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First Look at the PC UI for DAI


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#251
Illyria God King of the Primordium

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God damn it BioWare, my faith was nearly restored. Pre-order cancelled. I won't get fooled again.

I really don't understand the response to this.  I'm not happy about eight abilities, but I don't feel it's some kind of great broken promise either.  Perhaps you could explain your reasoning?  


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#252
Vapaa

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Well, yeah.

 

But that isn't going to happen. The UI isn't finalized until very late in the dev cycle.

 

So they tell us as early as they can.

 

And I'm supposed to thank them for telling us oh so early ?


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#253
PrinceofTime

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No mods for Frostbite as far as I know

Frostbite isnt impossible to mod, just very difficult but i have faith in the modding community.


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#254
PsychoBlonde

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....I'm sorry, why would you EVER do that?  That's so painfully bizarre I don't know what to say.  I've never ever specialised so much, in Origins or DA2 that I only ever had one option available from the whole party.  

 

But taking the situation as true, you'd, um, remap.  Cause apparently you CAN do that in combat.  It'll be a pain, I assume, but it can be done.  

 

That's actually physically impossible given that there weren't that many fire spells in either game.  Origins had 3 (cone of flame, fireball, inferno).  DA2 had 2 (fireball, firestorm).  It is literally IMPOSSIBLE to have 8 active slots filled with fire spells.


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#255
BloodyTalon

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tch, 8 abilities max, such idiocy, no matter mods can fix this nonsense

No offical modding tools at-least at the start of things, that has been confirmed.



#256
Giantdeathrobot

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The PC UI itself seems fine. Hotkeys galore.

 

The 8 abilities limit... ugh. Not a fan of arbitrarily limiting players like that. In DA2 you have a choice between getting more abilities or upgrading current ones, which was pretty good. If you have only 8 slots you have no choice but to get 8 abilities and make them good unless you like switching your hotbar around all the time. That's not ''tactical decisions'', that's just forcing players down a particular build, and since it appears enemies will have immunities it's just way too limiting for no real reason.

 

This could be really painful for mages, especially.



#257
Hrungr

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Yeah, for me this is in no way any kind of dealbreaker. It's just... an annoying limitation.


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#258
Jayce

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Mike Laidlaw ‏@Mike_Laidlaw 28s

Ability count clarity: DAI is about roles, planning ahead and making tactical decisions. Potions, ability choice, gear, party composition.

 

Ugh. If I wanted to quibble over a team sheet before a game I'd play Football Manager or Total War. This has tedium and min-maxing written all over it.


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#259
In Exile

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Often my switch between turning on/off Turn the Blade and Elemental Aegis saved my life in DA2. This is obviously your opinion, but sustaineds added plenty to my game from my point of view.


I never bothered with tanks except for boss fights, which meant only elemental aegis had value.

#260
Navasha

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Well, its acceptable enough that I would feel comfortable pre-ordering now, at least.    I will likely remain grumpy a bit about the lack of slots, but I will have to play the game first before I know whether or not that feels too limiting.  

 

Having 5 in ESO felt like wearing handcuffs.   Hopefully, we can either add more bars, or at the very least activate skills from the menu while paused.  



#261
Lenimph

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You mean I actually have to use my brain and think about things? IN A VIDEO GAME?

 

THAT'S IT! PRE-ORDER CANCELLED! OMFG U GUYZ!

I'm more upset that they have made my main character mentally disabled in combat and only can remember how to do 8 of the abilities I have worked hard to level and teach. 


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#262
RealityMachina

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And I'm supposed to thank them for telling us oh so early ?

You don't need to but it's three goddamn months before release.

 

Like, it's kinda the opposite of trying to spring a surprise on people.


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#263
Morroian

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Because... DA:I is the current game they're making? Because this isn't DA:O or DA2? Because they were making the game and made a decision to make it more tactical by reducing the number of abilities you can use in any specific combat instead of, for instance, simply having wave after wave of health sponges for you to smash a hammer into?

 

If MP is only going to be 4 then I'll give them the benefit of the doubt and assume it is to make it more tactical but I'd describe this as a theoretical position that doesn't actually work in practice when you have dozens of abilities to choose from. It ends up being frustrating, players will end up metagaming because certain areas and enemies will undoubtedly require certain abilities that the player may not have slotted. Its not good game design in a single player rpg.


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#264
PsychoBlonde

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Having to change your ability loadout before fights to tailor them to you opposition is... going to be annoying. :angry:

It'll be annoying if there isn't a UI "save this loadout" option, yes.  Having to manually select your loadout every dang time will suck.  Being able to pre-make several different ones could actually be a lot of fun.  I love optimizing things like that--as long as they're "set and forget".  If I have to fiddle with it EVERY SINGLE TIME then I will get annoyed.


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#265
Guest_Puddi III_*

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Well, yeah.

 

But that isn't going to happen. The UI isn't finalized until very late in the dev cycle.

 

So they tell us as early as they can.

 

Which for KB+M is three months before release apparently, even though we started seeing controller gameplay a full year ago.  :rolleyes:


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#266
Bayonet Hipshot

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I am not unhappy with the change myself but I do believe that BioWare waited way too long telling us this. They should have told us about the limit months ago, as soon as they actually showed us gameplay. This close to release I feel they have been baiting the people who don't like the change. I may not agree with the stance people take against the limit but an opinion is an opinion and BioWare should have known that a change this big would send this forum in a frenzy. I believe they should have told us about this change BEFORE opening pre-orders.

 

Yep. This is a fundamental combat decision, along with restricting sword & board to warriors and daggers to rogues. This was made very early in game. 


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#267
andar91

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I can't believe I actually trusted EA/BioWare. They're truly ****** dead. #RIPBaldursGate #RIPKOTOR #RIPDragonAgeOrigins

 

Ah, yes, Baldur's Gate.

A game where I was constantly deciding which spells to prepare for the day. 

 

And we have more flexibility in the new system.

 

<_<

 

Disclaimer: Yes, I'm aware of the lore reasons/disparity between the two. I'm just commenting on gameplay.


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#268
dutch_gamer

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you can make it difficult but not impossible

Frostbite may not be completely impossible to mod for, but with the amount of mods people ask for some may have to wait until the next decade if the all the mods they want will ever be made. Possible and difficult doesn't really mean mods will be out within the first months or the first few months.

#269
Guest_Doctor Whom_*

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The issue isn't the UI itself, it looks fine. The issue is all the screen size and we're supposed to believe that this limitation was neccessary across all platforms? This was a design decision. A terrible one. And I want to know why.



#270
Allan Schumacher

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Makes me wonder what the real reason is

 

This is part of the challenge of explaining things.  Mike did explain it.  The original implementation was actually more restrictive about where/when you could change your abilities.

 

You can hate the reasoning and the explanation (which is fine).  But it's not some grand conspiracy.


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#271
falconlord5

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And I'm supposed to thank them for telling us oh so early ?

 

I ain't telling you what to do.

 

I'm asking what you'd prefer: being told now, or not being told until you start the game. I, personally, like getting news that may potentially upset me as early as they can.

 

But that's just me.


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#272
Illyria God King of the Primordium

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Ok, I notice that most of the 8 ability stuff is partly worried about difficulty.  

 

Why isn't this therefore a good thing - that improves the difficulty in a sensible way rather than with overinflated health bars, ridiculous immunities or stupidly overpowered enemy attacks (I'm looking at you Saarebas)?  I mean, I'd prefer more flexibility - just for grouping my abilities, at least - but I can safely say that I could live through Origins and DA2 with only eight abilities without too much trouble.  I'd have to do a reasonable amount of remapping with a Mage in Origins, but that'd be it.  



#273
Uccio

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Considering mages were overpowered in the previous games, I don't see a problem with nerfing mages a bit.

 

It´s the whole point of being a mage, to be the overpowering heavy artillery of the battlefield.

Weak mage works directly against the lore of the game too, what is there to fear from a character whom a single foot soldier can beat?


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#274
umadcommander

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Frostbite may not be completely impossible to mod for, but with the amount of mods people ask for some may have to wait until the next decade if it all the mods they want ever happen.

not for the UI, having more slots is just something people will want now so it will be one of the first to show up



#275
Ianamus

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I wouldn't be so angry if it wasn't three months away from release and only noticed as a footnote on a single screenshot. 

 

This is potentially the biggest gameplay change from the previous games to many players, and we haven't been told about it whatsoever.