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First Look at the PC UI for DAI


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#76
AVPen

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They've been playing the game on a PC using a controller since they unveiled it. ;)

But yes, the PC version supports controllers.

Thank the old gods, that's good to hear.



#77
Hrungr

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SVU2Quk.png

 

Since apparently no one noticed....

 

Thanks for pointing it out! Hopefully it will scroll to multiple sets...


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#78
Beerfish

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The thing is, the # of abilities you use per encounter is not a justification to limit your back-up abilities. It's a poor design decision because at minimum it creates aggravation by forcing me to swap out my abilities each encounter.

It encourages the same terrible design that BG2 had in terms of knowing encounters in advance at high difficulty to optimize for them.

Hey just speculating.  I played the 2nd game on the xbox so I was used to mapping a smaller number and in many cases I didn't even map all of them because I knew i would never use them.  For a sword and board warrior as you progress the abilities you start with are simply no longer useful once you gain higher level ones.  Choice is the best I will agree with that but unless BioWare says something on the subject we will never know.



#79
PrinceofTime

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So where stuck with 8 abilities across all platforms :mellow:(and here i thought at least the PC UL will be my saving grace). Hopefully someone makes a mod for this mess(frostbite is difficult but not impossible).

 

Edit: just saw the tab. please let be for multiple sets!


Modifié par Icy Ivy, 29 août 2014 - 08:53 .

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#80
RedWulfi

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The tab bit was one of the first things I noticed.



#81
Zjarcal

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There is a Tab button. We can switch Tabs apparently from the looks of things. No official confirmation though but pdusen pointed it out. 

 

Could also be just for highlighting items, which kinda fits with the magnifying glass icon.


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#82
dutch_gamer

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why would you even need that many seriously.
I only ever used like 6 abilities. Tbh I ran out of room to spend my points.

I don't quite understand it either as a PC gamer myself. Even with a limit of 8 abilities you will still have access to 32 abilities across your whole party. Also, in the many MMOs I have played without an actual ability limit there are only a bar full of 12 abilities at most on rotation, the rest are hardly ever used, if ever. Most of the time an actual rotation is even lower than 12, probably an average of 8 or lower.
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#83
Lenimph

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I noticed that, wonder if it's only for highlighting items in the world like in the previous games or it could bring up a second hotkey bar.

 

For what it's worth, I agree that limiting it to 8 quickslots is kinda unnecessary and it would be really nice if we could have a second alternate quickbar, although I'm sure I'll live with it just fine since I rarely really used more than 8 abilities per fight.

Actually I like this. It looks like it brings up a hotkey wheel similar to whats on console. 



#84
Ianamus

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SVU2Quk.png

 

Since apparently no one noticed....

 

After thinking about it I'm pretty sure that's the tactical view toggle...

 

I seriously doubt we're limited to eight abilities though. Why make such a deal of having hundreds of different abilities to choose from if you can only select eight ?


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#85
In Exile

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In a sense it does, since it encourages diversified gameplay. If the game comes out and it turns out the same 8 spells are the best for every zone, I'll eat Cole's hat.


But it doesn't diversify it. If the encounters are rock-paper-scissors then there will be an ideal ability to use. Either you'll get crushed because you brought the wrong ability or you'll faceroll the encounter because you picked the right one.

It's not tactical. It's memorization.
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#86
shinyfirefly

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This doesn't encourage tactics. It encourages trial and error gameplay whereby a truly challenging encounter requires that you make sure to equip "scissors" in advance because you know that the enemies in the area are going to use "paper" a lot and that there is no "rock".
It is a step above BG2 because you don't need to rest to refresh your spells but it is really just a mechanism that creates annoyance.


I wonder if the goal is to encourage you to use scouts effectively. In the Fallow Mire demo your scout warned you that you'd be facing Avaar and undead. Now I'm more curious about how the scouting system works.
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#87
Biotic Sage

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This is why I was trying to prepare the people who were in denial that the DA:I gameplay system was designed around the concept of an 8 ability limit.  It would fundamentally alter the gameplay between platforms if they gave the PC people access to more abilities than the Xbox or PS people had.  We could have already gone through the acceptance phase because there has been plenty of evidence for this design decision for a long time now.



#88
Guest_Puddi III_*

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Hate to burst anyone's bubble, but hasn't the tab button always been to highlight interactable objects? Being that it's a magnifying glass, that seems very likely to be the case rather than an alt quickbar.
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#89
CronoDragoon

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Could also be just for highlighting items, which kinda fits with the magnifying glass icon.

 

Might be something like this. Magnifying glass doesn't really make sense for a second hotbar...I think they'd have a double sided arrow or something.



#90
riverbanks

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I'm satisfied, yes. Good to see that it exists, and it's decent enough. Don't care for the merit of eight abilities or a trillion abilities, I just wanted to see it. So thanks for sharing and all.

 

Maker, it should not have taken like a year of our begging for something as harmless as showing one simple screencap.



#91
Deflagratio

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UI looks great, about what I expected given BioWare's past on the PC

 

Ability limit, optimistically I'll say that there is no direct indication that there is no tab-page for hotkey lists.  Pessimistically, I'll say they have a very deliberate, if questionable reason to limit the abilities to 8 period. I've already droned on about reasons why an 8 ability limit has solid rationale behind it, even if I don't necessarily like it. (At least without playing the game yet)


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#92
Hrungr

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After thinking about it I'm pretty sure that's the tactical view toggle...

 

Isn't that usually assigned to the scroll wheel?


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#93
Ynqve

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why would you even need that many seriously.

I only ever used like 6 abilities. Tbh I ran out of room to spend my points.

 

As a mage player: because it's funny to throw fireballs all over the place while acting as the back up healer and have decent crowd control. xD



#94
Vlk3

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You know 8 slots are not enough in Origins and DA2. This is a new Dragon Age game.

 

Edit: : 8 slots were also plenty for most warrior and rogue builds.

 

Well, how about mages then? Because that's always my first class in canon play throughs. It's a new Dragon Age game, but I doubt there will be only 8 spells to use. That's why 8 slots are not enough. Still, I'm hopeful that same as in previous games, there is a possibility to drag the bar, so that I can place more abilities there.


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#95
CronoDragoon

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But it doesn't diversify it. If the encounters are rock-paper-scissors then there will be an ideal ability to use. Either you'll get crushed because you brought the wrong ability or you'll faceroll the encounter because you picked the right one.

 

And that ideal ability will be different depending on the zone, since different zones will feature different enemies. For example, the dwarf upon entering the Fallow Mire informs you of the high undead presence. This is likely a way to hint what abilities you want to equip for the zone.


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#96
CIA

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Ugh. Disgraceful



#97
Bayonet Hipshot

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Still would like moar details from the developers. 

 

Questions I have so far

 

  • Is it only limited to 8 abilities ? If so why ? What is the rationale behind the decision ?
  • What does the Tab function does ? 
  • What does the Hourglass icon mean / do ? 
  • Are we only allowed to quickslot up to 3 concoctions on the bar (there seems to be only three there) ? 


#98
slimgrin

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I like the eight ability limit, and I'll tell you why: it adds another layer of tactics. Now you need to decide which eight abilities you need for each encounter.

 

 

 

Not really. It just amounts to swapping out your abilities more often. It's needles busy work, and is counter to good PC UI design where you should have as much functionality as possible on one screen. Or perhaps there's another design reason for it, but I can't think of one.



#99
Lenimph

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After thinking about it I'm pretty sure that's the tactical view toggle...

 

I seriously doubt we're limited to eight abilities though. Why make such a deal of having hundreds of different abilities to choose from if you can only select eight ?

Wouldn't we just use the mouse wheel for that? 



#100
dutch_gamer

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After thinking about it I'm pretty sure that's the tactical view toggle...
 
I seriously doubt we're limited to eight abilities though. Why make such a deal of having hundreds of different abilities to choose from if you can only select eight ?

I am absolutely certain we will be limited. The console UI or actually the controller UI is also used on the PC and this one is limited. Why would BioWare give the PC player a completely different game, with way more accessible abilities per character, if you use a keyboard and mouse as opposed to using a controller on the PC?