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First Look at the PC UI for DAI


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#451
katling73

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I figure I'll deal with it in a role playing sense. My Inquisitor is simply absent-minded and forgets skills and spells on occasion, especially when under the stress of a combat situation.

 

"Yo, Inquisitor? I thought you had that awesome spell that did awesome things. How come you didn't use it?"

 

"Which spell? Oh! That one! Oh, I completely forgot I had that spell. I'll remember it for next time. Promise."

 

"Good. Because we might not be hauling Iron Bull's heavy arse back to base for healing if you had remembered it."

 

"Ooops?"


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#452
PsychoBlonde

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You will still be spamming the few abilities you have because that's all you have got and cant change them instead of trying to use other abilities to find a solution.

 

Looking forward to dragon fights spamming the quick cool down attack while waiting for the other ones to be ready.

How will this be different from the existing games, exactly?

Heck, I took down the High Dragon basically by using 3 spells every time they came off cooldown--because they were effective at keeping her from nomming my characters to death.  I wasn't bored because I wasn't using every one of my Vast Repertoire of Incantations.  IIRC I was more like "CRAP CONE OF COLD CRAP CRAP COOLDOWN BARRIER CRAP CRAP HEAL CRAP CONE OF COLD CRAPPPPPPPP WHEW IT'S DEAD VICTORY LAP!"


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#453
Wulfram

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I don't think it'll have a huge effect.  I mean, a good chunk of the game we won't have 8 abilities.  And when we do, our 9th most favoured ability probably isn't very important to us.  Less favoured abilities were mostly filler because they did more damage than auto-attack IME.

 

I mean, I don't like it particularly - it risks making levelling up at high levels seem a bit pointless if you've already got the stuff you want in your bar.  But I don't think it's a big deal.

 

I also don't believe that it'll add significant extra tactical considerations.  Mostly you'll just grab your favourite 8 spells and roll.  Might fiddle a bit more in high levels, but it still probably won't really be very tactical - it'll just be about kicking off the stuff that you know is resisted.

 

Random other grumbles:

No easy weapon switch?  Annoying.  I like my rogues to have flexibility.

Mini-map feels like it's in the wrong place.  I don't know why that feels wrong, but it does.



#454
CronoDragoon

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- It's only a tactical decision if you know in advance what your group is going to be facing. What if you are ambushed?

 

Then ambushes in this game will actually have their desired effect of catching you unprepared.

 

Dogs-with-human-eyebrows-1.jpg

 

Come on guys, if we can't discuss this with respect to all parties involved, then it isn't worth discussing at all.


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#455
Guest_Doctor Whom_*

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The only way BioWare will stop going down this path is if people start refusing to support them and judging by the defense force in this thread, that ain't happening



#456
Vapaa

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Actually, the logical conclusion would be that you are using a particular skill set for one task, and switching to another for a different task.

 

That still amount at my character KNOWING a spell and being theorically CAPABLE of casting it, but actually can't because of UI wizardy.

 

It's like gameplay/story segregation INSIDE the gameplay; it's gameplay/gameplay segregation, what a novelty ! :?



#457
Father_Jerusalem

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There are some common issues across all rpgs that I've played with a LAS. 

And that's why I responded to you.

 

"Because I've played THESE games over here, I can TOTALLY TELL that THIS game is going to be terrible."

 

I've played TOR. Therefore, because it's another BioWare RPG, I can fully expect to see lightsabers in DA:I.



#458
Ianamus

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Right.  I mean, we obviously don't know the full details of everything - we haven't seen the details of the missions before going out or gotten to see how we get information about it, etc.

 

But the Devs have said you can disengage from combat, so I don't see why we can't get the hell outta there and regroup/change abilities.

 

Just because it's possible doesn't change the fact that after having to do it ten times in a row you'll be feeling like banging your head against a brick wall. 

 

I can't think of anything more frustrating than arbitrary limitations on abilities, and being limited to eight (the most random of numbers) is the arbitrary limitation ever. 

 

I mean how many games like Inquisition do this? I can't think of any, and there's a very good reason why: it's a bloody stupid idea. 



#459
The Night Haunter

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As someone who has been playing RPGs since Diplomacy, CLEARLY my opinion vis a vis regarding reading carries FAR more weight than yours.

I was pointing out you didn't read my post while at the same time berating me for not reading yours (untrue by the way).

 

I never said I had more weight because of my loyalty to Bioware, I stated it because it is a fact relevant to my point. As an Old School gamer I prefer less 'limited' options, similar to BG/KotOR/DAO. Nowhere In my post did I even intimate that my opinion was more important than anyone else's. If you read that, then the burden is on you for misreading something that was never there.


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#460
Guest_Puddi III_*

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There aren't.

I'm okay with that.

 

I'm curious what the Knight Enchanter's "blade of arcane force" is then, though.



#461
Biotic Sage

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The only way BioWare will stop going down this path is if people start refusing to support them and judging by the defense force in this thread, that ain't happening

 

I'll stop supporting them as soon as they stop making games I enjoy playing.  Even if I disagree with a particular design decision like 8 ability limit, if the game as a whole is well-made and fun to play, why should I stop supporting them?

 

Your logic is like if your girlfriend forgets to cook dinner one night when she said she would, you say "dealbreaker!" and dump her.



#462
Chari

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Then ambushes in this game will actually have their desired effect of catching you unprepared.

 

Dogs-with-human-eyebrows-1.jpg

 

Come on guys, if we can't discuss this with respect to all parties involved, then it isn't worth discussing at all.

Let people rage, they have a right to

 

Having no negative feedback is much more harmful than having some of it. And just sad



#463
falconlord5

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The situation is different because you can't use all those talents dammit! You can't do that anymore. If there was a chance to change things around to turn the tide at a certain time in the combat, or implement a certain tactic in a situation, you can't do that because you're limited by being married to your quickbar abilities for the entirety of the combat duration. That's not the case in DA:O or DA 2.

 

But you couldn't do that in DA:O or DAII, either. There, it was because you couldn't buy them all; here it is because they can't all fit. Either way, same problem: either you pick the broadest, most useful eight, and upgrade those to the max, or you spend your time developing several highly specialised toolbars for each situation.

 

I can't really say I sympathize, seeing as my introduction to RPG's was Pokémon, and those games have much tougher restrictions.



#464
ghostzodd

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Royal "you."  Not you, specifically

 

tumblr_inline_n8xexkjqDv1qi0m8v.gif



#465
Lenimph

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I just realised playing solo is going to be much harder now :/

And seeing as how it looks like we will do a lot more of solo exploring then what was ever necessary in the last games ....



#466
Cassandra Saturn

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*Snip*

Allen, is by some chance that Mike must have aciddentally told Haungr with his post and later clear it up with other post. the earlier post he made was talking about specifically like this in the post: http://forum.bioware...8#entry17220758 was it?

#467
Lukas Trevelyan

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And the whole 'forgetting about all his/her moves except for 8' charade continues, I forgot how realistic shooting fireballs from your fingers using a fictional resource called mana that's powered through a fictional stone called lyrium is. 



#468
Raging_Pulse

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Seriously? 8 abilities? Was there someone who actually went "You know what? I have way too many abilities and I think the gameplay would be so much fun if you limit me every fight".

 

Now I'm wondering, are the companions still limited to eight when we're not controlling them? Because if they are limited even as NPC's, tactic building just got ten times more annoying.

 

That is a good question.
 
Can we put talents in companions' tactics slots (and will they execute them), even if they are not hot-keyed at that particular moment?
 
I'm guessing no, but would appreciate a clarification.


#469
slimgrin

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I wonder if gamepad/console design may have influenced the number of abilities. Laidlaw also states DA is about planning ahead. Really? I never saw it that way. I thought it was about planning in real time on the spot. There were no advantages to planning ahead other than supplying yourself with the right consumables.



#470
PsychoBlonde

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It's trial and error.

But someone made a good point that perhaps inquisition scouts will give us advanced Intel on enemies and allow us to prepare.

That's actually a nifty feature.

That does sound like a nifty feature.  Or something along those lines.  I've never liked the "surprise random encounter that can only be defeated by one type of attack!" style.  Baldur's Gate 2 was full of that crap.  "Hope you have 6 Negative Energy Protection spells available, because you're eating a TON of negative levels here!" followed by "oh, look, it's immune to magic!" followed by "and now it's immune to spells!"  "HOPE YOU MEMORIZED BREACH!!"  Bleh.



#471
seraphymon

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I am seeing a trend here. Bioware seems to be saving all the details that would spur the most hate or arguments a couple months before release. First Multiplayer and now this crap.

 

Bioware there is no reason to be limited. It only causes frustration or trial and error that is irrelevant to player skill. What happened to fighting or playing the way we want to play?  First weapon styles being limited and now this? Where is our freedom? What is the point of playing with M+KB anymore? or playing on PC altogether?


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#472
Lukas Trevelyan

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That is a good question.
 
Can we put talents in caompanions' tactics slots (and will they execute them), even if they are not hot-keyed at that particular moment?
 
I'm guessing no, but would appreciate a clarification.

 

Having spells mapped to your quickbar is =/= to your tactic execution, since if you simply have the ability you can just set it in your tactics and it'll take place normally, it doesn't run a check on what you have in your quickbar lol.


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#473
Father_Jerusalem

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I was pointing out you didn't read my post while at the same time berating me for not reading yours (untrue by the way).

 

I never said I had more weight because of my loyalty to Bioware, I stated it because it is a fact relevant to my point. As an Old School gamer I prefer less 'limited' options, similar to BG/KotOR/DAO. Nowhere In my post did I even intimate that my opinion was more important than anyone else's. If you read that, then the burden is on you for misreading something that was never there.

That might not have been your intent.

But when you throw out "I've been playing since..."

 

What you're saying is "I'm better than these console peasants. My opinion should matter more."



#474
falconlord5

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That still amount at my character unable to use a spell she KNOWS a is CAPABLE of casting, but actually can't because of UI wizardy.

 

It's like gameplay/story segregation INSIDE the gameplay; it's gameplay/gameplay segregation, what a novelty ! :?

 

But you can!

 

You just need to take the time to switch loadouts, that's all. It's like switching to the right Pokémon before a trainer battle.



#475
aaarcher86

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Just because it's possible doesn't change the fact that after having to do it ten times in a row you'll be feeling like banging your head against a brick wall. 

 

I can't think of anything more frustrating than arbitrary limitations on abilities, and being limited to eight (the most random of numbers) is the arbitrary limitation ever. 

 

I mean how many games like Inquisition do this? I can't think of any, and there's a very good reason why: it's a bloody stupid idea. 

 

And that's where I feel it's being exaggerated.  If you list out your top 8 spells or abilities and think you can't kill the basic ambush enemies then I think you're mistaken. 

 

Dragon's Dogma did it.  And that game seemed like a pretty big hit.