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First Look at the PC UI for DAI


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#1076
LEXX

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I wonder if the game will be moddable?  If it is I won't be too concern about the UI and a lot of things. 



#1077
PsychoBlonde

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Totally acceptable.

 

As long as the Inquisitor survives... they'll all pop right back up after a short battle nap.

 

Your mission, if you choose to accept it (and you do, because I'm holding the mouse) is to eat that Curse of Mortality or Crushing Prison so I can kill the Arcane Horror and avenge your slightly bedraggled quasi-corpse.


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#1078
PsychoBlonde

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I wonder if the game will be moddable?  If it is I won't be too concern about the UI and a lot of things. 

 

I've heard both ways.  Apparently Frostbite isn't mod-friendly.  But that's not the same thing as "can't be done".



#1079
Degenerate Rakia Time

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One thing im wondering though, why do people assume that with a max lvl of 25-30 they will have that many abilities to choose from?



#1080
In Exile

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One thing im wondering though, why do people assume that with a max lvl of 25-30 they will have that many abilities to choose from?

 

Even with 2 upgrades per ability, that would mean 12-15 abilities. The only way to get less than that would be if we have some pure passive bonuses. 



#1081
Degenerate Rakia Time

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I've heard both ways.  Apparently Frostbite isn't mod-friendly.  But that's not the same thing as "can't be done".

Its not mod friendly unless you work at a studio usinf Frostbite :D I still remember when David Gaider made a BG2 mod :D :D



#1082
The Night Haunter

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One thing im wondering though, why do people assume that with a max lvl of 25-30 they will have that many abilities to choose from?

Approx 1/3 to 1/2 of the spells in the trees we've seen are active skills. Thus given level 25 you have 8 to 12 abilities, at level 30 10 to 15 abilities. But I'm thinking the cap will be much higher. At level 30 after 150 hours that averages about 5 hours of play between level ups, which is quite a long time for a single player game.



#1083
Degenerate Rakia Time

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Even with 2 upgrades per ability, that would mean 12-15 abilities. The only way to get less than that would be if we have some pure passive bonuses. 

well i havent seen the SP skill trees but in MP there was one that had 2 actives and 8 passives/upgrades, so if you max it out thats 10 points in that tree for just 2 activated abilities, now assuming you still get 1 point per level, the max level is 30 and you decide to max out skill trees instead of being a jack of all trades....id guess 6-10 activated abilities?



#1084
mugwuffin1986

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I don't think you followed anything that I said. I didn't say that you have to somehow play the PC as the main DPS character. Just that someone might like to do that, meaning that you'd control the PC first and foremost and the rest of the party would receive more limited attention (in comparison to the PC) using builds that are support and low maintenance. 

 

I don't know how you could possibly get "solo play" out of a post where I specifically talked about particular party builds. 

 

You said "lead" with your PC giving the party minimal attention... if that doesn't constitute solo play in a party based game then I don't know what does.

 

The thing is... if you're playing the game that way you're fundamentally going against core mechanics. I'll admit sometimes controlling everyone can be tiresome and I'll just roll around with my PC, but the game isn't designed that way... and Inquisition is clearly making a case for everyone to be more involved with their parties.

 

I don't think this new abilities "limit" has any one reason for its implementation... more a series of design philosophies to push players to focus on the group as a whole and talent specialization for the PC. 

 

*Edit*

 

Just a side note... It does seem to me that the majority of people upset with this new system play as Mages.

 

Why do people require multiple specializations, why do you need to be an Elemental Arcane Entropy Shape-shifting Mage.

 

Why can't you just be a kick-ass Elemental Mage?

 

But as I mentioned a little while back, nobody will really know how it feels to play through until November.



#1085
archav3n

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Wow thanks Bioware!. This looks awesome. I'm having so much fun with Divinity Original Sins. Can i press the Tab button or F or R for the next hotbar please?


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#1086
Sylvius the Mad

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But so far all we have is some indication MP and SP had to have synergy on gameplay...

Can I just point out that, if true, that's a way in which MP affects SP.

To be fair, though, BioWare so far insists that SP is the way it is because that's how they wanted SP to be.

I will say, however, that only having 8 abilities at a time will probably make it much harder to ignore the prescribed class roles.

It's not like this is an MMO and we need other players to be able to tell what we can do based on class. I don't see what actual value there is in predefined class roles. Business software is sometimes crippled like this in order to reduce the support load (if users can't do creative things, they won't call support asking what happened), but I'm unaware of a relevant analogue in games.

#1087
AlanC9

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To be fair, though, BioWare so far insists that SP is the way it is because that's how they wanted SP to be.
I will say, however, that only having 8 abilities at a time will probably make it much harder to ignore the prescribed class roles.
It's not like this is an MMO and we need other players to be able to tell what we can do based on class. I don't see what actual value there is in predefined class roles. Business software is sometimes crippled like this in order to reduce the support load (if users can't do creative things, they won't call support asking what happened), but I'm unaware of a relevant analogue in games.


Don't overthink it. Bio probably just think that class roles are fun, and that's the end of it.

#1088
Blooddrunk1004

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Dissapointed with the limitations, especialy after they said they will make things for PC much better. They should never change DA:O interface, it was perfectly fine or they could have taken few things from SWTOR and give us customizable interface.

 

I just finished Divinity: OS recently and i always ask myself how can kickstarter developers manage to beat triple A guys like Bioware when it comes to basic stuff like UI.



#1089
AlanC9

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You said "lead" with your PC giving the party minimal attention... if that doesn't constitute solo play in a party based game then I don't know what does.


Huh? Solo play would have no companions at all. To do what In Exile's talking about requires a lot of work with companion builds and tactics on any serious difficulty level.

And how is using the tactics system Bio gave us "fundamentally going against core mechanics"?

#1090
archav3n

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Dissapointed with the limitations, especialy after they said they will make things for PC much better. They should never change DA:O interface, it was perfectly fine or they could have taken few things from SWTOR and give us customizable interface.

 

I just finished Divinity: OS recently and i always ask myself how can kickstarter developers manage to beat triple A guys like Bioware when it comes to basic stuff like UI.

 

You have to understand Dragon Age Inquisition is a multi-platform game. PC gamers will have no choice because the game needs to be promoted on the consoles to get high sales and if PC gamers get an edge, Microsoft & Sony won't be happy. Too bad this is how the industry works. This is also why the Watch Dogs PC version visuals are gimped to promote the game look the same across all platforms. Not because the PC cannot push the visuals further, but it's the push from the console platform holder.



#1091
AlanC9

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Dissapointed with the limitations, especialy after they said they will make things for PC much better. They should never change DA:O interface, it was perfectly fine or they could have taken few things from SWTOR and give us customizable interface.


You've got the causality backwards. This isn't an interface limitation, it's a gameplay limitation. The UI is the way it is because Bio only wanted 8 active abilities.
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#1092
In Exile

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You said "lead" with your PC giving the party minimal attention... if that doesn't constitute solo play in a party based game then I don't know what does.

 

The thing is... if you're playing the game that way you're fundamentally going against core mechanics. I'll admit sometimes controlling everyone can be tiresome and I'll just roll around with my PC, but the game isn't designed that way... and Inquisition is clearly making a case for everyone to be more involved with their parties.

 

I don't think this new abilities "limit" has any one reason for its implementation... more a series of design philosophies to push players to focus on the group as a whole and talent specialization for the PC. 

 

I didn't say I did that. I said that other people might do that. I also didn't say what I took "minimal attention" to mean, since for me that's disabling all tactics, giving them builds that don't require melee positioning (i.e., no DA:O backstab builds) and then just switching over to them, picking their appropriate ability (e.g. winter's grasp) and then switching back to the PC, all while paused. 

 

My playstyle is more pause-heavy, more anti-tactic, and more centered around controlling everyone than most playstyle around, I'd wager. But nevertheless my PC is the character I default to keeping my cursor on when I've triggered every ability, and who I prefer to spend the most time managing (e.g. using a build that does depend on positioning). 



#1093
In Exile

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You've got the causality backwards. This isn't an interface limitation, it's a gameplay limitation. The UI is the way it is because Bio only wanted 8 active abilities.

 

Exactly. It's one thing to disagree with the design choice. But this is not a UI issue. The UI so far looks very much like what the DA:O UI looked like. In fact, it's more of a throwback to BG1-2 because it looks like we now have individual party (member) commands on the quickbar (e.g. hold, attack, etc.). 



#1094
In Exile

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Can I just point out that, if true, that's a way in which MP affects SP.

 

I've always taken the position that the need for synergy between game modes will create a drive toward convergence between MP/SP gameplay and a move away from so-called "core" dragon age features (at least in comparison to DA:O). 



#1095
ForgottenWarrior

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DAO and DA2 had a very nice UI which made PC versions of both of those games superior in terms of controlling your character. It's funny i understood this only when i saw PC UI for Inquisition. Things looks much clear in retrospective i guess.

Can't say the console UI have become better or worse, but PC definitely get worse. They most likely wanted to make all versions to be equal. Well, congratulations as they achieved it. Although i can't say it's a success when you weakining your opponent.

#1096
archav3n

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Thanks for the UI and now my next question. Can i remap or rebind those keys? I really hope so.



#1097
Fredvdp

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Wow thanks Bioware!. This looks awesome. I'm having so much fun with Divinity Original Sins. Can i press the Tab button or F or R for the next hotbar please?

Tab works the same as in the previous games. It highlights objects you can interact with.



#1098
Deviija

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I'm quite fine with it as it is.  Since the PC game will have native controller support this time, I wonder if that had an affect on how things were designed for the PC as well.  If so, it's a fine trade-off for me.  I prefer to game on the PC with a controller when it comes to action and shooter genres, and DA is moving more and more into the action genre as far as my mileage varies.  I don't usually use more than 8 solid skills anyway.  Once I find a good combination and core handful that feel natural, that's all I need.  



#1099
Innsmouth Dweller

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I'm quite fine with it as it is.  Since the PC game will have native controller support this time, I wonder if that had an affect on how things were designed for the PC as well.  If so, it's a fine trade-off for me.  I prefer to game on the PC with a controller when it comes to action and shooter genres, and DA is moving more and more into the action genre as far as my mileage varies.  I don't usually use more than 8 solid skills anyway.  Once I find a good combination and core handful that feel natural, that's all I need.  

i think that pretty much nails the problem...



#1100
GipsyDangeresque

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i think that pretty much nails the problem...

 

It's funny, nobody thinks the Witcher 3 will be inherently flawed due to its status as an action RPG. Nobody thinks ill of Kingdom Hearts for not utilizing an active time combat system. It doesn't seem to have made people speak less of Xenoblade, either.

 

Strange that it'd be such a death-knell for the Dragon Age series alone. Very strange.


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