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First Look at the PC UI for DAI


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#101
leaguer of one

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Yeah some people will be upset at limit of 8 I guess. 

I feel the same way. I need more buttons.



#102
MarchWaltz

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THERE'S OVER 200 SPELLS AND ABILITIES

 

But you can only map 8 of them LOL.

 

Seriously? Ugh. It's gonna be annoying to switch spells in and out...


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#103
SoSolaris

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SVU2Quk.png

Since apparently no one noticed....


So IF it turns out that PC gamers will be able to access more than 8 abilities, why would they restrict console gamers in such a way? Especially since we could just use the radial menu in previous games?

Such confusion. Need more clarification.
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#104
Ianamus

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Isn't that usually assigned to the scroll wheel?

 

It's possible, but presumably there is a way to zoom out while still playing in real time, which doesn't work if scrolling out automatically enters tactical view. 

 

Also, a looking glass makes more sense for a tactical view icon than an ability bar toggle, the way I see it. Or opens the map, but that's usually mapped to 'm'. 



#105
Bayonet Hipshot

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This is why I was trying to prepare the people who were in denial that the DA:I gameplay system was designed around the concept of an 8 ability limit.  It would fundamentally alter the gameplay between platforms if they gave the PC people access to more abilities than the Xbox or PS people had.  We could have already gone through the acceptance phase because there has been plenty of evidence for this design decision for a long time now.

 

True but this is PC and those are Consoles. Both are not linked, via multiplayer or singleplayer. So making both equal is...well...there is not much point to it is there ? 


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#106
CronoDragoon

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Well, how about mages then? Because that's always my first class in canon play throughs. It's a new Dragon Age game, but I doubt there will be only 8 spells to use. That's why 8 slots are not enough. Still, I'm hopeful that same as in previous games, there is a possibility to drag the bar, so that I can place more abilities there.

 

Honestly I mostly only used the radial to turn sustained abilities on and off on mage, and that was with only six slots on console. Since sustained abilities are no longer a thing, we'll just have to see what mages need.

 

Don't get me wrong I understand the concern for people who routinely used a bunch of abilities as a playstyle choice, it's just not a playstyle I used.



#107
aaarcher86

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After thinking about it I'm pretty sure that's the tactical view toggle...

 

I seriously doubt we're limited to eight abilities though. Why make such a deal of having hundreds of different abilities to choose from if you can only select eight ?

 

If they limit consoles, who also had the ability to use all of their talents, I don't see why they wouldn't limit PC. 

 

I'd agree with some of the other posters that the limitation, was done for design reasons, and is more than likely to promote forethought and planning. 


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#108
leaguer of one

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But it doesn't diversify it. If the encounters are rock-paper-scissors then there will be an ideal ability to use. Either you'll get crushed because you brought the wrong ability or you'll faceroll the encounter because you picked the right one.

It's not tactical. It's memorization.

....What? It's not like you can't go into the menu and use them.



#109
RealityMachina

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I wonder if the goal is to encourage you to use scouts effectively. In the Fallow Mire demo your scout warned you that you'd be facing Avaar and undead. Now I'm more curious about how the scouting system works.

This is what I'm kinda hoping for.

 

One of my favourite things I liked doing in a non-Bioware RPG, Alpha Protocol, was gathering intel on both factions and missions so I had some idea of what to expect, what I should come prepared with, etc. It wasn't that different from the traditional method of going in yourself and save scumming if you guessed wrong, but it felt so much better to know and be prepared about an area because you bribed the right people or called in a favour from a friend rather than because I just went in blind and reloaded to a previous save after finding out what to expect.


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#110
RedWulfi

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I'm sure a mod will be released to have more abilities on screen.

Count on it.


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#111
llandwynwyn

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I do wish there were more slots for abilities though... 8 in DAI vs 30-something in DA2.


what the robotman said.

#112
Guest_Puddi III_*

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And that ideal ability will be different depending on the zone, since different zones will feature different enemies. For example, the dwarf upon entering the Fallow Mire informs you of the high undead presence. This is likely a way to hint what abilities you want to equip for the zone.


Even if it's "tactical," it feels like a really artificial way to enforce it. This isn't the Vancian system where you have to memorize your spells between adventures. You're not choosing what equipment to take with you. These are combat techniques your character knows from experience. But suddenly you can only remember any eight of them for any given encounter, so hey it'd be really nice to use Twin Fangs to make two giant holes in this guy's stomach, but I seem to have forgotten how to do it? It's stupid.
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#113
Ianamus

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I am absolutely certain we will be limited. The console UI or actually the controller UI is also used on the PC and this one is limited. Why would BioWare give the PC player a completely different game, with way more accessible abilities per character, if you use a keyboard and mouse as opposed to using a controller on the PC?

 

Why give us hundreds of abilities to choose from if we can only use eight at a time?!

 

That would just be so... stupid.


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#114
dutch_gamer

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THERE'S OVER 200 SPELLS AND ABILITIES
 
But you can only map 8 of them LOL.
 
Seriously? Ugh. It's gonna be annoying to switch spells in and out...

You have 200 abilities across ALL classes. You would have never had access to all those 200 abilities in a party anyway, not even without a limit.

#115
CronoDragoon

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True but this is PC and those are Consoles. Both are not linked, via multiplayer or singleplayer. So making both equal is...well...there is not much point to it is there ? 

 

Game balance, I'd say. They'd have to change the difficulty of all the encounters and probably the formation etc as well to compensate for so many more abilities at your fingertips.


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#116
leaguer of one

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I am absolutely certain we will be limited. The console UI or actually the controller UI is also used on the PC and this one is limited. Why would BioWare give the PC player a completely different game, with way more accessible abilities per character, if you use a keyboard and mouse as opposed to using a controller on the PC?

You do understand the ui limitation is based on gameplay type not plateform type, right?



#117
Biotic Sage

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True but this is PC and those are Consoles. Both are not linked, via multiplayer or singleplayer. So making both equal is...well...there is not much point to it is there ? 

 

Absolutely because the combat system is designed around the limit.  In Diablo 3 the entire combat system is designed around only having access to 6 skills in combat.  You have to decide which combination of skills will work the best for you.  Having access to all of your skills would mean a completely different game.  

 

They tested and balanced and designed DA:I entirely around this 8 ability limit.


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#118
aaarcher86

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True but this is PC and those are Consoles. Both are not linked, via multiplayer or singleplayer. So making both equal is...well...there is not much point to it is there ? 

 

Unless the point is to make what spells and talents your mapping more meaningful and causing us to plan ahead... similar to limiting potions and health regen.


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#119
leaguer of one

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Why give us hundreds of abilities to choose from if we can only use eight at a time?!

 

That would just be so... stupid.

Unless we can expand the selection spot.



#120
falconlord5

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Why give us hundreds of abilities to choose from if we can only use eight at a time?!

 

That would just be so... stupid.

 

Pokémon only gives you four.

 

I also think there's been some confusion, and I don't think we've got the full story.

 

But I could be wrong. I didn't use the radial that much in previous games, so I haven't been paying that great of attention.



#121
Ianamus

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If they limit consoles, who also had the ability to use all of their talents, I don't see why they wouldn't limit PC. 

 

I'd agree with some of the other posters that the limitation, was done for design reasons, and is more than likely to promote forethought and planning. 

 

having to go to a menu before every fight to swap out abilities would be so frustrating and tedious. 


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#122
Krazy Krazer

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I do not think you can stretch the ability bar further, the map is in the way and on the right, you have your tactics, journal, inventory icons.



#123
leaguer of one

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Absolutely because the combat system is designed around the limit.  In Diablo 3 the entire combat system is designed around only having access to 6 skills in combat.  You have to decide which combination of skills will work the best for you.  Having access to all of your skills would mean a completely different game.

Diabilo is an action rpg, dragon age is point and click. The games have different processing.



#124
Rogue Roxy

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Mike Laidlaw @Mike_Laidlaw 3s

PC question 1: 8 Ability slots? A: Yes, per character. Changeable between combat.



#125
In Exile

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I wonder if the goal is to encourage you to use scouts effectively. In the Fallow Mire demo your scout warned you that you'd be facing Avaar and undead. Now I'm more curious about how the scouting system works.


That's an interesting point. I agree that if there is an Inquisition (the organisation) specific mechanic that allows you to predict encounters then there is now a level of encounter/resource management introduced.

I just think that it's very easy to get around it, namely, by failing the encounter a few times.