposed to computer-mediated challenge games), players enjoy the journey, not the destination.
  • Some people like to be told stories, others like to make their own.

 

 

<...to the music>


  • Lightfoot8 et Verilazic aiment ceci

#2
Guest_TrillClinton_*

Guest_TrillClinton_*
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Agreed, especially with the first point