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First Look at the PC UI for DAI


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#826
Chari

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Make sure you kit them out appropriately?

 

You do know that you can change a companion's weapons, right?

I usually prefer to make my PC and companions one weapon users. Plus ability points just wouldn't allow Alistair to be both the master of shild&sword AND 2hsword. So instead I just trained all the companions depending on how fitting it was for them: Sten had Asala, so obviously, 2hander. Oghren started with, eh, an axe. Same story. Alistair was a tank. My Warden was a duel-wielder. Etc. 

If you mean just diffirent weapons of the same type...

Welp, we're talking about abilities here, not just weapons



#827
ianvillan

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As I said before, we'll definitelly fight diffirent types of enemies at the same time from time to time. Maybe there will be like a minute of walking from one group to another, but I ain't going to change my slots every time. That's just ****** annoying

 

But what if I want to have specific characters with me? For story reasons? It's already annoying to always have a rogue with you... now this, ugh

 

Welp, they called it a surprise encounter so I expected... a surprise encounter. Like dragons in Skyrim sometimes, appearing almost out of nowhere and sometimes just flying around like it's a mating season while you shiver and hide your pathetic hide under some tree in hope they don't notice you that's if you're not an archer or a mage, cuz then you just shoot them down like pigeons

 

Its not just your slots you have to change but your companions too and all of yours and theirs tactics slots as well, it could take 2-3 minutes to do that before every encounter. 



#828
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The reason they said was a blatant PR response, man. Why do you refuse to accept that? It's obvious. Please stop projecting. If you're okay with this, that's great. Move on.



#829
In Exile

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By the look of it, yes. Seems like you can slot in Health Potion, and two utility potions on the belt. I personally like that limitation since it's just another wrinkle in kitting your character out.

But philosophically, I've always believed playing within limitations (Rules) is what defines a game, along with a failure state.


I'm OK with limits. I just wanted to know. What is a "utility" potion?

#830
aaarcher86

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So from one extreme to another

In DA2 the sky literally pooped enemies at our heads

Now we'll know every enemy before we even know they're there

Ugh, that was crazy, this is boring

Why not like DA:O and ME in general? Enemies don't just appear out of nowhere but still can catch us unaware?

Sides, as I said before - I'm not going to change my slots every time I know a battle is coming. There will be lots of battles, and not with my OCD and general impatience

 

I don't know why you're acting like it has to be one or the other?  It's a mix.  But the examples you're using and the reasons for being annoyed don't match. 

 

I don't plan on changing my abilities for every battle either.  I plan to have a go to set that works with my companions for most of the common enemies, and I'll switch it up if I know I'm going against something in particular. 



#831
Father_Jerusalem

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If they were honest it would be different. I just don't like having my intelligence insulted. If you're casualizing your game, just say that. At least then we wouldn't waste our time and then have our feelings hurt.

Having to use strategy and tactics and forcing you to think ahead would not be MY definition of "casualizing", but sure. Okay. Whatever.



#832
aaarcher86

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I'll map the skills that are fun and interesting and in-character for my PC.

Optimal combat effectiveness is never my objective.

 

Well, fine.  Then I guess I don't see why it matters?  If you can kill your enemies with your abilities, who cares if it's the best option?



#833
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I think we're using the word 'tactics' incorrectly again. In theory what this would add is another strategic layer to the game, not a tactical one.

 

But, as it looks to me: you're probably only going to end up with up to 15 active abilities, at most, by the end of the game anyway (assuming level cap 25-30 as previously mentioned). I highly doubt this adds any significant depth to strategic planning. You'll just find out which loadout handles 99% of encounters and eventually be forced to discard the least useful spell for no particular reason at level 16, and then two, and then three, and probably not much more than three. If we even got enough talents for two completely different loadouts, there might be more of an argument that the design (while still artificial) accomplishes anything significant for strategic planning.

 

All it does is waste a few abilities while you still plow through every encounter just fine without them. (but lose the enjoyable variety of having them)

 

The other strategic options we already had like who to bring, and what kind of potions and equipment to bring, should have been more than adequate without feeling artificial at all.



#834
Father_Jerusalem

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The reason they said was a blatant PR response, man. Why do you refuse to accept that? It's obvious.

Are you going to start ranting about chemtrails next?



#835
CronoDragoon

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The reason they said was a blatant PR response, man. Why do you refuse to accept that? It's obvious.

 

Actually I've been saying it was a design decision to encourage the specific goal of DAI of preplanning and forethought for like a week now.



#836
andar91

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34 pages, and I'm exhausted.

 

I've seen more of this debate than you could imagine.

None shall be untouched by the fires on the BSN.

Faith...lies in ashes.

Our fragile alliances...crumble to dust as this forum is torn asunder!

Darkness closes in...will you stand against it? Or lead this debate to its bitter end?

 

/cue dramatic music.

 

I'm out.


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#837
Chari

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I don't think you'll have to change your abilities up for waves of different enemies at the same time.  It's not impossible to work with the 8 mapped abilities.  It is harder.  You'll need to use your companions as well. 

 

The dragon was a surprise encounter because you didn't plan on seeing it.  You were on a mission to kill the dragon.  And then boom, there it was.  It doesn't mean the purpose is defeated because it isn't instant. 

Still sucks. Some abiltiies are very tricky and though useful are useful only in certain situations. Like the Templars specualisation agains the magi and demons. In all other cases it's... not so useful, in my experience. And it does take at least one ability, out of just 8 available

 

That's not much of a surprise if it takes minutes to reach me, really



#838
CronoDragoon

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Its not just your slots you have to change but your companions too and all of yours and theirs tactics slots as well, it could take 2-3 minutes to do that before every encounter. 

 

What makes people think they need to change tactics slots?



#839
sandalisthemaker

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34 pages, and I'm exhausted.

 

I've seen more of this debate than you could imagine.

None shall be untouched by the fires on the BSN.

Faith...lies in ashes.

Our fragile alliances...crumble to dust as this forum is torn asunder!

Darkness closes in...will you stand against it? Or lead this debate to its bitter end?

 

/cue dramatic music.

 

I'm out.

 

 

Zomg You win


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#840
falconlord5

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So from one extreme to another

In DA2 the sky literally pooped enemies at our heads

Now we'll know every enemy before we even know they're there

Ugh, that was crazy, this is boring

Why not like DA:O and ME in general? Enemies don't just appear out of nowhere but still can catch us unaware?

Sides, as I said before - I'm not going to change my slots every time I know a battle is coming. There will be lots of battles, and not with my OCD and general impatience

 

Allan Schumacher has already been on this thread to explain that you won't have to change your slots in every encounter.

 

Nor do I remember ever being taken by surprise in ME.

 

I'll map the skills that are fun and interesting and in-character for my PC.

Optimal combat effectiveness is never my objective.

 

We know, Sylvius. We know.

 

If they were honest it would be different. I just don't like having my intelligence insulted. If you're casualizing your game, just say that. At least then we wouldn't waste our time and then have our feelings hurt.

 

I object to calling this casualization. The vast majority of casual gamers will play on easy, and absolutely not care about the tactics, the abilities or the effort required to build your team into an effective fighting unit. They will not care about ability synchronization or team synergy, all of which this 'limitation' forces you to think about.



#841
Cyr8

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Boo. Only 8 slots? Why did they do that?



#842
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Having to use strategy and tactics and forcing you to think ahead would not be MY definition of "casualizing", but sure. Okay. Whatever.

 

They should've made it one ability for every class. That would've been super  "tactical."


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#843
ianvillan

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What makes people think they need to change tactics slots?

 

Tactics will only work with the abilities you have equipped yourself and your companions with, if you leave old tactics slots in then they are useless and the companions wont use their abilities.



#844
Chari

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I don't know why you're acting like it has to be one or the other?  It's a mix.  But the examples you're using and the reasons for being annoyed don't match. 

 

I don't plan on changing my abilities for every battle either.  I plan to have a go to set that works with my companions for most of the common enemies, and I'll switch it up if I know I'm going against something in particular. 

They match quite fine for me

 

And if there weren't limitations I could switch them during the battle

 

The ghost dragon of the Awakening. If it wasn't for this little nice ability to switch abilities and have lots of them all the time I just wouldn't survive. The last standing character was Anders and he won only because he had lots of elemental spells which hit multiple characters at the same time AND healing spells. Otherwise.. ugh, we wouldn't be doing so well



#845
CronoDragoon

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They should've made it one ability for every class. That would've been super  "tactical."

 

That would be four abilities instead of 32. A drastic difference and not at all comparable.



#846
Chari

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Allan Schumacher has already been on this thread to explain that you won't have to change your slots in every encounter.

 

I know i don't have to. But I might need to

And it sucks, really



#847
Father_Jerusalem

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They should've made it one ability for every class. That would've been super  "tactical."

Yes, hyperbole is SUPER going to help your case here. 

 

In fact, I'll help you. "Why even HAVE combat at all? Why can't I load in the disc, pick which options I want from the menu, and then get the ending I choose!"

 

Heck, some more! "Why does it even come on a DISC at all? Can't they just beam the game straight into my head so I don't have to bother getting up to put the disc into my system of choice?"



#848
CronoDragoon

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Tactics will only work with the abilities you have equipped yourself and your companions with, if you leave old tactics slots in then they are useless and the companions wont use their abilities.

 

Tactics slots work by going top-down. If a command is invalid then it moves on to the next tactic. One group of tactics can them support multiple builds due to this, because you can just keep the tactics for your off-build on the page while incorporating the others.

 

There's no reason to delete tactics unless you run out of room. And I doubt that will happen.



#849
Examurai

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The radial menu is still a thing, but you can no longer bring up the radial skill/spell menu to see all of your abilities as you could before. You're limited to skills/spells you assign to the 8 slots.


No way. When was this announced?

And here I thought I was updated on everything DA:I so far.

#850
Deflagratio

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I'm OK with limits. I just wanted to know. What is a "utility" potion?

 

Utility Potions are what I consider anything except direct recovery. So Regeneration Potions (Buff) Mighty Offense (Buff) Antivan Fire (Offensive/Grenade) Jar of Bees (Offensive/Grenade)

 

I can't claim to know exactly how it works obviously, but piecing it together from UI hints and the DAMP stuff we've seen, that's my assumption.