Limit our access to resources. Make spell use more resource intensive.Eh, we just disagree then.
I don't really know how they would have gone about limiting abilities or spell usage any other way that would have gone over any better. Dragon's Dogma used a similar technique (more limiting) and it definitely upped the tactical approach.
They're not rewarding planning here; they're just not giving you another alternative. And it's not possible to plan better - you still only get 8 abilities no matter what. Where's the reward?




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