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First Look at the PC UI for DAI


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#601
Guest_TrillClinton_*

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Question on these quickslots.

 

I'm I still able to access my other abilities through an alternative ability menu or list or are the quickslots the only possible way of using these abilities in combat.

 

The idea of preparing quickslot before every battle is a bit inconvenient for me.



#602
Ianamus

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Which abilities were so situational in use in the previous two games that any of this would apply?  I really can't think of ANY.  Origins had a bunch of spells that were kind of ineffective but "ineffective" != "situational".

Wait, there was ONE.  Mana clash.  Which wasn't so much situational as an instant "oh you're a mage?  I win" button.  If they have a Mana Clash-like ability I think EVERYONE will put it on their bar no matter HOW "situational" it is.

 

See, I play an MMO that actually has REALLY situational spells, like Solid Fog or Dispel Magic or Halt Undead or Sunburst.  Yeah, in that game most people play with half a dozen hotbars and still swap out spell loadouts from time to time.  No Dragon Age game has HAD that level of specificity.  It's not the same kind of game, but everyone's arguing like there are 45 varieties of Mana Clash that are all PERFECT for some ONE SITUATION.  No.  There was ONE mana clash.

 

There are plenty. Mind blast is only useful if your mage is getting swarmed, which you won't know will happen until you're swarmed. Dispel magic is only useful against mages or magic related enemies, wall of ice is only useful if there are locations you can sector off or you need to separate your teammates from enemies. Revive spells are the most obvious, as they are only useful when a party member is downed, and you have no idea if that will happen or not in advance...


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#603
AresKeith

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Wha? You only have 4 in Multiplayer, I thought?

 

It's 4 I didn't know about Mike's tweet



#604
Father_Jerusalem

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Question on these quickslots.

 

I'm I still able to access my other abilities through an alternative ability menu or list or are the quickslots the only possible way of using these abilities in combat.

 

The idea of preparing quickslot before every battle is a bit inconvenient for me.

There is no radial menu. You can resort your ability binds anytime you want except for in combat.



#605
falconlord5

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Have you ever tried writing the same essay three times in a row? Or doing only one excersise for an hour? 

Usually these skills require both physical and mental work. And ask any proper trainer or writer, repeating the same thing is exhausting. Heck, that's why instead of doing 50 push ups and then 50 eh, other things it's actually recommended to mix things a bit. It's much more useful this way, variety is very good for both body and mind

 

Yes. In fact, I spent four years writing essays. And I wrote and re-wrote every essay three, four times over. It's not that exhausting, and is in fact the only way to learn to do better.



#606
Guest_Doctor Whom_*

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Seems clear to me that the limitation is because a radial menu of abilities for consoles isn't something they want to do in multiplayer. So, yeah... the game's been dumbed down for consoles and for multiplayer, both.

 

Fortunately for those of us on a PC, someone will almost certainly hack an interface mod to fix this problem for us. You console users are screwed. 

 

The only problem is that since the game was built with 8 ability slots in mind, the mod might actually break the game, which would require another mod.



#607
Morroian

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Question on these quickslots.

 

I'm I still able to access my other abilities through an alternative ability menu or list or are the quickslots the only possible way of using these abilities in combat.

 

The idea of preparing quickslot before every battle is a bit inconvenient for me.

 

Nope no access you'll have to prepare your quickslots before every battle. Hopefully they will have some sort of loadout manager so we can save different loadouts.



#608
Chari

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"Bitter" actually IS a synonym for "hostile". 

 

Just so you know.

Ah, what a fun it is talking to you in real life then...



#609
Guest_TrillClinton_*

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There is no radial menu. You can resort your ability binds anytime you want except for in combat.

Have they provided a reason for that? It is kind of weird they went with that design decision



#610
aaarcher86

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Question on these quickslots.

 

I'm I still able to access my other abilities through an alternative ability menu or list or are the quickslots the only possible way of using these abilities in combat.

 

The idea of preparing quickslot before every battle is a bit inconvenient for me.

 

In battle, you can only use what you have mapped.



#611
Vapaa

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And you do. But a guy who's both a sniper and a rifleman isn't going to use both skillsets in a firefight. In one fight, he'll be a rifleman, working in a two-man team, employing those skills. And then when he's called into using his sniper skills, he switches to them and works as a sniper.

 

This is not a good exemple, because in his sniper mission, if something goes wrong and he has to use his rifleman skills, he will just use them, he won't be stuck thinking "damn I didn't load my rifleman skillset !".


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#612
aaarcher86

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Have they provided a reason for that? It is kind of weird they went with that design decision

 

To cause you to plan ahead and be tactical with your choices.



#613
Darkly Tranquil

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I value gameplay and story equally in an RPG series. To me, the game just became much worse.


To each, their own. Personally I've never expected much from the combat side of DA. I'm here for the story, as long as the gameplay mechanics are not unbearably annoying, IDC. While I would have liked at least ability 12 slots, it's not the end of the world.

#614
kingjezza

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Bunch of nonsense reasons being giving to why it was done.

 

How on earth does it make you plan ahead, how am I supposed to plan ahead for an encounter I haven't had yet, so now instead of getting into an encounter, realising my plan of attack is wrong and switching things up on the spot, I'll have to what, reload because I've got the wrong damn spells equipped. That's not making me think about my battle plan or tactical, it's just a chore.

 

I can see the conversation now...

 

Bioware employee: Hey Mike, you know that part of Dragon Age that works great and nobody has complained about, EVER!

Mike: Yup, let's break it.


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#615
CronoDragoon

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Have they provided a reason for that? It is kind of weird they went with that design decision

 

DAI is about planning ahead, so you'll want to think about what abilities you want before you engage.

 

 

Bunch of nonsense reasons being giving to why it was done.

 

How on earth does it make you plan ahead, how am I supposed to plan ahead for an encounter I haven't had yet, so now instead of getting into an encounter, realising my plan of attack is wrong and switching things up on the spot, I'll have to what, reload because I've got the wrong damn spells equipped. That's not making me think about my battle plan or tactical, it's just a chore.

 

What happened to planning before you engage? I thought that was the primary complaint about waves.



#616
durasteel

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Is that why they removed the radial menu for ME3's single player?

 

Did they? I have no idea. Whether they did or not for ME3, they clearly seem to have chosen to axe it for DAI in multiplayer. In single player, your potions are on the radial, but for multi they take up 4 of your ability slots, so no radial in multi.

 

And because console controllers have a limited number of buttons, they felt the need to gimp PC gamers down to the level of the consoles. No one should be surprised, either by their "lowest common denominator" scorn for the PC gamer, or by the PC gamer's annoyance. No should be surprised when the game is hacked to give PC gamers a full toolbar, either.



#617
Sister Goldring

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Well, 8 abilities seems really annoying particularly for mages.  While I can't see the reasons for limiting the player like this, I suppose it wasn't chosen just to give us all something to feel irritated about and there is some game development justification behind it.  

 

The thing that really bugs me is that in order for this to be a tactical innovation won't there have to be some mechanism for the game to telegraph to us exactly what sort of enemies we'll be combating in a set area?  That's pretty much death to random encounters and the unexpected especially if we're facing the arbitrary resistances of DA2.  I can't see that there is much fun to be had otherwise because to do so would mean that we are constantly having to reload to an earlier point to reselect our abilities after experiencing an area and learning what we will face.  Which kind of sounds like the opposite of immersive to me.

 

It is what it is and I suppose I'll adjust to it in time.   :(



#618
sandalisthemaker

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You can see and smell the smoke in here from the other side of the forums.


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#619
Chari

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Yes. In fact, I spent four years writing essays. And I wrote and re-wrote every essay three, four times over. It's not that exhausting, and is in fact the only way to learn to do better.

I feel your pain. Such work hits the creativiy like a nugcrusher

The thing is, stuff our characters do is much more difficult and requires some serious training. It's not just some push up, it's usually some quite difficult skill

I hated some of the cooldowns as well. Made no sense and were annoying as hell



#620
aaarcher86

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Bunch of nonsense reasons being giving to why it was done.

 

How on earth does it make you plan ahead, how am I supposed to plan ahead for an encounter I haven't had yet, so now instead of getting into an encounter, realising my plan of attack is wrong and switching things up on the spot, I'll have to what, reload because I've got the wrong damn spells equipped. That's not making me think about my battle plan or tactical, it's just a chore.

 

I can see the conversation now...

 

Bioware employee: Hey Mike, you know that part of Dragon Age that works great and nobody has complained about, EVER!

Mike: Yup, let's break it.

 

Because if you knew you were going to fight a group of templars you wouldn't know how to plan for that? 



#621
falconlord5

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This is not a good exemple, because in his sniper mission, if something goes wrong and he has to use his rifleman skills, he will just use them, he won't be stuck thinking "damn if didn't load my rifleman skillset !".

 

If a sniper mission goes that bad, the sniper is already dead. A sharpshooter, maybe, can switch between them on fly, but mostly he uses his squad to save his behind in that situation.

 

Not unlike here, where the squad should customized to the extent that it covers everybody's weakness.



#622
Father_Jerusalem

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Ah, what a fun it is talking to you in real life then...

Because I like people to be accurate in the things they say?

 

Yeah, that sounds... horrible.



#623
mugwuffin1986

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I find this thread to be entirely disheartening, a complete and utter reflection of the modern gaming community.

 

It's sad that nobody here believes in the developers enough to release a game based on their own vision, but instead complain at every turn when something is removed just because they fear it will be detrimental to the overall experience, before they've even played it.

 

How many people here ever use the "tactics" menu, build a complimentary team or even assess a fight before engaging?

 

To me from the cries of this thread nobody here wants to the play the game, the tactical RPG that Dragon Age has always been, but instead would rather have every ability under the sun on their PC while ignoring other core mechanics like party cohesion and encounter design.

 

There is more to this franchise than face-rolling to the credits and romances.


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#624
WildOrchid

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You can see and smell the smoke in here from the other side of the forums.

 

Pretty much.


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#625
Cassandra Saturn

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Bunch of nonsense reasons being giving to why it was done.
 
How on earth does it make you plan ahead, how am I supposed to plan ahead for an encounter I haven't had yet, so now instead of getting into an encounter, realising my plan of attack is wrong and switching things up on the spot, I'll have to what, reload because I've got the wrong damn spells equipped. That's not making me think about my battle plan or tactical, it's just a chore.
 
I can see the conversation now...
 
Bioware employee: Hey Mike, you know that part of Dragon Age that works great and nobody has complained about, EVER!
Mike: Yup, let's break it.


I'd suggest you read this and everyone else should read.
http://forum.bioware...8#entry17220758