Mark Darrah @BioMarkDarrah now
Here's a first look at our PC Tactical UI. More will come soon: #DAI #PC pic.twitter.com/p5fy5gfX0F
Mark Darrah @BioMarkDarrah now
Here's a first look at our PC Tactical UI. More will come soon: #DAI #PC pic.twitter.com/p5fy5gfX0F
Nifty... And Cole is still rocking that hat. Bravo Bioware.
Looks nice and familiar.
Wonder if we can still drag out the toolbar to make space for more ability slots like we could before. I guess I can't really tell, but it looks a bit more...locked. Can't remember if DA2 had that either.
Holy yes. Hotkeys, hotkeys everywhere.
Totally happy with this.
I'm preparing myself for the S***storm over 8 abilities, but if they didn't do that, the versions would have been way different.
I don't mind the eight ability max at all, really, since I don't usually use more than that anyway. Plus, it seems like there aren't as many abilities as in previous games, and it appears there are no more sustained abilities, so those won't be taking up room.
Yeah some people will be upset at limit of 8 I guess.
I prefer the eight slots myself... So then I don't have to see the spells and abilities I don't use looking at me desperately from the hotbar.
I do wish there were more slots for abilities though... 8 in DAI vs 30-something in DA2.
Happy now PC people? lol ![]()
Ah, so it was confirmed there were only 8 slots then. Meh. I guess I'll just deal with that.
I guess when I think about it I was only really using a few things I had mapped before anyway.
Happy now PC people? lol
I noticed that there are only 8 slots for abilities - it's too few in my opinion. ![]()
I'm preparing myself for the S***storm over 8 abilities, but if they didn't do that, the versions would have been way different.
Guest_TrillClinton_*
Is that only 8 or maybe a set of 8 slots? I have played games where a shift button would display an alternate set of slots.
If it is only 8 then I do not understand why they would do that
Happy now PC people? lol
Dramatic representation of PC gamers' response:

A storm of any kind is probably an overreaction, but why wouldn't taking advantage of the mouse have been a good idea? Differences in content between versions would be a poor decision, but diminishing the UI for one version to accommodate shortcomings in others seems strange.
Because it probably has nothing to do with console mapping and is a design decision.
Thank you ! My friend have been dying to see how it will look on PC . Thanx to you..now I can pass to him the info ! ![]()
EDIT: WRONG THREAD AGAIN sigh