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First Look at the PC UI for DAI


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#851
EnduinRaylene

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Honestly don't get the outrage. I mean I'm totally convinced it'll work out and be the best for the game, but once you break it down it doesn't seem like that big a deal. We already know that the level cap is 25-30, meaning most people will likely hit low to mid 20s by end game. That means they'll have selected 20 or so abilities over the course of the game. Seeing as every skill tree we've seen is about 50/50 active and passive abilities, the average player will likely have only about 10 or so active abilities to choose from, not even considering the option of upgrades to those active abilities which could further reduce the overall number.

 

So really most people will probably only have a few abilities they can't slot during combat. Which doesn't result in some huge handicap for the player. Even if you reach level 30 the odds are you'll only have 15 active abilities, more likely though you'll probably still have 10 or so because it will be more worthwhile to use those extra ability points on upgrading the ones you have than acquiring new ones. Even so by that time you'll likely have a good understanding of enemies and different factions and during the rare occasion you have to retool your loadout and tactics it wont be some huge hassle or mystery. 


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#852
Giantdeathrobot

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I'm pretty sure we can't say if it's truly good design until we play. It's possible the encounter design means that 8 slots is more than enough for anything but bosses. Combined with the apparent possibility of knowing what you will fight ahead of the time, it might just mean an enjoyable shift from roflstomping all encounters save a few like in the first two games I do hope we can at least configure a few loadouts and switch them around on the fly, however.

 

One thing is, I won't fault Bioware for trying something new unless it falls really, really flat on its face in game. 

 


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#853
Wulfram

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Looking at the proportion of active talents in the skill trees we've seen (About 4/10), we probably won't have much more than 10 active talents by game end anyway.  Of course, those skill trees are probably work in progress

 

So it really won't be a big deal.  The talents you're not using will probably just be the ones you only got because they were a pre-requisite, switching will be superfluous.



#854
Loki_344

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8 abilities on PC as well!? Somebody answer that telephone because I called it.

 

You're gonna have to suck it up PC players. Hopefully the stated reasons for this gameplay change were well thought out and this actually does improve the game's combat experience.



#855
Morroian

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Allan Schumacher has already been on this thread to explain that you won't have to change your slots in every encounter.

 

But then there is the issue of a lack of variety.



#856
Morroian

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Honestly don't get the outrage. I mean I'm totally convinced it'll work out and be the best for the game, but once you break it down it doesn't seem like that big a deal. We already know that the level cap is 25-30, meaning most people will likely hit low to mid 20s by end game. That means they'll have selected 20 or so abilities over the course of the game. Seeing as every skill tree we've seen is about 50/50 active and passive abilities, the average player will likely have only about 10 or so active abilities to choose from, not even considering the option of upgrades to those active abilities which could further reduce the overall number.

 

Have you played an rpgish game with a LAS (limited action set). because it invariably ends up being an issue with most of them especially in a single player game. 



#857
spacediscosaurus

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Have you played an rpgish game with a LAS (limited action set). because it invariably ends up being an issue with most of them especially in a single player game. 

 

I have, and found no problems with it at all. Not everyone's experience is identical to yours.



#858
CronoDragoon

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Agree. It's sad to see some that they think every decision is right and justifiable by PR talk.

 

Do you really think that's what is going on here? I've had no problem understanding the concern behind the 8 abilities thing, though I disagree with it, and expect people who don't agree with it to do the same for my arguments. Not just write me off as a Biodrone.



#859
EnduinRaylene

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Have you played an rpgish game with a LAS (limited action set). because it invariably ends up being an issue with most of them especially in a single player game. 

Yes I have, it's only an issue when the combat isn't well balanced and the skills are poorly conceived. And DAI isn't limited to 8 abilities. It's a party game with 4 members. Your character and companions shouldn't have redundant skill sets, but complimentary ones. If you Inquisitor lacks an ability that is needed or more suited for a job one of your companions should likely have it. That's the nature and big aspect of party based games, its a team effort. 

 

This will also promote mixing up of your party more often since you can specialize each companion more specifically and when one companion lacks the required skill set you can swap them out for one that does.



#860
Guest_Puddi III_*

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I'm pretty sure we can't say if it's truly good design until we play. It's possible the encounter design means that 8 slots is more than enough for anything but bosses. Combined with the apparent possibility of knowing what you will fight ahead of the time, it might just mean an enjoyable shift from roflstomping all encounters save a few like in the first two games I do hope we can at least configure a few loadouts and switch them around on the fly, however.

 

One thing is, I won't fault Bioware for trying something new unless it falls really, really flat on its face in game. 

 

It was more than enough in DAO and DA2 as well. If encounter design was changed so as to push it even further in that direction to accommodate the limitation, I'm not sure if that's a good thing. More info would be appreciated.

 

Also, whether a certain amount of abilities is "enough" doesn't really say anything about whether there is still enjoyment value in having the additional slots.



#861
seraphymon

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Do you really think that's what is going on here? I've had no problem understanding the concern behind the 8 abilities thing, though I disagree with it, and expect people who don't agree with it to do the same for my arguments. Not just write me off as a Biodrone.

No. It was not directed towards you.  I did mention "some" as in not everyone. Same as those who just want to argue and hate soley for the sake of hating.



#862
CronoDragoon

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No. It was not directed towards you.  I did mention "some" as in not everyone. Same as those who just want to argue and hate soley for the sake of hating.

 

Okay, I was just asking because Shale was responding to me with the 32 abilities thing.



#863
Maria Caliban

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It certainly ruins my desire to visit these forums more.


I'm sorry to hear that.
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#864
Allan Schumacher

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Consider this post a cutoff.  If I see any more bickering or willful targeting of posters because you disagree with them I will not be happy.  It's not hard to not respond to someone that you think is being unreasonable, and your lack of response won't mean that the feedback is any more powerful or unchecked than otherwise.

 

Please feel free to use the ignore function if you feel the need.



#865
kinderschlager

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seems like PC is getting shafted because of consoles. no more 17 abilities you can use in whatever order like DA:O because that would be unfair to consoles



#866
Allan Schumacher

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I clicked the report button and tried to more or less ignore him

He by the way actually targeted other posters but you let it pass 

If it's not double standards I don't know what is

 

My post isn't directed towards any individual poster.  That it happened to come after your post doesn't mean anything.


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#867
Chari

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My post isn't directed towards any individual poster.

Then it's fine, still... that report button isn't working, it seems



#868
aphelion4

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Glad there's a dedicated PC UI but disappointed in the limit on 8 hotkeys/abilities at a time. How boring. :/



#869
Nimlowyn

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I'm a bit thrown by the 8 slot limit, but I've been anticipating design changes. I will reserve my judgement until I actually play the game. 

 

This isn't DAO or DAII, it is DAI. I trust the developers and I think the design will make sense once the game is played. I'm anticipating I'll adapt and not enjoy the game any less. Maybe I'll even enjoy it more.


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#870
Allan Schumacher

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Then it's fine, still... that report button isn't working, it seems

 

No, the report function is working just fine.  I just made my post in this thread to hopefully help stop things as I cleaned them up.



#871
Brogan

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I'm a bit thrown by the 8 slot limit, but I've been anticipating design changes. I will reserve my judgement until I actually play the game. 

 

This isn't DAO or DAII, it is DAI. I trust the developers and I think the design will make sense once the game is played. 

 

This is exactly how I feel.  The people getting upset have a reason, and it stems from scores of bad console ports on pc by various companies.

 

I have faith in BW here, however.  Like I said, this is not DA2 with only 8 slots on the ability bar.



#872
sandalisthemaker

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Perhaps you should just flush this thing Allan.

 

Although, it's being discussed in multiple threads, and a new one will replace this one shortly anyway...  

 

The issue is too hot right now.  



#873
Nimlowyn

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This is exactly how I feel.  The people getting upset have a reason, and it stems from scores of bad console ports on pc by various companies.

 

I have faith in BW here, however.  Like I said, this is not DA2 with only 8 slots on the ability bar.

:: fist bump ::



#874
J-Reyno

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This is what I expected.  The removal of the radial menu abilities from controller wouldn't make sense if it weren't an overall design choice to have limitations.  Otherwise it would have been a needless disparity between the two controls.

 

I'm not too concerned.  Between the 32 abilities of a balanced party of 4 I expect that I will be able to find what I need for most situations.


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#875
Allan Schumacher

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Perhaps you should just flush this thing Allan.

 

Although, its being discussed in multiple threads, and a new one will replace this one shortly anyway...  

 

The issue is too hot right now.  

 

I remember doing something similar waaaaaaaaaaaay back with the Human Only Protoganist decision pre time extension.  It just makes a new thread start up and people get upset because they, rightfully, are frustrated and want an outlet for that.  I'd rather it be here.  If you see other threads, please direct them to this one and/or report the thread as being duplicate.


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