Best abandon ship, methinks.You can see and smell the smoke in here from the other side of the forums.
First Look at the PC UI for DAI
#626
Posté 29 août 2014 - 10:58
- realguile et sandalisthemaker aiment ceci
#627
Posté 29 août 2014 - 10:58
Bunch of nonsense reasons being giving to why it was done.
How on earth does it make you plan ahead, how am I supposed to plan ahead for an encounter I haven't had yet
Just pack a couple of AoEs, a couple of high damage single targets, a crowd control or two and a heal, and blast through 99% of all encounters, probably.
#628
Posté 29 août 2014 - 10:58
DAI is about planning ahead, so you'll want to think about what abilities you want before you engage.
Then I hope they employ certain cues ( environment, dialog, journal entries, etc) to make this a viable mechanic when exploring the world.
- Boss Fog aime ceci
#629
Posté 29 août 2014 - 10:59
Pretty much.
The salt is in the air lol
#630
Posté 29 août 2014 - 10:59
And because console controllers have a limited number of buttons, they felt the need to gimp PC gamers down to the level of the consoles. No one should be surprised, either by their "lowest common denominator" scorn for the PC gamer, or by the PC gamer's annoyance. No should be surprised when the game is hacked to give PC gamers a full toolbar, either.
Really, a dumb reason. Console had the same unlimited usage ability PC had - we just had less mapped at one time.
Since they've removed the radial menu in MP entirely, there's no reason they couldn't have kept console's ability to pull abilities/spells from the radial menu in SP.
But hey, if you need someone to blame...
#631
Posté 29 août 2014 - 10:59
There are plenty. Mind blast is only useful if your mage is getting swarmed, which you won't know will happen until you're swarmed. Dispel magic is only useful against mages or magic related enemies, wall of ice is only useful if there are locations you can sector off or you need to separate your teammates from enemies. Revive spells are the most obvious, as they are only useful when a party member is downed, and you have no idea if that will happen or not in advance...
....isn't the adage of this therefore 'be prepared?' In DA2 swarms were guaranteed - ditto after about an hour we'll know whether MB is a handy DAI tool or not (I think not as most of the combat I've seen has been with small groups). Dispel Magic...fairly sure I never used that apart from that one time in the werewolf mission when facing Zathrian. 'Separate teammates from enemies'? That always sounds like a handy thing to have. As does a Revive Spell. Then again, I'm the person who spent the last act of DA2 spending every dollar I had on Mythal's Favour grenades. Cause I never want to go down.
#632
Posté 29 août 2014 - 11:00
Forums: "DA2's combat sucks! It's all waves! All my planning and strategy was for nothing because a stupid mob spawned and ganked Anders!"
BioWare: "Well, okay. Let's fix that."
Forums: "DA:I's combat sucks! It's all making us scout ahead and plan strategically! And I actually have to consider what I'm fighting when it comes to party composition and the abilities I use!"
BioWare: ".... and this is why we drink."
- realguile, Illyria God King of the Primordium, Hellion Rex et 3 autres aiment ceci
#633
Posté 29 août 2014 - 11:00
Because I like people to be accurate in the things they say?
Yeah, that sounds... horrible.
As a linguist-in-training I say this has nothing to do with linguistics and just with some people *whisperingyou* overreacting ![]()
#634
Guest_TrillClinton_*
Posté 29 août 2014 - 11:00
Guest_TrillClinton_*
I guess they are trying to emulate old rpg mechanics of preparing spells before a battle. I am not satisfied with the reason for limiting the quickslots, it all seems artificial to me.
I am still going to get the game just a bit disappointed on this part because I figured mana would be the limiting factor on what skills we can perform
#635
Posté 29 août 2014 - 11:00
So the fact that the devs have said it's because they wanted to give the game a more tactical feel is just going to be ignored by you because you want to feel superior to dirty console peasants?
What, you think they're gonna come right out and tell us that the ability limitation is because there aren't more buttons on console controllers? Developers are not in the habit being so candid. If you don't want to put 2 + 2 together, you certainly don't have to... but don't snark at me for stating the obvious.
#636
Posté 29 août 2014 - 11:01
Nope no access you'll have to prepare your quickslots before every battle. Hopefully they will have some sort of loadout manager so we can save different loadouts.
Just to be clear on this since I see people using the term "prepare you quickslots before every battle." You won't need to prepare your quickslots before every battle... your quickslots definitely remain assigned with their existing abilities.
Excessive loadout switching would require two circumstances: Having more than 8 abilities and level design/combat encounters designed in a way that would necessitate this level of micromanagement.
- shinyfirefly, mugwuffin1986 et BloodyTalon aiment ceci
#637
Posté 29 août 2014 - 11:01
If a sniper mission goes that bad, the sniper is already dead. A sharpshooter, maybe, can switch between them on fly, but mostly he uses his squad to save his behind in that situation.
Not unlike here, where the squad should customized to the extent that it covers everybody's weakness.
If the situation calls it, you should be able to use the skills you actually have learn, they shouldn't just disappear for reasons.
- durasteel aime ceci
#638
Posté 29 août 2014 - 11:01
I haven't managed it yet. Cooldowns are also stupid.How did you rationalize lore-wise cooldowns?
- durasteel aime ceci
#639
Posté 29 août 2014 - 11:01
Did they? I have no idea. Whether they did or not for ME3, they clearly seem to have chosen to axe it for DAI in multiplayer. In single player, your potions are on the radial, but for multi they take up 4 of your ability slots, so no radial in multi.
And because console controllers have a limited number of buttons, they felt the need to gimp PC gamers down to the level of the consoles. No one should be surprised, either by their "lowest common denominator" scorn for the PC gamer, or by the PC gamer's annoyance. No should be surprised when the game is hacked to give PC gamers a full toolbar, either.
They didn't. Their point is that it has nothing to do with consoles or multiplayer that there is now an 8 ability limit.
In Mass Effect, radial menu was accessible in single player, but not multiplayer.
In previous Dragon Age games, consoles had the radial menu to access abilities not mapped to quick keys.
In DAI, potions are accessible from radial menu in single player, but not in multiplayer.
Meaning: They very well could have kept the radial menu/large hotbar in single player if they wanted to. They didn't. It's a deliberate design choice, completely unaffected by multiplayer or consoles, since it works different there anyway.
#640
Posté 29 août 2014 - 11:01
....isn't the adage of this therefore 'be prepared?'
Can't get it outta my head now. Thanks.

#641
Posté 29 août 2014 - 11:02
If the situation calls it, you should be able to use the skills you actually have learn, they shouldn't just disapear for reasons.
They haven't. They are unavailable for the duration, just as my skills in essay writing would be poorly out of place in a combat situation, but they have by no means 'disappeared'.
#642
Posté 29 août 2014 - 11:02
I like it. It looks nice and clean.
- Illyria God King of the Primordium et thecookiesuspectsnothing aiment ceci
#643
Posté 29 août 2014 - 11:02
the old RPG is what Made BioWare best because of Knights of The Old Republic. they're basically using that from old KOTOR.I guess they are trying to emulate old rpg mechanics of preparing spells before a battle. I am not satisfied with the reason for limiting the quickslots, it all seems artificial to me.
I am still going to get the game just a bit disappointed on this part because I figured mana would be the limiting factor on what skills we can perform
#644
Posté 29 août 2014 - 11:02
What, you think they're gonna come right out and tell us that the ability limitation is because there aren't more buttons on console controllers? Developers are not in the habit being so candid. If you don't want to put 2 + 2 together, you certainly don't have to... but don't snark at me for stating the obvious.
Yes.
I'm going to come right out and tell you that.
You know why? Because DA:O and DA2 had less ability maps for console controllers and still had the radial menu that you could use.
MYTH BUSTED.
#645
Posté 29 août 2014 - 11:02
That Tactical View...
I'm going to need to seriously get a new and more modern rig as there's no way that my old laptop will run DAI at all as it hated the resource requirement for the Tactical View in DA:O while it ran DA2 without any issues.
#646
Posté 29 août 2014 - 11:03
Is there anything about DAI combat that isn't limited?
healing, potions, weapons and now the amount of abilities we can use during a fight.
And let's not forget the focus abilities that will take up a slot or two.
#647
Posté 29 août 2014 - 11:03
What, you think they're gonna come right out and tell us that the ability limitation is because there aren't more buttons on console controllers? Developers are not in the habit being so candid. If you don't want to put 2 + 2 together, you certainly don't have to... but don't snark at me for stating the obvious.
The console didn't magically sprout more buttons between DA][ and DAI...
#648
Posté 29 août 2014 - 11:03
Is there anything about DAI combat that isn't limited?
healing, potions, weapons and now the amount of abilities we can use during a fight.
And let's not forget the focus abilities that will take up a slot or two.
If you choose them too. You don't need to use focus abilities.
#649
Posté 29 août 2014 - 11:03
Can't get it outta my head now. Thanks.
I was thinking Tom Lehrer not the Lion King, but I guess that works.
- aaarcher86 aime ceci
#650
Guest_Puddi III_*
Posté 29 août 2014 - 11:04
Guest_Puddi III_*
Just pack a couple of AoEs, a couple of high damage single targets, a crowd control or two and a heal, and blast through 99% of all encounters, probably.
Yeah, such tactics, wow, 2complex4me.
Let's not act like this is some great innovation for tactical gameplay. It's just an artificial limitation that will most likely permanently waste a few of your abilities.




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