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First Look at the PC UI for DAI


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#326
Illyria God King of the Primordium

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Basically, BioWare sucks the **** of EA even when they have a potentially good game on their hands.

Basically it'd be nice if you stopped insulting people and answered my ****** questions, or I'll simply come to the conclusion that you're a troll begging for attention.  



#327
Eelectrica

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About what was expected, not what was hoped for.

Guess we should be thankful that 8 was the magic number picked out of a hat instead of 6.

Just have to see how I plays out, but it sounds like a pain having to constantly re-map abilities. Unless we can create a couple of different ability sets and switch the active one easily.

 

Maybe the Baldurs Gate analogy is what they were going for where mages have a large spell book, but can only pick and choose what's available at a time. Even then they could pick a lot more than 8 freaking spells.

 

I'm replaying DA:O now, and quite often I'll send a stealth leliana  ahead and see what I'm encountering and prepare my opening attacks accordingly. Hopefully we can do something similar with a stealthed character, and then pick and choose what's needed.

 

Pre-order... not cancelled.



#328
The Night Haunter

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Bad move on Biowares part. Their long term fans have been the ones complaining about DA2 and ME being 'dumbed' down each generation. Continuing this trend isn't really good for making those of us who've been playing since BG. This is the first Bioware game with a limited number of abilities (discounting Jade Empires light/heavy/block set up).

 

I'm not saying I'm not going to buy DAI or anything like that. I'm just saying I am disappointed in the direction that Bioware is continuing to move in, even after DA2 and ME3.


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#329
Lukas Trevelyan

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DAO mages would be equally OP if limited to 8 spells. It wasn't the # of spells but rather their effects that made mages so OP.

Indeed, I pretty much only needed to cone of cold in order to destroy in an encounter.



#330
Paul E Dangerously

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Didn't it use to be 6 for consoles :P

 

You could pause and go to the radial menu and select any of the many, many abilities you were capable of. Not anymore.



#331
MarchWaltz

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As a PC gamer this DOES suck, but honestly guys, the game will still be great.

 

And if the issue is really THAT big, then modders will fix it...they always do. I wouldn't be surprised if mods add more slots within the first week of release.



#332
Elhanan

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Personally, I like the appearance of the new UI; much more than the one used in DA2, though I will hold a place in my heart for the carved wooden appearance seen in DAO. Seems quite polished to me! Kudos!

#333
AresKeith

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Basically, BioWare sucks the **** of EA even when they have a potentially good game on their hands.

 

Ah, the overreaction of certain gamers


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#334
ianvillan

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The joys of working with 140 characters.

 

Or you could use your website that you have, to give the details about this instead of a hiding it for as long as possible and then when called out on it give a misdirecting tweet and then complain that you did not have enough space to give proper details.


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#335
In Exile

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About what was expected, not what was hoped for.
Guess we should be thankful that 8 was the magic number picked out of a hat instead of 6.
Just have to see how I plays out, but it sounds like a pain having to constantly re-map abilities. Unless we can create a couple of different ability sets and switch the active one easily.

Maybe the Baldurs Gate analogy is what they were going for where mages have a large spell book, but can only pick and choose what's available at a time. Even then they could pick a lot more than 8 freaking spells.

I'm replaying DA:O now, and quite often I'll send a stealth leliana ahead and see what I'm encountering and prepare my opening attacks accordingly. Hopefully we can do something similar with a stealthed character, and then pick and choose what's needed.

Pre-order... not cancelled.


Even in BG1 a level 4-8 mage will have more than 8 spells. You'll have a # of uses cap but that's very different from a cap on total abilities.
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#336
TurretSyndrome

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I don't anticipate you'll be thrust into a situation where you have zero idea of what to expect combat wise unless you aren't paying attention.

 

(Sameul Jackson voice) Lady, this is an open world game where enemies tear out of other dimensions, spring out of swamps, hide in caves, and you're saying that you won't need to anticipate such situations? How do you anticipate a situation that is going to change by the second? How do you anticipate a group of enemies ripe for being Fireball-ed only to realize you don't have it on the quickbar?

 

Paying attention has nothing to do with it when you're in a game where combat takes place in very diverse environments with very diverse set of enemies, not to mention combat itself is ever changing. I'm not saying you can't play using only 8 abilities, only that it does nothing except frustrate the player by limiting him from taking actions by design.

 

Sorry, but this is a weak design where the player is constantly reminded of his inability to use his full array of skills to control the battlefield and is preoccupied with thoughts  such as "I could've used that talent right there because the enemies are in that position now. I can't because the talents are locked down, maybe I should just reload.", as he's losing.

 

They can paint it anyway they want. Throw words around like tactics and strategy as much as they want. It's not going to change the fact that they tied up gamers' hands by implementing this limiting design, all done for the sake of "console parity" and multiplayer coherence. I'm not mad, I'm just disappointed. 


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#337
aaarcher86

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Didn't it use to be 6 for consoles :P

 

It did indeed!  BUT we could choose talents/spells from the radial menu.  So 6 mapped, but unlimited usage! :P



#338
TKavatar

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I just realised playing solo is going to be much harder now :/


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#339
CronoDragoon

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What were Bioware genuinely thinking when they made this decision ? Were they even thinking at all ?

 

You're beginning to sound unreasonable.

 

 

Bad move on Biowares part. Their long term fans have been the ones complaining about DA2 and ME being 'dumbed' down each generation. Continuing this trend isn't really good for making those of us who've been playing since BG. This is the first Bioware game with a limited number of abilities (discounting Jade Empires light/heavy/block set up).

 

This isn't "dumbing down" in my book.


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#340
ghostzodd

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Bad move on Biowares part. Their long term fans have been the ones complaining about DA2 and ME being 'dumbed' down each generation. Continuing this trend isn't really good for making those of us who've been playing since BG. This is the first Bioware game with a limited number of abilities (discounting Jade Empires light/heavy/block set up).

 

I'm not saying I'm not going to buy DAI or anything like that. I'm just saying I am disappointed in the direction that Bioware is continuing to move in, even after DA2 and ME3.

 

Agreed, Hell I am surprised Consoles/PC got things gimped gameplay wise


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#341
Joseph Warrick

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I wonder how this will affect successive waves of enemies. "Looks like lots of undead here, I'll tactically prepare my anti undead stuff". Inquisitor kills many undeads, then suddenly a rage demon spawns. Well ****.



#342
Vapaa

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The joys of working with 140 characters.

 

What about a forum post ?



#343
Bayonet Hipshot

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Looks like I am getting Dragon Age Inquisition once falls into the bargain bin and once the modding community figures out how to remove this useless messy gimpy UI restriction. 



#344
Father_Jerusalem

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Bad move on Biowares part. Their long term fans have been the ones complaining about DA2 and ME being 'dumbed' down each generation. Continuing this trend isn't really good for making those of us who've been playing since BG. This is the first Bioware game with a limited number of abilities (discounting Jade Empires light/heavy/block set up).

 

I'm not saying I'm not going to buy DAI or anything like that. I'm just saying I am disappointed in the direction that Bioware is continuing to move in, even after DA2 and ME3.

Yeah, I've been playing since BG as well.

 

I'm fine with this change, because it's going to require me to actually pay attention and plan ahead for how I create my Inquisitor and my party.

 

Please stop pretending that just because you've been playing since BG you're some sort of special snowflake that has more authority than others.


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#345
Morroian

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Because they want you to think about how you build your character instead of just doing LOLMANACLASHSPAM?

 

There have been reasons given as to why it invariably doesn't work or why the consequences end up being poor, and not from the trolls either. 



#346
Biotic Sage

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As a PC gamer this DOES suck, but honestly guys, the game will still be great.

 

And if the issue is really THAT big, then modders will fix it...they always do. I wouldn't be surprised if mods add more slots within the first week of release.

 

You can't mod something that is fundamentally tied to the structure of the combat system.  If you do, the game becomes a hot mess.



#347
ghostzodd

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Or you could use your website that you have, to give the details about this instead of a hiding it for as long as possible and then when called out on it give a misdirecting tweet and then complain that you did not have enough space to give proper details.

 

clapSHOTTAS.gif


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#348
aaarcher86

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Console (well, controller, really) UI was bound to have some kind of limitation for access in real-time because there are only so much buttons on a controller, but it's not a problem for PC, so it shouldn't have been a problem.

 

And BW danced around the issue.

 

The buttons never stopped us from unlimited use before.  Why would you have expected the console treatment months ago?



#349
AresKeith

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You could pause and go to the radial menu and select any of the many, many abilities you were capable of. Not anymore.

 

Doesn't really bother me tbh

 

As I intend to plan out battles



#350
Vapaa

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But they may only use eight moves for a specific fight, which is all we're doing here.

 

What kind of spanner forgets combat moves they've learned in order to do combat ?