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First Look at the PC UI for DAI


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#726
aaarcher86

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Actually, based on gameplay videos we'll fight lots of diffirent enemies at the same time

Not just templars. But also mages. And demons. And animals. And dragons. All in one area

Good luck finding a good tactic against all of these almost at once

 

Fireball

Winter's Grasp

Stone Fist

Spirit Bolt

Heal

Mind Blast

Walking Bomb

Revival

 

were my main go to spells in DAII.  I could use all of those against the groups of enemies we've seen and fair pretty well I imagine.  There's probably a better few spells I could trade in and out - and that's the point.  You're not going to have to change the whole set all the time, maybe one or do would get you better results... but you could probably hash through most enemies with a basic set like this.



#727
Father_Jerusalem

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Everyone in this forum is speculating based on information we have. I'm no different. If you have a good reason to believe my speculation is wrong, then enlighten me instead of posting a cliché comment.

I have good reason. The videos I've seen, especially the one involving the dragon, make combat seem challenging and exciting and nothing at all like your paranoia would have you believe.

 

Ta da. 



#728
Magdalena11

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I wonder if the reason the PC UI is limited to 8 abilities is so that PC users can use a controller?



#729
Chari

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The reward would be not dying, I suppose.  Because you have the optimal spells or abilities for a certain enemy force equipped. 

 

They did limit our access to resources as well, so they go hand in hand.

Weird, because if there were no such limitations the reward would be the same

So why the limitations?



#730
Guest_Shales my Homegirl_*

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Critique away. 

 

But understand that there's a difference between critiquing and demanding explanations and raging at the devs for building a game they way they choose to.

 

I think you seem to be missing the part where there is a fundamental design flaw with the game. People aren't making this up; it's flawed. It's not like it makes us happy and we're dancing with glee to be able to complain about it. We're disappointed. People are right to be asking why, minus the bs PR response from the twitter.


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#731
aaarcher86

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That is troubling. Can we at least send scouts to collect information on an area before we go to it?

 

We don't really know the details.  But at the beginning of the Gamescom trailer showcasing the Fallow Mire, we've sent a scout ahead and we meet up with them when we get to the area.  She tells us what to expect before we dive in. 



#732
CronoDragoon

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Fireball

Winter's Grasp

Stone Fist

Spirit Bolt

Heal

Mind Blast

Walking Bomb

Revival

 

were my main go to spells in DAII.  I could use all of those against the groups of enemies we've seen and fair pretty well I imagine.  There's probably a better few spells I could trade in and out - and that's the point.  You're not going to have to change the whole set all the time, maybe one or do would get you better results... but you could probably hash through most enemies with a basic set like this.

 

You likely won't even have Heal or Revive spells, so there's a few slots opened up.

 

I think you seem to be missing the part where there is a fundamental design flaw with the game. People arent' making this up; it's flawed. People are right to be asking why, minus the bs PR response from the twitter.

 

No, it's not. It's an opinion based on nothing but personal preference framed through past experience until people actually play the game.



#733
falconlord5

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That is troubling. Can we at least send scouts to collect information on an area before we go to it?

 

Where's that poster getting their information? Because that flies in the face of every combat vid we've seen so far.



#734
Morroian

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That is troubling. Can we at least send scouts to collect information on an area before we go to it?

 

According to others we do get info form scouts. This is exactly why we should have a more detailed explanation.



#735
Father_Jerusalem

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And heres the irony. They arent building a game for THEMSELVES.  They are making a game to sell to people and putting decisions based on what they think would do good or what they think we like. This is just throwing darts at a dart board and seeing what sticks. This is a bad, although lately, a forseeable decision.  

 

Stop trying to be their defender.

So don't buy the game.

 

Sales will tell whether or not this was a good design decision. Raging about it - and assuming that YOU'RE right and people who like the change are wrong - is simply annoying at this point.

 

If it tanks, feel free to run around the forums screaming "I TOLD YOU SO!"

 

I mean, I won't care, because I'll be playing DA:I or DAMP, but maybe someone will.


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#736
Samahl

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I wonder if the reason the PC UI is limited to 8 abilities is so that PC users can use a controller?

 

Could PC users not use controllers for the first two games?



#737
aaarcher86

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Weird, because if there were no such limitations the reward would be the same

So why the limitations?

 

The end result?  Sure.  But you wouldn't have had to plan ahead... literally what they said they were trying to accomplish with it.



#738
falconlord5

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I think you seem to be missing the part where there is a fundamental design flaw with the game. People arent' making this up; it's flawed. People are right to be asking why, minus the bs PR response from the twitter.

Not everybody agrees that it is a design flaw.



#739
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We don't really know the details.  But at the beginning of the Gamescom trailer showcasing the Fallow Mire, we've sent a scout ahead and we meet up with them when we get to the area.  She tells us what to expect before we dive in.


If we are able to do that, then that is fine. I will be happy with that

#740
aaarcher86

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You likely won't even have Heal or Revive spells, so there's a few slots opened up.

 

Stop it.  I'm still in denial about that.

 

But we do have the revive option for each character so that's a plus I guess.


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#741
Fredvdp

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I have good reason. The videos I've seen, especially the one involving the dragon, make combat seem challenging and exciting and nothing at all like your paranoia would have you believe.

 

Ta da. 

I didn't say the combat can't be challenging or exciting. I said that a design built around planning ahead would likely eliminate a very specific sense of challenge that was present in the first game.



#742
Father_Jerusalem

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Keep milking those strawmen. 

It's not a strawman when you LITERALLY said that you want an explanation for their design choice.

 

Good lord. Do you not even know what you type? I mean, I even quoted it in my response to you.



#743
mugwuffin1986

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I use the tactics comprehensively. On the team aspect, people will want to take their favourite companions or base the choice on the interactions, not based on combat utility. This counts against that.

 

Oh certainly, taking a poorly constructed team will be entirely detrimental... but that's why difficulty options exist. If you wish to roll a team that perhaps isn't the most cohesive you should at least still be able to get by purely through brute force.

 

I've read through most the 28 odd pages of this thread and I see a lot of people claiming to be "bad" at games in general and fear this change could hinder their fun/experience.

 

I believe BioWare know their audience, I expect the games encounter design to reflect the abilities and difficulty on hand, I have no fear that people of all walks of life will be catered to through the games various difficulty options. 



#744
Chari

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Fireball

Winter's Grasp

Stone Fist

Spirit Bolt

Heal

Mind Blast

Walking Bomb

Revival

 

were my main go to spells in DAII.  I could use all of those against the groups of enemies we've seen and fair pretty well I imagine.  There's probably a better few spells I could trade in and out - and that's the point.  You're not going to have to change the whole set all the time, maybe one or do would get you better results... but you could probably hash through most enemies with a basic set like this.

We won't have heal and revival this time

 

If it's that easy then the point about "making the gameplay more tactical" just goes to a trash bin

Cuz it's not if it's that easy anyway

 

And I use warriors mostly anyway, miss those times when I could use duel-wielding. Then all my 8 slots would be filled with hack-n-slash abilities, though. They were so good at killing enemies


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#745
EnduinRaylene

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Over 200 abilities for all classes - that gives us about 66 abilities per class, half of which are probably going to be upgrades. Still got to remember that you can choose one specialization from three and lets not forget the "FOCUS" abilities. 

 

The number of abilities and spells keeps decreasing from game to game it seems, so I guess that we wont really have more than 10 active abilities during late game at average. 

 

From the looks of the demos and gameplay videos the mages were practicly spamming two/three spells. There is no variety, i get Mass Effect vibe when it comes to variety of abilities per class. 

 

If I am wrong and we can learn many different abilities in DAI than unless we got access to a radial menu like we had in Neverwinter Nights from which we could access all abilities just by a longer route, this 8 abilities restriction is just bad decision, because both PC and consoles can have it. 

 

Seeming and actually being are two different things. DAO had 188 abilities, and DA2 only had 139 abilities to choose from, barely half of which were active or sustained abilities. So that's a roughly 50% increase in abilities in DAI over DA2 and like 6% increase over DAO. And no they are not counting upgrades as well. We've seen many of the skill trees and each has had either 9 or 10 abilities each, and it's pretty much certain each class will have 4 trees, plus 3 specializations, so if each has 9-10 abilities each that will come out to roughly 200+ abilities, just like they've said there will be.


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#746
aaarcher86

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If we are able to do that, then that is fine. I will be happy with that

 

Granted, I have no idea if you can do it for every area or quest or whatever.  But our lead scout seems to be a pretty main character. 



#747
ianvillan

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Um, but you can. And tactics aren't limited by abilities. They also involve terrain, enemy placement and movement, enemy abilities, weapons (both yours and the enemies), armour (again, both yours and the enemies)...

 

Or are you referring to the auto-tactics menu? Frankly, I always found that pretty useless, but I'm sure you will be able to switch between several different loadouts.

 

And again, you will probably only have to switch based on area and quest, not every encounter. Or you just use a broad skillset.

 

So are you saying that every area is identical and that the enemies will act exactly the same way in every fight or that every fight has the exact same number of enemies of each type.

 

Your tactics should be able to change on the fly, but with only 8 or less abilities then that is extremely difficult and ends up with you using the same abilities and approach every fight.



#748
Fredvdp

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Could PC users not use controllers for the first two games?

No. This will be the first BioWare game since Jade Empire that supports controllers on PC.


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#749
Morroian

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It's not a strawman when you LITERALLY said that you want an explanation for their design choice.

 

Good lord. Do you not even know what you type? I mean, I even quoted it in my response to you.

 

English comprehension really isn't your strong point is it. Just a hint I have never even intimated that I am OWED an explanation.



#750
TKavatar

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Where's that poster getting their information? Because that flies in the face of every combat vid we've seen so far.

 

I believe Mike or someone answered this in a tweet. I could be wrong but it seems pretty logical to me.