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First Look at the PC UI for DAI


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#526
Guest_Doctor Whom_*

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It boils down to this:

The devs do not need your approval before they make design decisions in the game they are making.

 

You do not need to support a game that makes decisions you do not like.

 

If, however, you have nothing better to do than scream and rage at the devs, accuse others of not having "reason or logic" because they like the change, or continually post hate over and over and over again... then perhaps you might need a new hobby.

 

Buy the game. Don't buy the game. It's up to you. 

 

But for christ's sake, quit trying to ruin it for the people that still are going to buy the game.

 

I swear to god dude, can you make a post without strawmanning stuff into existence?



#527
slimgrin

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They've been stating from the beginning that they want DAI to be more about planning ahead. That's why health doesn't regenerate. That's why there's a limit on how many potions you can carry. That's why there's limited healing spells. That's why focus exists. It may not be how you see it, or how DAO or DA2 worked, but this is the vision of DAI.

 

Fair enough. I still don't see how limiting ability slots makes it more tactical when you can presumably load different ones at any time. Although I do see how that could make the system more cumbersome. 



#528
AresKeith

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Oh yes, I can totally see my charcater going "right I won't need Mind blast and Horror for this next room so I'll forget those two and instead I'll remember Blizzard and Firestorm, because I'm a tool who can't know more than 8 spelles at once"

 

So the Inquisitor is a Shadock, but with a 8 cell brain insted of 4...noice !

 

Again, you're acting as if the UI represents the PCs mind when it doesn't

 

In-lore, the Inquisitor remembers all their skills how they use them is up to you



#529
Hizoku

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Why do I have to be the Inquisitor? What if I just want to tell Cassandra 'No' from the start and finish the game there?

can't, i believe you're taken prisoner by Cassandra... she just won't take "no" for an answer. :P



#530
PsychoBlonde

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I do still fear that I am an after-thought, being a PC gamer :(

You're still first with me!



#531
spacediscosaurus

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Mages were overpowered in DA:O. They weren't overpowered in DA II.

If BioWare wants to balance the power level of mages with other classes, limiting them to only 8 abilities at a time is an odd way to go about it. The powers are still there, you just have to reload.

 

I don't actually believe this was meant to nerf mages. I was responding to someone who did think that though.

 

And I guess I haven't really played enough of DA2 to know if they were overpowered or not. But I certainly felt like they were, at least enemy mages, anyway...



#532
falconlord5

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Oh yes, I can totally see my charcater going "right I won't need Mind blast and Horror for this newt room so I'll forget those two and instead I'll remember Blizzard and Firestorm, because I'm a tool who can't know more than 8 spelles at once"

 

So the Inquisitor is a Shadock, but with a 8 cell brain insted of 4...noice !

 

Try this: "Hrm, the room is wide open, and the enemies are grouped together. I'm going to switch to my AOE spells, try and take them out all at once."

 

Or just use a broad skill set.

 

 

Because of course, knowledge works EXACTLY THE SAME as superpowered animals kepts in boxes !

 

Knowledge of the enemy works the same way in every game. They got a water type, you switch to an electric. They're huddled together, you switch to the AOE tactics and blow them all to kingdom come.

 

Know your enemies. Scout your terrain. It's that simple.



#533
Biotic Sage

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It boils down to this:

The devs do not need your approval before they make design decisions in the game they are making.

 

You do not need to support a game that makes decisions you do not like.

 

If, however, you have nothing better to do than scream and rage at the devs, accuse others of not having "reason or logic" because they like the change, or continually post hate over and over and over again... then perhaps you might need a new hobby.

 

Buy the game. Don't buy the game. It's up to you. 

 

But for christ's sake, quit trying to ruin it for the people that still are going to buy the game.

 

The only way internet posts can "ruin it" for people is if they let them.  Just choose to ignore them if they affect your enjoyment of anticipating the game.  My advice, at least.



#534
TurretSyndrome

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Or you could, you know, analyze the situation, pay attention to what the locals and then environment are telling you, and choose the right loadout for the job.

 

I've been doing it since 1998. I'm really not sure what the difficulty is, here.

 

I'm sure the local farmer will notify me about how my Ice Wall ability will be instrumental in dealing with the well equipped bandits 2 clicks south of the village.


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#535
Ianamus

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You can't really "plan abilities in advance" because you can't always predict the flow of battle, and abilities, particularly situational ones, are not dependent on the area or enemies you are fighting but what actually happens in the heat of battle, something you usually can't forsee until it happens.

 

I don't want some powerful enemy to appear only to have no way of dealing with it because I had no means of knowing it would appear, or that an enemy has a spell I didn't know they would have. 



#536
CronoDragoon

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Bioware was expecting some negativity and confusion about the change yet no combat or UI details or Q and A were prepared and put on the website. Bioware have said how in the past they have failed to communicate properly yet no one thought to give clear details about the change but instead put out a misdirecting tweet instead.

 

They communicated fine. They clearly told you it's 8 abilities per character, and tweeted that the limitation allows for plenty of tactical options within your party as a whole while still requiring you to plan ahead as is the theme for DA's gameplay.



#537
Chari

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This precludes the possibility of hating a game and intelligently criticizing it without being rude, which is ridiculous.

 

I write plenty about games I dislike without insulting the devs behind the game.

 

 

It boils down to this:

The devs do not need your approval before they make design decisions in the game they are making.

 

You do not need to support a game that makes decisions you do not like.

 

If, however, you have nothing better to do than scream and rage at the devs, accuse others of not having "reason or logic" because they like the change, or continually post hate over and over and over again... then perhaps you might need a new hobby.

 

Buy the game. Don't buy the game. It's up to you. 

 

But for christ's sake, quit trying to ruin it for the people that still are going to buy the game.

Mmm, I can just imagine how wonderful the game industry would be if people actually followed your advices and all negative feedback was censored

Never learning from mistakes, never listening to complaints of gamers, that would definitelly make the games progress and become better

for real, only one-two complainers acted jerkish, yet every "suck-it-up-already" so far acts like they have some moral superiority which gives the ma reaso nto act like jerks


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#538
Fredvdp

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Combat has been the one thing I've been worried about with this game because it didn't look tactical enough. Now that it's confirmed we only have eight abilities mapped, I also know it won't have the depth of Dragon Age: Origins, or even the dumbed down Dragon Age II. I'm very worried now, and my excitement for the game has gone down significantly.



#539
Father_Jerusalem

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I swear to god dude, can you make a post without strawmanning stuff into existence?

Someone needs to learn what "straw man" means.

 

Hint: When I'm using direct quotes... that's not a "straw man".



#540
Lukas Trevelyan

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So basically, the 8 talents limitation doesn't effectively apply to a character you're not directly controlling, as long as you actually bother to set up tactics for that character? But once you take control of him, you're back to having only 8 available to choose from?

 

You sure about that?

I'm not sure at all actually. I just checked and I was pretty wrong, abilities get locked out if they're not in your quickbar.

But I guess I should move this to the suggestions thread since it'd be a pretty nifty idea to have it otherwise I think.


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#541
aaarcher86

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Heh. It's not like I'm hanging on to a board that says "the end is nigh". I was just saying that I find their reasoning behind limiting active ability use which is "It encourages tactical play" absolutely non-sensical, and borderline insulting(not that I am). Sorry if you felt like I was targeting you or something You just happened to raise a point that I felt like I had to respond to like my life depended on it.

 

It's cool.  I was kind of a dick, too.  Like I said, I'm not super happy about it either.  But, the limiting abilities did cause me to be more tactical in Dragon's Dogma, so I can definitely see why Bioware is using that line of thinking. 

 

And I think console players are taking the change a little easier because it's not so in our face.  Your stuff was all mapped right on the screen and ours wasn't - so it definitely feels like a bigger change for you guys.



#542
falconlord5

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I'm sure the local farmer will notify me about how my Ice Wall ability will be instrumental in dealing with the well equipped bandits 2 clicks south of the village.

 

No, but the local farmer will tell you that the bandit is, say, a Templar.

 

Then, because you are presumably capable of analysis, you would outfit your team accordingly.



#543
Vapaa

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In-lore, the Inquisitor remembers all their skills how they use them is up to you

 

Clearly no, because the Inquisitor will forget some.



#544
Lukas Trevelyan

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I swear to god dude, can you make a post without strawmanning stuff into existence?



#545
PsychoBlonde

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So I would have to adjust my tactics every single time as well?

 

Wonderful.

 

I don't know, it was only like 10 seconds in one of the videos.  But it also looked like you could create multiple tactics sets, so you might not have to completely rework them from scratch every time.  Because that would suck.  Heck, just doing all the tactics up once is seriously time consuming.



#546
CronoDragoon

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I'm sure the local farmer will notify me about how my Ice Wall ability will be instrumental in dealing with the well equipped bandits 2 clicks south of the village.

 

This actually brings up a legitimate concern, which is that we know that we only learn enemy weaknesses after killing a few of the enemies. So at the beginning, you might know undead are ahead, but you might have to guess what abilities are best for them. It won't be a huge problem, but it'll be more smooth once you have the enemy information there for you.



#547
aaarcher86

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I swear to god dude, can you make a post without strawmanning stuff into existence?

 

Do you even know what that means?  Seriously...


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#548
Sylvius the Mad

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The opportunity cost to their use was tremendous. Most spells had no business even wasting mana.

They might have been inefficient or suboptimal, but that's not the same as useless, especially if you allow that victory isn't the only possible objective.
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#549
sandalisthemaker

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It's Dragon Age: Pokemon style.

 

Even more so in MP since you literally only know 4 moves.


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#550
Lukas Trevelyan

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Where'd you get this information from?  Because from some of what they showed us of the tactics UI, it seemed like (on the consoles at least) the setup of both was kind of the same, i.e. you'd set your active abilities, and those abilities would become available as tactics.

Well I was wrong. I could almost swear my abilities would be available in tactics if they weren't in the quickbar but I just checked and they weren't :( 

Sorry about the misinformation mates, that was pretty bad of me to do.