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First Look at the PC UI for DAI


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#351
TheGusWho

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Because this isn't DA:O?

 

Because they've built the game around every character having an 8 ability limit?

 

Because they want you to think about how you build your character instead of just doing LOLMANACLASHSPAM?

 

Yeah I was going to say - do we have any idea how many active abilities each character will be able to have in the first place? With an upper level limit of, say, 25 (correct me if I'm wrong), it's very possible that the game has rigged it so you get maybe 10 actives. So this really isn't going to be comparable to DAO mages who had a frankly ludicrous number of spells.



#352
Father_Jerusalem

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There have been reasons given as to why it invariably doesn't work or why the consequences end up being poor, and not from the trolls either. 

Wow, you've already played the game?

 

How is it?

 

Which ending did you get?

 

Are there really Nug mounts you can ride?


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#353
PsychoBlonde

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It is like saying a martial artist can only use 8 martial art moves in fighting. It is like saying an archer can only use 8 methods to fire their arrows and move around. It is like saying that sword and shield fighters can only use 8 block and parry moves when fighting. It is like saying a spellcaster can only use 8 spells out of the ones they learned. It is like a saying a student studied their arse off for a test and then somehow during the test, can only remember 8 facts and 8 equations. 

 

It's more like saying "you may know 300 different things to do, but they all require setup--pick the ones that are going to be convenient enough to access that you can pull them out in a fight".  You don't pull out clips and start switching out the ammo in them during a firefight.  You fire the clips you have (or don't, if they're not suitable).  This is also why people who have a ton of special-purpose gear (snipers) often have helpers so they can carry and manage all that crap.

It's a game.  It doesn't have to be realistic, just fun.  A lot of the fun is about working with limitations.  Actually, it's a pretty fair statement that ALL of the fun lies in working with limitations.  But people just LOVE to pull the "realism" card no matter how absurd it is.


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#354
Cassandra Saturn

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GUYS, don't turn this thread into a flamewar to blame BioWare. this is perfectly good reason because it's limited and unfinished design, but this is WHAT they have to make it work for everyone.

#355
CronoDragoon

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Looks like I am getting Dragon Age Inquisition once falls into the bargain bin and once the modding community figures out how to remove this useless messy gimpy UI restriction. 

 

I guess we'll see you around sometime.


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#356
Bayonet Hipshot

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You're beginning to sound unreasonable.

 

A person who have reason and logic will see that it is neither logical nor reasonable to make characters that spends their lives learning and mastering the ability to cast spells or use swords or use bows or use daggers and the talents associated with them...Only to forget all of them except 8 in battle...



#357
Morroian

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They can paint it anyway they want. Throw words around like tactics and strategy as much as they want. It's not going to change the fact that they tied up gamers' hands by implementing this limiting design, all done for the sake of "console parity" and multiplayer coherence. I'm not mad, I'm just disappointed. 

 

MP will be even less so its not because of MP.



#358
Guest_Puddi III_*

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Whatevz, I'll adapt.

 

That's where I am now. It's an artificial (dumb tbh) limitation to make it "tactical," guess I'll have to deal with that unless FB is more moddable than they say. Whatever.


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#359
Skymaple

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Why I dislike having only 8 abilities to use at a time:

- You cannot change them during combat... so, let's say you're a mage, and you have winter tree, inferno tree and some spirit. You have in your bar all 5-6 cold spells and 2-3 spirit to protect and support... but TACHAN! you come across some enemies with Cold resistance/immunity!! What are you supposed to do!? Are we going to be forced to be running with 3 cold, 3 fire, 2 spirit (for example) because, if you've never fought that battle, how are you going to know what enemies you'll face? where is the strategy in that?

- Now we have focus abilities, and I don't know how often we're going to be able to use them... but if not much, aren't they just taking the place of other more useful abilities?

- Hmm... Bye bye situational talents/spells? :(

- And more, I'm sure ( :P)



#360
falconlord5

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What kind of spanner forgets combat moves they've learned in order to do combat ?

 

You haven't forgotten anything. All the abilities you have are still there, but you are only using a few of them to fight.

 

Not all that different from the real world. I can't speak directly for martial arts, but I know we history students rarely studied more than eight topics for specific test; any more, and we'd be unable to do what we needed.



#361
CronoDragoon

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A person who have reason and logic will see that it is neither logical nor reasonable to make characters that spends their lives learning and mastering the ability to cast spells or use swords or use bows or use daggers and the talents associated with them...Only to forget all of them except 8 in battle...

 

I already said the concern was understandable. It's not the topic of your post but the manner you're choosing to express it.



#362
Morroian

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Wow, you've already played the game?

 

How is it?

 

Which ending did you get?

 

Are there really Nug mounts you can ride?

 

You're being just as irrational as the trolls, I;ve played plenty of games with a LAS and the issues are the same across all of them.



#363
Father_Jerusalem

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A person who have reason and logic will see that it is neither logical nor reasonable to make characters that spends their lives learning and mastering the ability to cast spells or use swords or use bows or use daggers and the talents associated with them...Only to forget all of them except 8 in battle...

Ah, so people who aren't pressed about this change simply don't have reason or logic.

 

Got it.



#364
AresKeith

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What kind of spanner forgets combat moves they've learned in order to do combat ?

 

:huh: They don't forget, the use the abilities they feel would be best in that fight



#365
RealityMachina

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One would assume that with the design choice of 8 abilities the mages were rebuild from the ground up to work with this system. And BioWare even confirmed before that no ability from the past games was guaranteed to be in DAI as they looked at every ability and basically rebuild the classes.

This is why I'm not too worried about the change.

 

Like if Inquisition was up to this point basically looked like it was going be a carbon copy of Origins or DA2's gameplay, ok, yeah, I would be very worried.

 

But since everything I heard up to this point was has essentially informed me that I should be prepared to relearn a lot of things, especially with things like enemies not scaling being a thing, so it would be a bit silly of me to presume that this one change is the one that they have clearly put no thought into this despite it being on a very big change to how the game would play compared to previous titles.

 

Especially since part of the reason this could work or not is how enemy encounter design is handled. I mean, yeah it would be really aggravating to have to change spells/abilities every fight.

 

But since that would most likely require to be fighting a different major faction after every fight, I would hope that with the whole open world exploration system and enemies being logically placed and being possible to be warned of, Bioware would be smart enough to not mix faction fights outside of maybe a section in which you're meant to be running away and not actually engaging in fights anyway.



#366
Guest_E-Ro_*

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While I am a bit disappointed by this, I am absolutely laughing my ass off at the outrage. 

 

Its a videogame people, take it easy, or maybe try going outside for a little bit. 


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#367
The Night Haunter

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Yeah, I've been playing since BG as well.

 

I'm fine with this change, because it's going to require me to actually pay attention and plan ahead for how I create my Inquisitor and my party.

 

Please stop pretending that just because you've been playing since BG you're some sort of special snowflake that has more authority than others.

Please stop pretending people are saying something they aren't. I never pretended at anything. I stated I am a long term fan, and I am disappointed in this move. I didn't demand they change it because the Old School fan base is superior, I just said they continue not to listen to this specific demographic. They owe us nothing, we owe them nothing. I am giving my feed back.

 

If you don't want negative feedback in a thread that's too bad. My feedback is just as valid as yours.


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#368
ianvillan

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Because this isn't DA:O?

 

Because they've built the game around every character having an 8 ability limit?

 

Because they want you to think about how you build your character instead of just doing LOLMANACLASHSPAM?

 

You will still be spamming the few abilities you have because that's all you have got and cant change them instead of trying to use other abilities to find a solution.

 

Looking forward to dragon fights spamming the quick cool down attack while waiting for the other ones to be ready.



#369
Lukas Trevelyan

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I have 0 issues with the current UI, you most probably won't even need more than 8 spells (32 combined) for every encounter.

What worries me is that a really long encounter *looks at dragon fights* would get pretty repetitive when using the same skills, over and over again. Then again I might be wrong.


Honestly though, you guys should really bring your negativity levels down and start using reason instead of (sorry for saying this) immature whining.


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#370
In Exile

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Why I dislike having only 8 abilities to use at a time:
- You cannot change them during combat... so, let's say you're a mage, and you have winter tree, inferno tree and some spirit. You have in your bar all 5-6 cold spells and 2-3 spirit to protect and support... but TACHAN! you come across some enemies with Cold resistance/immunity!! What are you supposed to do!? Are we going to be forced to be running with 3 cold, 3 fire, 2 spirit (for example) because, if you've never fought that battle, how are you going to know what enemies you'll face? where is the strategy in that?
- Now we have focus abilities, and I don't know how often we're going to be able to use them... but if not much, aren't they just taking the place of other more useful abilities?
- Hmm... Bye bye situational talents/spells? :(
- And more, I'm sure ( :P)


Even in DA2 on nightmare you had to make sure you picked the right mage for elemental resistance. Presumably DAI will be the same.

As for situational, you'll presumably pick them in advance when you know the situation is coming. Which is the whole problem with this approach: trial and error gameplay.

#371
Father_Jerusalem

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You're being just as irrational as the trolls, I;ve played plenty of games with a LAS and the issues are the same across all of them.

And yet, you haven't played THIS game which was designed around THIS system and are still prepared to call it a failure and scream profanities at BioWare?

 

Funny, it seems to me as though people ought to judge how well the system works in DA:I... after they've experimented with the system in DA:I...



#372
Chari

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Eh, I guess all the hype I was getting from the game is kinda over

Ah, at least waiting for it won't be that painful



#373
Biotic Sage

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A person who have reason and logic will see that it is neither logical nor reasonable to make characters that spends their lives learning and mastering the ability to cast spells or use swords or use bows or use daggers and the talents associated with them...Only to forget all of them except 8 in battle...

 

I'm not clear on your logic, actually.  It's a video game with a combat system, not real life.  Plenty of combat systems in plenty of video games are designed similarly.  Diablo 3 heroes have around 25 active abilities.  You have to choose a loadout of 6 to use; that's part of the gameplay: balancing your combination.  I'm not saying this will necessarily be ideal for DA:I, but I'll wait and see how it plays.



#374
Jayce

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RPG mechanics are all about min-max tedium. The problem isn't the min-max but rather that unless a fight somehow will need 10 abilities to finish, all this restriction adds is the aggravation of having to swap out abilities from a menu every single fight.

 

... or min-maxing your PC and companions to cover as many bases as possible and muddle through.... or quick save/quickload your way through all these massive maps where you're never 100% sure what you're going to blunder into without metaring your way through it. Hardly immersive.

 

Its a deliberate design decision to force you to play the game a certain way. Colour me unimpressed.



#375
Vapaa

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The buttons never stopped us from unlimited use before.  Why would you have expected the console treatment months ago?

 

Immediate usage is for me the key factor here, I've played ME on console and while I theorically had all the powers available using the wheel, the playstyle kinda restricted itself to the 3 powers mapped on the d-pad.

 

This is the main problem: hiding less used powers behind a wall of menu is the best way to make them forgotten, and the very-situation-but-very-useful-in-that-situation skill will have less of a chance to get used.

 

This is a clear regression compared to DAO and DA2 in terms of gameplay variety.


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