I don't understand what you are saying, are you saying we only need the same 8 abilities the whole game or that we only get to have 8 abilities in all our levelling up or every encounter is identical in design.
because as it seems to me now it necessitates changing your quickslots before every encounter,
I'm saying that you only need to change your quickslots IF
- You have more than 8 abilities (since if you don't have extra abilities, there's no point in swapping out currently assigned abilities with nothing). Note, our game has a lot more passive and upgrade abilities that won't require a quickslot.
- If you think that the encounters actually require you to constantly remap your controls between every battle.
EG: If the 8 abilities you have assigned work fine for a particular area/region, you won't have to remap constantly. You'll just keep using the same ones.
While I would probably debate whether or not this decision is innately "bad design" simply by its existence, I would say that if the game design is set up such that changing your mapped abilities constantly is a requirement, then that would be poor decision.
Constantly needing to remap the abilities would mean that our encounters vary intensely and frequently. It would also mean that our encounters are also typically very long since you'd also have to deal with mana/energy requirements to have to cycle through each ability. You used the word "identical" so I suspect there's going to be a disagreement you and I will have about what level of variation would mean that an encounter is "identical" so I'm not sure how well we can reconcile that aspect.