Aller au contenu

Photo

First Look at the PC UI for DAI


1120 réponses à ce sujet

#701
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Eh, we just disagree then.

I don't really know how they would have gone about limiting abilities or spell usage any other way that would have gone over any better. Dragon's Dogma used a similar technique (more limiting) and it definitely upped the tactical approach.

Limit our access to resources. Make spell use more resource intensive.

They're not rewarding planning here; they're just not giving you another alternative. And it's not possible to plan better - you still only get 8 abilities no matter what. Where's the reward?
  • In Exile aime ceci

#702
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages

I'm rather concerned that this has some implications for our tactics screen.  I will be really disappointed if I'm limited to 8 options.  I hope we get some more information about this soon.   :(

 

Already confirmed that you can only set tactics for each character based on their chosen 8 active abilities.



#703
CronoDragoon

CronoDragoon
  • Members
  • 10 411 messages

I'm rather concerned that this has some implications for our tactics screen.  I will be really disappointed if I'm limited to 8 options.  I hope we get some more information about this soon.   :(

 

If anything I think you'll be able to equip more tactics, since you'll need tactics for different builds and abilities.



#704
Chari

Chari
  • Members
  • 3 380 messages

Actually, based on gameplay videos we'll fight lots of diffirent enemies at the same time

Not just templars. But also mages. And demons. And animals. And dragons. All in one area

Good luck finding a good tactic against all of these almost at once



#705
Guest_Shales my Homegirl_*

Guest_Shales my Homegirl_*
  • Guests

It's their game! They can make it bad if they want to! Hmph. That'll show all those pesky fans and their hard earned monies!



#706
Morroian

Morroian
  • Members
  • 6 395 messages

Or, alternately, some of the posters here need to get over their sense of entitlement.

 

As has already been said 140 chars is not room enough to comprehensively explain it. What is wrong with asking for a more detailed explanation?



#707
Brogan

Brogan
  • Members
  • 2 190 messages

Mike or someone else needs to make a comprehensive post here in the interests of transparency.

This would absolutely be a good thing right about now. This thread is just about to break the sound barrier.

#708
slimgrin

slimgrin
  • Members
  • 12 463 messages

Here's the justification: IT'S. THEIR. *******. GAME.

 

They can build it however they want to build it. If, after the build the game, you decide you don't like it, you are more than free to not buy the game.

 

That does NOT MEAN, however, that they owe you explanations of how and why they built it. They DO NOT OWE YOU anything.

 

Stop acting like it.

 

You really are the strawman king, lol. People are allowed to critique a design choice.


  • Fredvdp et PrinceofTime aiment ceci

#709
Guest_TrillClinton_*

Guest_TrillClinton_*
  • Guests
How about first or random encounters with enemies that are immune to one class of skills? Is there anyway I can get information of that enemy before I engage it? If the answer is yes then I am content with the limitations

#710
AresKeith

AresKeith
  • Members
  • 34 128 messages

It won't be

And every time someone tries to ask or demand a logical explanation they'll get called whinners and trolls and stuff

Might as well leave the thread, nothing to see here

 

Some people would consider it a lie anyway



#711
Fredvdp

Fredvdp
  • Members
  • 6 186 messages

You've played through the game then already, have you?

Everyone in this forum is speculating based on information we have. I'm no different. If you have a good reason to believe my speculation is wrong, then enlighten me instead of posting a cliché comment.



#712
Vapaa

Vapaa
  • Members
  • 5 028 messages

 

And the short, blunt answer is that every combat situation is different. If you have specked Sera as a sniper, she's not going to be much use to you in CQC. The same with Magi. They are using different weapons (in some cases), different techniques, and altogether different tactics. In the real world, when we prep someone for a specific situation, we don't expect them to use skills that don't relate to that situation.

 

No, all mages uses staves, so all your mages talents should be available at any time.



#713
ianvillan

ianvillan
  • Members
  • 971 messages

If there's just one way to fight Red Templars, those fights are going to get really boring really fast.

 

Exactly and that also does not take into account the environment each different encounter is in, if you just loadout for Red Templars then their is no tactics in that what so ever. Tactics should tack into account the environment and how to use it for your advantage how to separate the enemies or stop certain enemies at certain times.



#714
TKavatar

TKavatar
  • Members
  • 1 642 messages

How about first or random encounters with enemies that are immune to one class of skills? Is there anyway I can get information of that enemy before I engage it? If the answer is yes then I am content with the limitations

 

You only get the information once you have engaged it IIRC.



#715
Morroian

Morroian
  • Members
  • 6 395 messages

That's fine if that's how you feel, but after the backlash against wave mechanics, and the associated desire from gamers to be able to see enemy encounters and positioning in order to plan strategically, that realistically wasn't really an option for DAI.

 

Its not an either/or situation. The Legacy DLC managed to find a good middle ground in terms of encounter design.



#716
falconlord5

falconlord5
  • Members
  • 1 024 messages

If you cant create tactics for every encounter then it means you would have to change your loadout before every encounter.

 

Either it comes down to having the same abilities for every Templar fight which is in no way tactical at all or it means stopping your game before every encounter and opening up the menu and going through to pick up which abilities you need for this fight.

 

Um, but you can. And tactics aren't limited by abilities. They also involve terrain, enemy placement and movement, enemy abilities, weapons (both yours and the enemies), armour (again, both yours and the enemies)...

 

Or are you referring to the auto-tactics menu? Frankly, I always found that pretty useless, but I'm sure you will be able to switch between several different loadouts.

 

And again, you will probably only have to switch based on area and quest, not every encounter. Or you just use a broad skillset.


  • ianvillan aime ceci

#717
Sister Goldring

Sister Goldring
  • Members
  • 1 551 messages

Already confirmed that you can only set tactics for each character based on their chosen 8 active abilities.

 

Thanks, I didn't catch that confirmation.  Well that's just ..........really badly want to swear.......not what I wanted to hear.   :angry:



#718
Father_Jerusalem

Father_Jerusalem
  • Members
  • 2 780 messages

As has already been said 140 chars is not room enough to comprehensively explain it. What is wrong with asking for a more detailed explanation?

Mainly? The fact that you feel you are owed one.

 

Mike and Co. do not need to come to the forums and explain every single decision that went into making the game and handhold people who are scared of change. 

 

That they, on occasion, CHOOSE to do so is something that I will, quite frankly, never understand considering that all they get for their trouble is more rage and hate.



#719
aaarcher86

aaarcher86
  • Members
  • 1 977 messages

Limit our access to resources. Make spell use more resource intensive.

They're not rewarding planning here; they're just not giving you another alternative. And it's not possible to plan better - you still only get 8 abilities no matter what. Where's the reward?

 

The reward would be not dying, I suppose.  Because you have the optimal spells or abilities for a certain enemy force equipped. 

 

They did limit our access to resources as well, so they go hand in hand.



#720
Father_Jerusalem

Father_Jerusalem
  • Members
  • 2 780 messages

You really are the strawman king, lol. People are allowed to critique a design choice.

Critique away. 

 

But understand that there's a difference between critiquing and demanding explanations and raging at the devs for building a game they way they choose to.


  • Krazy Krazer aime ceci

#721
seraphymon

seraphymon
  • Members
  • 867 messages

Here's the justification: IT'S. THEIR. *******. GAME.

 

They can build it however they want to build it. If, after the build the game, you decide you don't like it, you are more than free to not buy the game.

 

That does NOT MEAN, however, that they owe you explanations of how and why they built it. They DO NOT OWE YOU anything.

 

Stop acting like it.

And heres the irony. They arent building a game for THEMSELVES.  They are making a game to sell to people and putting decisions based on what they think would do good or what they think we like. This is just throwing darts at a dart board and seeing what sticks. This is a bad, although lately, a forseeable decision.  

 

Stop trying to be their defender.



#722
falconlord5

falconlord5
  • Members
  • 1 024 messages

No, all mages uses staves, so all your mages talents should be available at any time.

 

Not necessarily. It may require a different mindset for AOE spells and CQC spells, for example. Or fire and ice spells.

 

It certainly requires different techniques on part of the Mage, independent of their weapons.



#723
Guest_TrillClinton_*

Guest_TrillClinton_*
  • Guests

You only get the information once you have engaged it IIRC.

You only get the information once you have engaged it IIRC.


That is troubling. Can we at least send scouts to collect information on an area before we go to it?

#724
CronoDragoon

CronoDragoon
  • Members
  • 10 411 messages

Thanks, I didn't catch that confirmation.  Well that's just ..........really badly want to swear.......not what I wanted to hear.   :angry:

 

He means it's been confirmed that non-player controlled characters can still only use 8. You can obviously set more than 8 tactics, it just won't execute ones you don't have equipped.

 

Just wanted to make sure everyone was on the same page.


  • Sister Goldring aime ceci

#725
Morroian

Morroian
  • Members
  • 6 395 messages

Mainly? The fact that you feel you are owed one.

 

Keep milking those strawmen. 


  • Lenimph aime ceci